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Returning 13 results for '39 scores have'.
Magic Items
The Book of Many Things
Humanoid
27
Jester*
28
Key*
29
Knight*
30
Lance
31
Mage
32
Map
33
Maze
34
Mine
35
Monstrosity
36
Moon*
37
Ooze
38
Path
39
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, vedalken, and elf guild members who volunteer to be transformed. Hybrid Flier
Medium humanoid (Simic hybrid), neutral good
Armor Class 13
Hit Points 39 (6d8 + 12)
Speed 30 ft., fly 40 ft
scores against a surprised creature is a critical hit.
Poisonous Skin. Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, vedalken, and elf guild members who volunteer to be transformed. Hybrid Flier
Medium humanoid (Simic hybrid), neutral good
Armor Class 13
Hit Points 39 (6d8 + 12)
Speed 30 ft., fly 40 ft
scores against a surprised creature is a critical hit.
Poisonous Skin. Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
+6 39–44 15 7 +3 15 161–175 +6 45–50 15 8 +3 16 176–190 +7 51–56 16 9 +4 16 191–205 +7 57–62 16 10 +4 17 206–220 +7 63–68 16 11 +4 17 221–235 +8 69–74 17 12 +4 17 236–250 +8 75–80 17 13 +5 18 251–265
ability scores), follow the appropriate steps under “Creating a Monster Stat Block.” Step 4. Final Challenge Rating Calculate the monster’s final challenge rating, accounting for the adjustments you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
+6 39–44 15 7 +3 15 161–175 +6 45–50 15 8 +3 16 176–190 +7 51–56 16 9 +4 16 191–205 +7 57–62 16 10 +4 17 206–220 +7 63–68 16 11 +4 17 221–235 +8 69–74 17 12 +4 17 236–250 +8 75–80 17 13 +5 18 251–265
ability scores), follow the appropriate steps under “Creating a Monster Stat Block.” Step 4. Final Challenge Rating Calculate the monster’s final challenge rating, accounting for the adjustments you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
17
Languages Common, Sahuagin
Challenge 7 (2,900 XP)
Assassinate. During its first turn, Ghald has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Ghald scores
Armor Class 11 (14 with mage armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
8 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
9 (−1)
CHA
11 (+0
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
17
Languages Common, Sahuagin
Challenge 7 (2,900 XP)
Assassinate. During its first turn, Ghald has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Ghald scores
Armor Class 11 (14 with mage armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
8 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
9 (−1)
CHA
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
Brass Dragon Young Brass Dragon
Large dragon, chaotic good
Armor Class 17 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft., burrow 20 ft., fly 80 ft.
STR
19 (+4)
DEX
10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
Brass Dragon Young Brass Dragon
Large dragon, chaotic good
Armor Class 17 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft., burrow 20 ft., fly 80 ft.
STR
19 (+4)
DEX
10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Development. If things go badly for the goblins, one of them attempts to warn the goblin warriors in area 39. 34. Goblin Stockade The wooden door is closed and locked. It can be opened by a character
attempts to warn the goblin warriors in area 39. Investigating. A search of the room turns up putrid jerky, vinegary wine in poorly preserved water skins, and worthless bits of clutter. 37. Trophy Room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Development. If things go badly for the goblins, one of them attempts to warn the goblin warriors in area 39. 34. Goblin Stockade The wooden door is closed and locked. It can be opened by a character
attempts to warn the goblin warriors in area 39. Investigating. A search of the room turns up putrid jerky, vinegary wine in poorly preserved water skins, and worthless bits of clutter. 37. Trophy Room