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Returning 35 results for '4 sages'.
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Sages
Monsters
Forgotten Realms: Adventures in Faerûn
Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Rend
tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic Underdark societies, such as kuo-toa. Many
Monsters
Forgotten Realms: Adventures in Faerûn
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6
+4", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Poison
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9
", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon’s next turn. Success: Half damage only.Legendary Action Uses: 3 (4 in Lair
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +12
Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon’s next turn. Success: Half damage only.Legendary Action Uses: 3 (4 in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Gore"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage. If the roth
sages attribute the ability to the centuries rothé have spent in the Underdark, where ambient magic slowly transforms everything.
Cattle
Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them.
Monsters
Quests from the Infinite Staircase
, or one of each.
Unarmed Strike. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation
":"1d6+2", "rollType":"damage", "rollAction":"Unarmed Strike", "rollDamageType":"bludgeoning"} bludgeoning damage.
Dart. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit
Monsters
Baldur’s Gate: Descent into Avernus
has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd
spells on herself before combat.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
choose from the options in the table below.
d8
Specialty
1
Alchemist
2
Astronomer
3
Discredited academic
4
Librarian
5
Professor
6
Researcher
7
Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right
Monsters
Strixhaven: A Curriculum of Chaos
);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the daemogoth regains 5 hit points.
Terrify (Recharge 4–6
heal.Slipping through the darkest corners of the world, daemogoths are powerful fiendish creatures that feed on misery and other negative emotions. Some sages refer to daemogoths as tear lickers, owing to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.A girallon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Tail"} to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4);{"diceNotation":"5d6+4", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must
proven false. In some lands, the silhouette of a catoblepas, with its tail extended over its body and its head held low, is a baleful heraldic figure signifying death or doom.
Sages say that gods of
Backgrounds
Sword Coast Adventurer's Guide
world.
Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available
have.
3
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
4
There’s nothing I like more than a good
Backgrounds
Baldur’s Gate: Descent into Avernus
Specialty
1
Alchemist
2
Astronomer
3
Discredited academic
4
Librarian
5
Professor
6
Researcher
7
Wizard’s apprentice
8
Scribe
FEATURE
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
Monsters
Planescape: Adventures in the Multiverse
Legendary Resistance (4/Day). If the baernaloth fails a saving throw, it can choose to succeed instead.
Magic Resistance. The baernaloth has advantage on saving throws against spells and other
":"to hit", "rollAction":"Anguishing Bite"} to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Anguishing Bite", "rollDamageType":"piercing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
reign as tyrants, while others serve as sages, counselors, and repositories of information and lore for the mind flayers that protect and nourish them.The lair of an elder brain lies deep in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tower Sage Tower sages are mages who study astrology and support the leader of the Tower of the Heavens, the elder sage, in divining the future. When tower sages are initiated, their arms are
tattooed with magical ink that designates their status in the hierarchy. Pupil sages have simple designs patterned after individual stars and minor constellations, while the elder sage’s arms depict a
Monsters
Quests from the Infinite Staircase
Legendary Resistance (4/Day). If Zargon fails a saving throw, it can choose to succeed instead.
Regeneration. Zargon regains 20 hit points at the start of each of its turns. If Zargon takes cold or
the first inhabitants of the Nine Hells, predating even the arrival of Asmodeus, the plane’s foremost ruler. Long-lived devils and occult sages theorize Zargon and its kind were invaders from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sages and Master Sages Candlekeep’s resident lore experts are master sages and sages who dedicate themselves to scholarship above all. Stat blocks for the master sage and the sage appear below
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years, and sages frequently predict their routes. Roll on or choose a result from the Hippogriff Destination table to inspire where a hippogriff might be en route to. Hippogriff Destination 1d6 The
Hippogriff Is Traveling to A... 1 Lost ruin hidden by clouds or fog. 2 Low-hanging moon, star, or other solar body. 3 Magical garden on a floating island. 4 Mountaintop with a view of a giant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tower Hand Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few worldly
possessions. Julie Dillon
Tower Hand Medium Humanoid, Any Alignment
Armor Class 14 (Unarmored Defense)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bullywug Bog Sage Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants. Bullywug Bog Sage Medium Fey, Neutral
AC 16 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed
30 ft., Swim 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 16 +3 +3
Con 14 +2 +4
Ability Score Mod Save
Int 10 +0 +0
Wis 16 +3 +5
Cha 12 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
come together only to mate, resulting in a bloody act of claws and teeth that usually ends with the male’s death and consumption.
Arcane Creation. Some sages believe the bulette is the result of a mad
, the creatures inevitably reappear. Because their young are almost never seen, some sages suspect that bulettes maintain secret nesting grounds from which adults strike out into the world. Bulette
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and merrow, but it also provokes misunderstandings with surface dwellers who blame merfolk for merrow attacks. Sages trace merrows’ origins to aquatic ogres, depraved merfolk, and worse. Such broad
+2 (12)
HP 45 (6d10 + 12)
Speed 10 ft., Swim 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +2
Con 15 +2 +2
Ability Score Mod Save
Int 8 −1 −1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
might gain reputations as sages or oracles, but they typically dwell far from civilization. Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft
., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 18 +4 +4
Wis 18 +4 +4
Cha 18 +4 +4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
map 9).
None of the books stored here are valuable, and many are so old that they fall apart if opened. Most are textbooks about the eight schools of arcane magic, penned by sages and scholars of
constructs are helmed horrors armed with metal staffs. They have immunity to cone of cold, disintegrate, and fireball spells. On its turn, a Halaster horror can use its action to make two attacks with its staff, which deals 8 (1d8 + 4) bludgeoning damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two creatures are unrelated (though some sages claim otherwise). Kamadans typically hunt alone or in mated pairs. They can exhale clouds of sleep gas, which they typically do before entering melee
, unaligned
Armor Class 13
Hit Points 67 (9d10 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
3 (–4)
WIS
14 (+2)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with a +1 bonus per 50 gp spent beyond the initial 50 gp, to a maximum of +6. In addition, a character who has access to a particularly well-stocked library or knowledgeable sages gains advantage on this
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in the table below. d8 Specialty 1 Alchemist 2 Astronomer 3 Discredited academic 4 Librarian 5 Professor 6 Researcher 7 Wizard’s apprentice 8 Scribe Feature: Researcher When you attempt to learn
of the multiverse can require an adventure or even a whole campaign. Suggested Characteristics Sages are defined by their extensive studies, and their characteristics reflect this life of study
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in the table below. d8 Specialty
1 Alchemist
2 Astronomer
3 Discredited academic
4 Librarian
5 Professor
6 Researcher
7 Wizard’s apprentice
8
it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Suggested Characteristics Sages are defined by their extensive studies
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Daemogoth Slipping through the darkest corners of the world, daemogoths are powerful fiendish creatures that feed on misery and other negative emotions. Some sages refer to daemogoths as tear
, antlers, or floating stones or crystals. Daemogoth
Huge Fiend, Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 40 ft., climb 40 ft.
STR
19 (+4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread out across the world
(+4)
DEX
16 (+3)
CON
16 (+3)
INT
5 (−3)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +5, Stealth +5
Senses darkvision 60 ft., passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), Unaligned
Armor Class 11 (natural armor)
Hit Points 38 (4d10 + 16)
Speed 50 ft.
STR
20 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
2 (–4)
WIS
12 (+1
that rothé came originally from the Feywild and brought the ability to cast the spell with them. Other sages attribute the ability to the centuries rothé have spent in the Underdark, where ambient magic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and its head held low, is a baleful heraldic figure signifying death or doom. Sages say that gods of pestilence and rot created catoblepases as embodiments of their influence, while other stories link
84 (8d10 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
21 (+5)
INT
3 (-4)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +5
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-like eyes. Sages endlessly debate the nature of baernaloths, and the Books of Keeping— ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some
(natural armor)
Hit Points 256 (27d10 + 108)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
22 (+6)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Con +10, Wis +9
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and killing whatever they can—all to placate a green dragon living in their territory.
3 A cult is capturing travelers to feed a newly hatched pair of green dragons.
4 A convicted murderer
sages suspect it might be the work of a green dragon.
6 A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon’s forest lair once stood






