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Returning 35 results for '23 have have levels'.
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23 have have level
23 have have lives
23 have have leaves
23 have have loves
23 have have levers
Classes
Player’s Handbook
Mastery
5
23
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
5
24
4
3
3
3
3
2
1
1
1
20
+6
Signature Spells
5
25
4
3
3
3
3
2
2
1
1
Wizard Class Features
As a Wizard
, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
components and using Intelligence as the spellcasting ability (spell save DC 23, +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
1/day
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
gain 1d3 levels of exhaustion.
Mine. A pile of 2d6 gems (each worth 5,000 gp) and 1d10 chunks of precious ore (each worth 2,500 gp) appears at your feet.
Monstrosity. A Large or larger Monstrosity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Dungeon Locations in the dungeon portion of this level (areas 1 through 21) are keyed to map 23. No tunnels or staircases connect this dungeon complex to the upper levels of Undermountain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Dungeon Locations in the dungeon portion of this level (areas 1 through 21) are keyed to map 23. No tunnels or staircases connect this dungeon complex to the upper levels of Undermountain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Character Advancement The Levels of Undermountain table lists the dungeon’s levels and the character levels for which they’re designed. It’s okay for characters to enter a dungeon level that’s
, and return to the dungeon once they’re higher in level. Levels of Undermountain Level
Name
Character Level
1
Dungeon Level
5th
2
Arcane Chambers
6th
3
Sargauth Level
7th
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Character Advancement The Levels of Undermountain table lists the dungeon’s levels and the character levels for which they’re designed. It’s okay for characters to enter a dungeon level that’s
, and return to the dungeon once they’re higher in level. Levels of Undermountain Level
Name
Character Level
1
Dungeon Level
5th
2
Arcane Chambers
6th
3
Sargauth Level
7th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 17–20) d100 Encounter 01–05 1 adult brass dragon 06–10 1d2 yuan-ti abominations with 2d10 + 5 yuan-ti malisons and 4d6 + 6 yuan-ti purebloods 11–14 1d6 + 2 medusas 15–18
1d2 purple worms 19–22 2d4 cyclopes 23–25 An abandoned city made from white marble, empty during the day. At night, harmless apparitions roam the streets, replaying the final moments of their lives
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 17–20) d100 Encounter 01–05 1 adult brass dragon 06–10 1d2 yuan-ti abominations with 2d10 + 5 yuan-ti malisons and 4d6 + 6 yuan-ti purebloods 11–14 1d6 + 2 medusas 15–18
1d2 purple worms 19–22 2d4 cyclopes 23–25 An abandoned city made from white marble, empty during the day. At night, harmless apparitions roam the streets, replaying the final moments of their lives
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 1–4) d100 Encounter 01–10 3d6 quippers 11–14 2d4 steam mephits 15–18 1d4 sahuagin 19–22 2d6 merfolk 23–25 2d4 corpses of drowned sailors tangled in kelp 26–29 2d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 1–4) d100 Encounter 01–10 3d6 quippers 11–14 2d4 steam mephits 15–18 1d4 sahuagin 19–22 2d6 merfolk 23–25 2d4 corpses of drowned sailors tangled in kelp 26–29 2d4
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Geode
5,000 gold
20 lbs +
23
25
1 hour
Delerium Properties
All delerium samples have the following traits regardless of size
120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underdark Encounters (Levels 17–20) d100 Encounter 01 1d4 grick alphas 02 2d8 spectators 03–04 3d6 minotaurs or 2d8 kuo-toa monitors 05–06 2d8 grells 07–08 2d10 phase spiders 09–10 4d4 hell hounds
11–12 1d6 + 2 ropers 13–14 2d10 wights 15–16 3d6 doppelgangers 17–18 1d8 + 1 chimeras 19–20 1d4 cloakers 21 1d4 hobgoblin captains with 5d10 hobgoblins 22–23 1d8 + 1 earth elementals 24–25 2d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hill Encounters (Levels 11–16) d100 Encounter 01 2d8 manticores or 2d8 phase spiders 02–04 1d6 green hags with 1d6 wyverns 05–07 1 hobgoblin captain with 1 hill giant and 4d10 hobgoblins 08–10 2d6
+ 3 werewolves 11–14 1d6 + 2 ettins 15–18 1d3 bulettes 19–22 1d4 werebears 23–24 A stream of smoke emerging from a small chimney in the hillside 25–28 1d4 wyverns 29–32 1d8 + 1 wereboars 33–36 1d3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
levels and thereby interfering with guild business. With the help of several goblins, the bugbears have set up guild watch posts in areas 23, 28, and 39. The bugbears and their goblin toadies are plotting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 17–20) d100 Encounter 01–05 1 young green dragon 06–10 1 treant 11–13 1 guardian naga 14–16 1d10 revenants 17–19 1d8 + 1 unicorns 20–22 1d3 grick alphas 23–25 For a few
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hill Encounters (Levels 11–16) d100 Encounter 01 2d8 manticores or 2d8 phase spiders 02–04 1d6 green hags with 1d6 wyverns 05–07 1 hobgoblin captain with 1 hill giant and 4d10 hobgoblins 08–10 2d6
+ 3 werewolves 11–14 1d6 + 2 ettins 15–18 1d3 bulettes 19–22 1d4 werebears 23–24 A stream of smoke emerging from a small chimney in the hillside 25–28 1d4 wyverns 29–32 1d8 + 1 wereboars 33–36 1d3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
levels and thereby interfering with guild business. With the help of several goblins, the bugbears have set up guild watch posts in areas 23, 28, and 39. The bugbears and their goblin toadies are plotting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 17–20) d100 Encounter 01–05 1 young green dragon 06–10 1 treant 11–13 1 guardian naga 14–16 1d10 revenants 17–19 1d8 + 1 unicorns 20–22 1d3 grick alphas 23–25 For a few
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underdark Encounters (Levels 17–20) d100 Encounter 01 1d4 grick alphas 02 2d8 spectators 03–04 3d6 minotaurs or 2d8 kuo-toa monitors 05–06 2d8 grells 07–08 2d10 phase spiders 09–10 4d4 hell hounds
11–12 1d6 + 2 ropers 13–14 2d10 wights 15–16 3d6 doppelgangers 17–18 1d8 + 1 chimeras 19–20 1d4 cloakers 21 1d4 hobgoblin captains with 5d10 hobgoblins 22–23 1d8 + 1 earth elementals 24–25 2d4
Equipment
corpses with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random
throw. They suffer 18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 1–4) d100 Encounter 01 1d4 poisonous snakes 02–05 3d6 rats 06–10 2d8 ravens 11–12 3d6 giant rats 13 1d10 + 5 tribal warriors 14–15 1d8 + 1 giant lizards 16–17 1 crocodile
18–19 1 swarm of insects 20 1 giant spider 21–22 1d4 + 1 mud huts partially sunken in murky water 23–25 2d8 + 1 kobolds 26 2d4 mud mephits 27–29 1d6 + 2 giant poisonous snakes 30 2d4 winged kobolds 31
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 11–16) d100 Encounter 01 1 mimic 02–05 1 bandit captain with 5d10 bandits, all on riding horses 06–10 1d10 knights on warhorses (one knight is a doppelganger) 11–13 1d8
succubi or 1d8 incubi 14–16 3d6 cult fanatics 17–19 1d10 wights 20–22 3d6 wererats 23–25 A distant boom followed by a plume of smoke rising from the other side of the community 26–28 1d8 + 1 ghosts 29
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grassland Encounters (Levels 1–5) d100 Encounter 01 1 hobgoblin captain with 1d4 + 1 hobgoblins 02 1 chimera 03 1 gorgon 04 1d2 couatls 05 1 ankylosaurus 06 1 weretiger 07 1d3 allosauruses 08–09
1 orog or 1 pegasus 21–22 1 ankheg 23–24 1d3 rhinoceroses 25–28 1d3 cockatrices 29–32 1d6 + 2 giant wasps or 1d4 + 3 swarms of insects 33–36 1d4 jackalweres or 1d4 scouts 37–40 1d8 giant goats or 1d8
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 5–10) d100 Encounter 01–02 1d10 kenku 03–04 2d6 giant centipedes 05–06 2d8 skeletons 07–08 1d6 swarms of bats and 1d6 swarms of rats 09–10 3d6 winged kobolds 11–13 2d4
specters 14–16 1d4 wights 17–19 4d4 acolytes on draft horses 20–22 3d6 giant centipedes 23–25 A talkative urchin, badgering passersby to serve as their guide through the community for a price of 1 sp 26
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 11–16) d100 Encounter 01 1 mimic 02–05 1 bandit captain with 5d10 bandits, all on riding horses 06–10 1d10 knights on warhorses (one knight is a doppelganger) 11–13 1d8
succubi or 1d8 incubi 14–16 3d6 cult fanatics 17–19 1d10 wights 20–22 3d6 wererats 23–25 A distant boom followed by a plume of smoke rising from the other side of the community 26–28 1d8 + 1 ghosts 29
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grassland Encounters (Levels 1–5) d100 Encounter 01 1 hobgoblin captain with 1d4 + 1 hobgoblins 02 1 chimera 03 1 gorgon 04 1d2 couatls 05 1 ankylosaurus 06 1 weretiger 07 1d3 allosauruses 08–09
1 orog or 1 pegasus 21–22 1 ankheg 23–24 1d3 rhinoceroses 25–28 1d3 cockatrices 29–32 1d6 + 2 giant wasps or 1d4 + 3 swarms of insects 33–36 1d4 jackalweres or 1d4 scouts 37–40 1d8 giant goats or 1d8
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 5–10) d100 Encounter 01 1 green hag 02–03 2d4 giant lizards or 2d4 giant poisonous snakes 04–05 2d8 winged kobolds 06–07 1d10 + 1 bullywugs with 1d8 + 1 giant frogs 08–09
1 druid 10 1d8 + 1 swarms of insects 11–13 1d12 ghouls 14–16 2d8 scouts 17–19 2d10 orcs 20–22 2d4 giant spiders 23–24 Tainted water that exposes creatures that move through it to sight rot (see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 5–10) d100 Encounter 01 1 green hag 02–03 2d4 giant lizards or 2d4 giant poisonous snakes 04–05 2d8 winged kobolds 06–07 1d10 + 1 bullywugs with 1d8 + 1 giant frogs 08–09
1 druid 10 1d8 + 1 swarms of insects 11–13 1d12 ghouls 14–16 2d8 scouts 17–19 2d10 orcs 20–22 2d4 giant spiders 23–24 Tainted water that exposes creatures that move through it to sight rot (see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 1–4) d100 Encounter 01 1d4 poisonous snakes 02–05 3d6 rats 06–10 2d8 ravens 11–12 3d6 giant rats 13 1d10 + 5 tribal warriors 14–15 1d8 + 1 giant lizards 16–17 1 crocodile
18–19 1 swarm of insects 20 1 giant spider 21–22 1d4 + 1 mud huts partially sunken in murky water 23–25 2d8 + 1 kobolds 26 2d4 mud mephits 27–29 1d6 + 2 giant poisonous snakes 30 2d4 winged kobolds 31
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 5–10) d100 Encounter 01–02 1d10 kenku 03–04 2d6 giant centipedes 05–06 2d8 skeletons 07–08 1d6 swarms of bats and 1d6 swarms of rats 09–10 3d6 winged kobolds 11–13 2d4
specters 14–16 1d4 wights 17–19 4d4 acolytes on draft horses 20–22 3d6 giant centipedes 23–25 A talkative urchin, badgering passersby to serve as their guide through the community for a price of 1 sp 26
Equipment
feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in the
18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59–60
The
Equipment
with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in
suffer 18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59–60
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Sibriex
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
3 (−4)
CON
23 (+6
, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft