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Returning 35 results for '2 strive once'.
Other Suggestions:
2 strike once
2 strikes once
2 serve once
2 strife once
Classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
slaying monsters and plundering treasure; they strive to turn themselves into living weapons.
Becoming a Monk...
As a Level 1 Character
Gain all the traits in the Core Monk Traits table.
Gain
Magic Items
Dungeon Master’s Guide (2024)
last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the
after you spend the requisite amount of time reading and studying the book.
Divine Wisdom. After you spend the requisite amount of time reading and studying the book, your Wisdom increases by 2, to a
Monsters
Tales from the Yawning Portal
Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become full-fledged wizards one day.
Monsters
Quests from the Infinite Staircase
Spear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6
+2", "rollType":"damage", "rollAction":"Spear", "rollDamageType":"piercing"} piercing damage, or 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Spear", "rollDamageType
Monsters
Storm King's Thunder
Shortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType
, range 30/120 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Beldora carries ten crossbow
Monsters
Strixhaven: A Curriculum of Chaos
save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day each: tonguesProfessors of shadow wield the linguistic magic of Silverquill College through slicing
strive to carry themselves as immaculately as possible, seeking to overawe and wrong-foot anyone who would stand against them in debate or in battle. In teaching their students, professors of shadow
Monsters
Quests from the Infinite Staircase
", "rollAction":"Longsword", "rollDamageType":"piercing"} piercing damage if used with two hands.Parry. The champion adds 2 to its AC against one melee attack that would hit it. To do so, the champion must
, they strive to be as fierce and unpredictable as nature itself.Aura of Fury (1/Day). The champion summons an aura of ghostly animals that fills a 10-foot-radius sphere centered on itself. While this
Monsters
Curse of Strahd
","rollAction":"Beak"} to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Beak","rollDamageType":"piercing
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Staff"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Staff","rollDamageType":"bludgeoning"} bludgeoning damage plus 24 (7d6
.
Spellcasting. The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: detect magic, mage hand, message, minor illusion
2/day each: fireball
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Unarmed Strike", "rollDamageType":"bludgeoning"} bludgeoning damage.
Piscine Anatomy. The sea spawn uses one of the
following options (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Piscine Anatomy"}):
1–2: Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to
Backgrounds
Mythic Odysseys of Theros
You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
Monsters
Fizban's Treasury of Dragons
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage
turn them against one another and have them fight in my stead.
2
It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts.
3
I might disagree with
Monsters
Fizban's Treasury of Dragons
. (Any)
2
Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an
hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2
It is difficult for anyone not of dragonkind to penetrate the twisting
Backgrounds
Baldur’s Gate: Descent into Avernus
their faceless selves.
d8
Personality Trait
1
I’m earnest and uncommonly direct.
2
I strive to have no personality — it’s easier to forget what’s hardly
1
A flamboyant spy or brigand
2
The incarnation of a nation or people
3
A scoundrel with a masked guise
4
A vengeful spirit
5
The manifestation of a deity or your faith
Backgrounds
Guildmasters’ Guide to Ravnica
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
style of performance.
Performance Options
d8
Type of Performer
1
Spikewheel acrobat
2
Lampooning satirist
3
Fire juggler
4
Marionette puppeteer
5
Pain artist
Backgrounds
Sword Coast Adventurer's Guide
object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.
Acolyte
d8
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
Monsters
Fizban's Treasury of Dragons
damage.
Tail. The dragon makes one Tail attack.
Spore Salvo (Costs 2 Actions). The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on
them against one another and have them fight in my stead.
2
It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts.
3
I might disagree with other
Monsters
Fizban's Treasury of Dragons
"} psychic damage.
Tail. The dragon makes one Tail attack.
Spore Salvo (Costs 2 Actions). The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must
them against one another and have them fight in my stead.
2
It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts.
3
I might disagree with other
Magic Items
Keys from the Golden Vault
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Healers and Warriors
Divine magic, as the name suggests, is the
1st
+2
Spellcasting, Divine Domain
3
2
—
—
—
—
—
—
—
—
2nd
+2
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
in a blinding flash and is destroyed, leaving its possessions behind.
Benefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act
the following random properties:
2 minor beneficial properties
2 major beneficial properties
Increased Wisdom
After you spend the requisite amount of time reading and studying the book, your
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Form Only). Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType
individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Adjusted Ability Scores. After you spend the requisite amount of time
magic-items
Dungeon Master’s Guide (2024)
remains with you only as long as you strive to work evil in the world. If you fail to perform at least one evil act within the span of 10 days, or if you willingly perform a good act, the book
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Manes lash out at creatures that appear weaker than themselves—or that react to them with fear—and strive to avoid more powerful demons. When manes escape from the Abyss, they go on reckless
rampages and inflict as much harm as possible. Manes Small Fiend (Demon), Chaotic Evil
AC 9 Initiative −1 (9)
HP 9 (2d6 + 2)
Speed 20 ft.
Mod Save
Str 10 +0 +0
Dex 9 −1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Manes lash out at creatures that appear weaker than themselves—or that react to them with fear—and strive to avoid more powerful demons. When manes escape from the Abyss, they go on reckless
rampages and inflict as much harm as possible. Manes Small Fiend (Demon), Chaotic Evil
AC 9 Initiative −1 (9)
HP 9 (2d6 + 2)
Speed 20 ft.
Mod Save
Str 10 +0 +0
Dex 9 −1
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Desperate Allies and Rivals The Darkon Allies table describes characters and groups who strive to save the domain, while the Darkon Rivals table notes those who scheme to ruin it. Darkon Allies d6
Ally
1 Irik Zal’honen, the mournful spirit of Azalin’s son
2 The Order of the Guardians, ascetics who isolate dangerous magic and prevent supernatural ruin
3 Cardinna Artazas of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Desperate Allies and Rivals The Darkon Allies table describes characters and groups who strive to save the domain, while the Darkon Rivals table notes those who scheme to ruin it. Darkon Allies d6
Ally
1 Irik Zal’honen, the mournful spirit of Azalin’s son
2 The Order of the Guardians, ascetics who isolate dangerous magic and prevent supernatural ruin
3 Cardinna Artazas of
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
old times.
Yuan-ti Ideals
d6
Ideal
1
Greed. I display my wealth as a sign of my power and prosperity. (Evil)
2
Aspiration. I strive to follow the path toward becoming
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yeenoghu and strive to interpret the demon lord’s vicious goals. Gnoll Fang of Yeenoghu Medium Fiend, Chaotic Evil
AC 14 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft.
Mod Save
Str 17
+3 +3
Dex 15 +2 +2
Con 15 +2 +4
Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 13 +1 +3
Senses Darkvision 60 ft.; Passive Perception 10
Languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yeenoghu and strive to interpret the demon lord’s vicious goals. Gnoll Fang of Yeenoghu Medium Fiend, Chaotic Evil
AC 14 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft.
Mod Save
Str 17
+3 +3
Dex 15 +2 +2
Con 15 +2 +4
Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 13 +1 +3
Senses Darkvision 60 ft.; Passive Perception 10
Languages
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Thayan Apprentice The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +4
Senses passive Perception 11
Languages Common, Thayan
Challenge 2 (450 XP)
Doomvault Devotion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Thayan Apprentice The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +4
Senses passive Perception 11
Languages Common, Thayan
Challenge 2 (450 XP)
Doomvault Devotion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such
30 ft.
STR
16(+3)
DEX
14(+2)
CON
15(+2)
INT
13(+1)
WIS
9(−1)
CHA
19(+4)
Saving Throws Wis +2, Cha +7
Skills Arcana +4, Intimidation +7, Perception +2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 Greed. I display my wealth as a sign of my power and prosperity. (Evil) 2 Aspiration. I strive to follow the path toward becoming an anathema. (Evil) 3 Unity. No leader shall put personal goals
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather