Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'Landing'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        1. Landing
                                    
                                
                                    
                                        29. Landing
                                    
                                
                                    
                                        leading
                                    
                                
                                    
                                        lacking
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    1. Landing A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each. Five of them are in good condition; the sixth has a rotten bottom, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    1. Landing A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each. Five of them are in good condition; the sixth has a rotten bottom, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Tavick’s Landing Everyone who comes to Sharn, whether by land or air, passes through Tavick’s Landing. The quarter took on a martial aspect during the Last War, and the tense atmosphere can still be
                                                
                                            
                                                
                                                     where the Watch is both helpful and competent. On the downside, visitors from any nation that fought against Breland during the war might be greeted with suspicion or hostility.  Tavick’s Landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Landing Statue. To the north is a 10-foot-tall statue of a grimacing man being crushed to death by stony tentacles erupting from the floor.
 Stairs. To the south, a spiral staircase descends 50 feet to area 30a.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K19. Grand Landing Massive stairs rise to a landing twenty feet wide by forty feet long. Stone arches support a ceiling covered with frescoes twenty feet overhead. The frescoes depict armored knights
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Middle Tavick’s Landing In contrast to the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. There’s a host of lively taverns and excellent inns. The Cornerstone is a massive arena
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Lower Tavick’s Landing Visitors arrive at Wroann’s Gate or Terminus, but they leave through Black Arch, the gateway to the rest of Sharn. This is a heavily fortified garrison district, designed to
                                                
                                            
                                                
                                                     one of the few changeling communities in Breland. These days, Lower Tavick’s Landing is best known for High Walls—a former residential district converted into a home for refugees from the Last War
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K29. Creaky Landing This staircase is made of old wood that strains underfoot, creaking and groaning. The staircase climbs from area K16 to area K28. It seems unstable but is sturdy. The creatures in area K28 can’t be surprised by anyone climbing the creaky steps.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Q50. Beacon, Lower Landing A rickety wooden landing and a staircase cling to the walls of this tower. The stairs lead up to another landing twenty feet above, and the floor of the chapel lies sixty feet below. The landing and the stairs creak and shudder underfoot, but they are safe.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Q51. Beacon, Upper Landing Creaky stairs climb to a wooden landing with three windows that look out over the roof of the mansion. Flanking the windows are two narrow wooden doors. The landing creaks
                                                
                                            
                                                
                                                     on this section of the landing when it collapses must succeed on a DC 15 Dexterity saving throw or fall 20 feet to the landing below (area Q50). The collapse of this section creates a 10-foot gap in the landing. The doors lead to the rooftops of the turrets (area Q52).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Tavick’s Landing Quarter If you come to Sharn by land or air, you’ll enter the city through Tavick’s Landing. The quarter took on a martial aspect during the Last War, and this can still be felt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Middle Tavick’s Landing Unlike the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. The ward features a host of lively taverns and excellent inns. The Cornerstone is a huge arena
                                                
                                            
                                                
                                                     stands selling produce and goods brought in by local farmers.  House Jorasco’s House of Healing in Middle Tavick’s Landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Lower Tavick’s Landing Two land routes to Sharn both end at Lower Tavick’s Landing. The Orien lightning rail deposits passengers in the district of Terminus, while those who travel to Sharn on the
                                                
                                            
                                                
                                                     one of the few changeling communities in Breland. House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
                                                
                                            
                                                
                                                     in the ward. For those willing to put up with its restrictive laws, Upper Tavick’s Landing has many fine features. Wyredd’s Spirits is the best source for wine in Sharn. The shop Crystals of Denion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
                                                
                                            
                                                
                                                     Watch within Upper Tavick’s Landing, and a hundred elite Blademark mercenaries maintain checkpoints at the district’s edges. You need a license to carry a weapon in Upper Tavick’s Landing. This costs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    21. Lit Landing A small crystal embedded in the ceiling flickers with the light of a candle flame. If the crystal is pried from its cavity, it goes dark. This room is otherwise empty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    18. Gnomes’ Landing Standing in an alcove at the top of the spiral staircase leading to this area is a 6-foot-tall stone statue depicting three smiling gnomes balanced precariously on each other’s shoulders.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K83a. Spiral Stair Landing An extension of area K83, this landing is shown on map 11. This forty-foot-long corridor connects two spiral stairways, one leading up and the other descending into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    7. Frog Landing When they aren’t swimming in the underground lake, most of the giant frogs in the cavern sit on this rocky shelf, occasionally snatching bats out of the air with their long tongues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    7. Frog Landing When they aren’t swimming in the underground lake, most of the giant frogs in the cavern sit on this rocky shelf, occasionally snatching bats out of the air with their long tongues
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     through the door as it vanishes, landing with the Prone condition in the unoccupied spaces closest to the door’s former space.
Each time you cast this spell, you can create a new demiplane or connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Things to Do in Tavick’s Landing Gamble. Dragoneyes is filled with opportunities to lose your wages, both in established halls and on street corners. One especially noteworthy venue is Chance. If you
                                                
                                            
                                                
                                                     believe the rumors, Chance can arrange and cover almost any sort of contest. Hug a Shifter. Middle and Lower Tavick’s Landing are home to much of Sharn’s shifter population. Middle Tavick’s Landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Things to Do in Tavick’s Landing Voice of
 BRELAND
 is your Neighbor a cyran invader?
 In the wake of the Mourning, our king welcomed the survivors of that tragedy into our cities. In Sharn, High
                                                
                                            
                                                
                                                    , Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
A small packet holds enough pixie dust for one use.
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     damage on a failed save, or half as much damage on a successful one.A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.Poison, Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
Spellcasting. The hand casts one of the
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
Spellcasting. The hand casts one of the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ":"Sledgehammer"} bludgeoning or force damage (tomb tapper's choice). If thrown, the hammer returns to the tomb tapper at the end of its turn, landing at the tomb tapper's feet if it doesn't have a hand
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe
                                                
                                            
                                        
                                                    Chimera
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    ’t built to land on the ground (the ventral fins would snap under the weight of the ship during landing, and the keel would cause the ship to roll to one side).
Typical weapons on a flying fish ship include a forward-mounted mangonel and an aftmounted ballista.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     flakes off and floats down to the ground, sometimes landing on a rooftop which is almost always seen as a good omen and cause for celebration. There are many temples and shrines that have giant koi scales as venerated objects, and some have scenes painted on them by master artisans.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Wasp Ship;Wasp ships are lightweight wooden vessels capable of landing safely on the ground, but not on water. They appeal to adventurers because they’re affordable and don’t require a
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
19
19
20
As the Wandering Line trundles across the island, the occasional bit of coal that feeds its boiler bounces out, landing by the side of the
                                                
                                            
                                        






