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Returning 35 results for '2 style once'.
Other Suggestions:
2 stone once
Classes
Player’s Handbook
—
—
—
—
2
+2
Deft Explorer, Fighting Style
2
3
2
—
—
—
—
3
+2
Ranger Subclass
2
4
3
—
—
—
&mdash
;
—Spell Slots per Spell Level—
Level
Proficiency Bonus
Class Features
Favored Enemy
Prepared Spells
1
2
3
4
5
1
+2
Spellcasting, Favored Enemy, Weapon Mastery
2
2
2
Classes
Player’s Handbook
;
—
—
—
2
+2
Fighting Style, Paladin’s Smite
—
3
2
—
—
—
—
3
+2
Channel Divinity, Paladin Subclass
2
4
3
—
&mdash
Core Paladin Traits
Primary Ability
Strength and Charisma
Hit Point Die
D10 per Paladin level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2
Classes
Player’s Handbook
Proficiency Bonus
Class Features
Second Wind
Weapon Mastery
1
+2
Fighting Style, Second Wind, Weapon Mastery
2
3
2
+2
Action Surge (one use), Tactical Mind
2
3
3
+2
Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light
Backgrounds
Bigby Presents: Glory of the Giants
. To determine how you make your runes, you can roll on the Rune Style table.
Rune Style
d6
Style
1
You inscribe runes in wax or clay with a fine metal needle.
2
You whittle
of artisan’s tools (one of your choice), a small knife, a whetstone, a set of common clothes, and a pouch containing 10 gp
Rune Styles
Each rune carver has a unique style and preferred medium
Monsters
Strixhaven: A Curriculum of Chaos
;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Elemental Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (3d6 + 2) fire;{"diceNotation":"3d6+2", "rollType":"damage", "rollAction
":"Elemental Strike (Fire)", "rollDamageType":"fire"} or cold;{"diceNotation":"3d6+2", "rollType":"damage", "rollAction":"Elemental Strike (Cold)", "rollDamageType":"cold"} damage (the pledgemage&rsquo
Monsters
Vecna: Eve of Ruin
spells, using Intelligence as the spellcasting ability (spell save DC 22):
At will: Dancing Lights, Detect Magic, Mage Armor (self only), Mage Hand
2/day each: Detect Thoughts, Dispel Magic, Tongues
1
good. She has traveled far and established safe houses across the planes—such as her sanctum in the city of Sigil. Alustriel doesn’t seek personal glory or wealth; her style of influencing
Species
Mythic Odysseys of Theros
feel smugly superior in my detachment.
2
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3
I view the gods as worthy
personal names, leonin identify themselves by their pride. A member of the Flintclaw pride with the personal name of Ziore, for example, would likely style herself as Ziore of the Flintclaw.
Female Names
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
these groups or another ideological faction, perhaps one of your own creation.
The primary factions of Sigil, which are further detailed in chapter 2, adhere to the following philosophies:
Athar
Backgrounds
Guildmasters’ Guide to Ravnica
style of performance.
Performance Options
d8
Type of Performer
1
Spikewheel acrobat
2
Lampooning satirist
3
Fire juggler
4
Marionette puppeteer
5
Pain artist
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Monsters
Storm King's Thunder
spellcasting ability (spell save DC 22):
At will: comprehend languages, detect magic, mage hand, minor illusion, prestidigitation
2/day each: darkness, detect thoughts, ice storm
1/day each: banishment
the start of his turn.
Detect. Klauth makes a Wisdom (Perception) check.
Tail Attack. Klauth makes a tail attack.
Wing Attack (Costs 2 Actions). Klauth beats his wings. Each creature within 15
Backgrounds
Sword Coast Adventurer's Guide
zzar or wine, and a purse containing 20 gp
FEATURE: KEPT IN STYLE
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are
owe.
This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not
Backgrounds
Sword Coast Adventurer's Guide
piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp
Why Are You Here?
A far traveler might have set out on a journey for one of a
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
Backgrounds
Sword Coast Adventurer's Guide
choiceEquipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
FEATURE: WATCHER'S EYE
Your
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
feats
D&D Free Rules (2024)
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You gain a +2 bonus to attack rolls you make with Ranged weapons.
feats
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You gain the following benefits.
Exploit Weakness. Whenever you make an attack as part of a Reaction, you gain a +2 bonus to attack rolls and damage rolls.
feats
Player’s Handbook (2024)
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you’re holding a Melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
feats
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You gain the following benefits.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls
with Ranged weapons.
Point Blank. When you hit a creature that is within 5 feet of you with a ranged attack, you gain a +2 bonus to damage rolls.
classes
Hunter Features table.
Monster Hunter Features
Level
Proficiency Bonus
Features
Weapon Mastery
1
+2
Monster Grimoire, Weapon Mastery
2
2
+2
Fighting Style, Studied
Response
2
3
+2
Monster Hunter Subclass: Hunting Guild
2
4
+2
Ability Score Improvement
2
5
+3
Expert Strike
3
6
+3
Improved Monster Grimoire
3
7
+3
Hunting Guild
feats
Player’s Handbook (2024)
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you hit with a ranged attack roll using a weapon that has the Thrown property, you gain a +2 bonus to the damage roll.
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Features 1st +2 Fighting Style, Second Wind 2nd +2 Action Surge (one use) 3rd +2 Martial Archetype 4th +2 Ability Score
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
feats
D&D Free Rules (2024)
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
backgrounds
Player’s Handbook
B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP
You spent much of your youth following roving fairs and carnivals, performing odd jobs
for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; — 2nd +2 Fighting Style, Spellcasting 2 2 — — — — 3rd +2 Ranger Archetype, Primeval Awareness
—Spell Slots per Spell Level— 1st 2nd 3rd 4th 5th 1st +2 Favored Enemy, Natural Explorer — — — — &mdash
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
;
—
2nd
+2
Fighting Style, Spellcasting, Divine Smite
2
—
—
—
—
3rd
+2
Divine Health, Sacred Oath
3
Features
—Spell Slots per Spell Level—
1st
2nd
3rd
4th
5th
1st
+2
Divine Sense, Lay on Hands
—
—
—
&mdash
races
Mordenkainen Presents: Monsters of the Multiverse
. Still others have unique patterns or might style their fur to their preferences—or might even be hairless!
Creating Your Character
At 1st level, you choose whether your character is a member
ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the target. Thrown Weapon Fighting Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you hit with a ranged attack roll using a weapon that has the Thrown property, you gain a +2 bonus
Protection Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dueling Fighting Style Feat (Prerequisite: Fighting Style Feature) When you’re holding a Melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dueling Fighting Style Feat (Prerequisite: Fighting Style Feature) When you’re holding a Melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Opportunist Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain the following benefits. Exploit Weakness. Whenever you make an attack as part of a Reaction, you gain a +2 bonus to the attack and damage rolls.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the target. Thrown Weapon Fighting Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you hit with a ranged attack roll using a weapon that has the Thrown property, you gain a +2 bonus
Protection Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Great Weapon Fighting Fighting Style Feat (Prerequisite: Fighting Style Feature) When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any
1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
You can’t take a Fighting Style option more than once, even if you
later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee