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Returning 35 results for '27 secrets times'.
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Monsters
Waterdeep: Dragon Heist
Unarmed Strikes. Hlam's unarmed strikes are magical.
Unarmored Defense. While Hlam is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Hlam attacks three times
Missile. In response to being hit by a ranged weapon attack, Hlam deflects the missile. The damage he takes from the attack is reduced by 1d10 + 27;{"diceNotation":"1d10+27","rollType":"roll
Monsters
Planescape: Adventures in the Multiverse
creature takes 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Time Breath", "rollDamageType":"force"} force damage and is magically weakened as it is desynchronized from the time stream
time dragon;Ancient time dragons can create temporal gates connected to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other times wandering the planes in search of magical might or secrets that might help
succeed on a DC 21 Wisdom saving throw or take 27 (5d10);{"diceNotation":"5d10","rollType":"damage","rollAction":"Breath of Despair","rollDamageType":"psychic"} psychic damage, drop whatever it is holding
Monsters
The Book of Many Things
turn or starts its turn there must make a DC 17 Wisdom saving throw. On a failed save, a creature takes 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"All-Consuming Star
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Monsters
Mythic Odysseys of Theros
","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage, or 27 (4d8 + 9);{"diceNotation":"4d8+9","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing
form is enough to ease the minds of the populace. In truly desperate times, priests of Purphoros work their magic to call the colossus to life, whereupon the earth rumbles as it steps down from its twin
Monsters
Bigby Presents: Glory of the Giants
":"1d20+17", "rollType":"to hit", "rollAction":"Wind Javelin"} to hit, range 120 ft., one target. Hit: 27 (4d8 + 9);{"diceNotation":"4d8+9", "rollType":"damage", "rollAction":"Wind Javelin
creature makes a DC 19 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the creature escapes and moves 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Feet"} ×
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mindwitness makes one Bite attack and one Tentacles attack, or it uses Eye Ray three times.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
throw or take 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Psychic Ray","rollDamageType":"psychic"} psychic damage.
4: Slowing Ray. The targeted creature must make a DC 13
Monsters
Bigby Presents: Glory of the Giants
.
Corrupting Hex (Requires Blood Rune). The fomorian targets one creature it can see within 60 feet of itself. The target must succeed on a DC 16 Charisma saving throw or take 27 (6d8);{"diceNotation":"6d8
between hill and stone giants. In ancient times, they were scholars of magic known for their keen intellect—but also for their inflated egos and sense of entitlement. Karontor exploited these
Magic Items
Tasha’s Cauldron of Everything
’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the
Mad’s several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
Dangerous Attunement. Two creatures can be attuned to the servant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, it is grappled (DC 24) and it is restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, it is grappled (DC 24) and it is restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
book reforms 1d10 × 100 years later.
If all evil in the multiverse is wiped out, the book turns to dust and is forever destroyed.
VILE LORE
The Book of Vile Darkness touches on every evil
Magic Items
Tasha’s Cauldron of Everything
nefarious forces. Untold times the deck’s creator, Mother Luba, narrowly escaped doom, spared only by her keen insights. But even for her, not all wickedness could be escaped. In the most dire
realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the Shadowfell’s horrors. Most Vistani bands accept well-intentioned
Magic Items
The Book of Many Things
draw the same card multiple times.
The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things and Deck of Many More Things, including
Humanoid
27
Jester*
28
Key*
29
Knight*
30
Lance
31
Mage
32
Map
33
Maze
34
Mine
35
Monstrosity
36
Moon*
37
Ooze
38
Path
39
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
exists in the multiverse, the book reforms 1d10 × 100 years later.
If all evil in the multiverse is wiped out, the book turns to dust and is forever destroyed.
Vile Lore
The Book of Vile
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaret’s influence manifests at times when bugbears are forced to act
magic-items
Dungeon Master’s Guide (2024)
lore about demons. When you do so, you have Advantage on that check.
At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
flash of radiance. However, as long as evil exists in the multiverse, the book re-forms 1d10 × 100 years later.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters to travel stealthily enough to surprise or sneak past creatures they encounter, and improves their chances of successful foraging for food and water. The Underdark Travel Times table
shows the time to travel between the locations in chapters 1 through 6 of the adventure. These times assume that the party moves at a normal pace without stopping (other than for time spent resting or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters to travel stealthily enough to surprise or sneak past creatures they encounter, and improves their chances of successful foraging for food and water. The Underdark Travel Times table
shows the time to travel between the locations in chapters 1 through 6 of the adventure. These times assume that the party moves at a normal pace without stopping (other than for time spent resting or
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
old times.
Yuan-ti Ideals
d6
Ideal
1
Greed. I display my wealth as a sign of my power and prosperity. (Evil)
2
Aspiration. I strive to follow the path toward becoming
magic-items
D&D Free Rules (2024)
—
19–23
Fates
09–16
24–27
Flames
—
28–31
Fool
—
32–36
Gem
17–24
37–41
Jester
25–32
42–46
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizard Bladesingers can be found in Aundair, serving as specially trained agents of the Arcane Congress. Bladesingers are specifically tasked with protecting the congress’s secrets and ensuring that
they never fall into the wrong hands. At times, they are dispatched to distant lands in search of magic items long thought lost or to deal with nascent, magical threats before they grow too dangerous.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizard Bladesingers can be found in Aundair, serving as specially trained agents of the Arcane Congress. Bladesingers are specifically tasked with protecting the congress’s secrets and ensuring that
they never fall into the wrong hands. At times, they are dispatched to distant lands in search of magic items long thought lost or to deal with nascent, magical threats before they grow too dangerous.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Weapon Aptitude (Combat) The weapons you wield might save your life one day, and you know their secrets. You have proficiency with three weapons of your choice. Weapon Specialist. If you take this
trait multiple times, you gain proficiency with three new weapons each time. Additionally, choose one weapon with which you have proficiency. You have a +1 bonus to damage rolls with that weapon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is a fictional persona created by the Tyrants, played by a variety of changelings at different times. The Spider is a changeling information broker who owns a cosmetics store called Honest Faces in
the Dragoneyes district. This location is a common destination for people who want to purchase secrets from the Tyrants. Though the Spider often sells secrets for gold, sometimes it will trade its knowledge only for services or other secrets.
Magic Items
Infernal Machine Rebuild
feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
yourself three times. When you do, instead of appearing as mist, you appear as a swirling puff of feathers.
Your body is covered in feathers.
23
You have advantage on death saving throws.
You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is a fictional persona created by the Tyrants, played by a variety of changelings at different times. The Spider is a changeling information broker who owns a cosmetics store called Honest Faces in
the Dragoneyes district. This location is a common destination for people who want to purchase secrets from the Tyrants. Though the Spider often sells secrets for gold, sometimes it will trade its knowledge only for services or other secrets.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
knowledge, you have Advantage on the check. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. Secret Dreams. If you take
this trait twice, you gain an instinctive knowledge of the secrets of other creatures while you touch their dreams. Using a Search action, you focus on one creature you can see and make a DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Art Objects Magic Items 01–06 — — 07–16 2d6 (7) 10 gp gems — 17–26 2d4 (5) 25 gp art objects — 27–36 2d6 (7) 50 gp gems — 37–44 2d6 (7) 10 gp gems Roll 1d6 times on Magic Item Table A. 45–52 2d4 (5
–26 3d6 (10) 500 gp gems Roll 1d4 times on Magic Item Table A and 1d6 times on Magic Item Table B. 27–29 3d6 (10) 1,000 gp gems Roll 1d4 times on Magic Item Table A and 1d6 times on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Art Objects Magic Items 01–06 — — 07–16 2d6 (7) 10 gp gems — 17–26 2d4 (5) 25 gp art objects — 27–36 2d6 (7) 50 gp gems — 37–44 2d6 (7) 10 gp gems Roll 1d6 times on Magic Item Table A. 45–52 2d4 (5
–26 3d6 (10) 500 gp gems Roll 1d4 times on Magic Item Table A and 1d6 times on Magic Item Table B. 27–29 3d6 (10) 1,000 gp gems Roll 1d4 times on Magic Item Table A and 1d6 times on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
well as the door in the outer wall, is made of iron-bound oak and has AC 16, 27 hit points, and immunity to poison and psychic damage. If a door is locked, it can be picked by a character who makes a
, Duhlark and Alcedor Kolat. Both were wizards. Over time, the brothers discovered new ways to harness magic, but Duhlark became paranoid that others might steal their secrets. He encased Kolat Towers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
well as the door in the outer wall, is made of iron-bound oak and has AC 16, 27 hit points, and immunity to poison and psychic damage. If a door is locked, it can be picked by a character who makes a
, Duhlark and Alcedor Kolat. Both were wizards. Over time, the brothers discovered new ways to harness magic, but Duhlark became paranoid that others might steal their secrets. He encased Kolat Towers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts one of the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts one of the following