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Returning 6 results for '39 steal have'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the door, ten crystal eyes found elsewhere in the dungeon (see areas 31A, area 32, area 33, area 35B, area 37, and area 39) must be inserted into the indentations. Each eye lights up as it clicks into
adventurers as possible, while making sure to not catch the iron sphere in its Antimagic Cone. Belchorzh doesn’t pursue intruders who flee its vault. However, if the adventurers steal even one copper
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the door, ten crystal eyes found elsewhere in the dungeon (see areas 31A, area 32, area 33, area 35B, area 37, and area 39) must be inserted into the indentations. Each eye lights up as it clicks into
adventurers as possible, while making sure to not catch the iron sphere in its Antimagic Cone. Belchorzh doesn’t pursue intruders who flee its vault. However, if the adventurers steal even one copper
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–38 A human woman and a warforged with a silvered body are walking down the street together. They're too well dressed for this district, and are looking around as if lost. 39–42 A Khoravar half-elf in
along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.) 04–06 Outside a House
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–38 A human woman and a warforged with a silvered body are walking down the street together. They're too well dressed for this district, and are looking around as if lost. 39–42 A Khoravar half-elf in
along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.) 04–06 Outside a House
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Armor Class 11 (14 with mage armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
8 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
9 (−1)
CHA
11 (+0
dislikes and distrusts outsiders. He believes they are all evildoers who would steal from him if they could. He sees the earth cult as a powerful and necessary ally toward securing his finances and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Armor Class 11 (14 with mage armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
8 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
9 (−1)
CHA
11 (+0
dislikes and distrusts outsiders. He believes they are all evildoers who would steal from him if they could. He sees the earth cult as a powerful and necessary ally toward securing his finances and