Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 19 results for 'Momentum'.
Weapon Property
Momentum weapons allow you to deliver devastating attacks as part of rapid movement. When you hit with a Momentum weapon after you moved 20 feet or more in a straight line during the same turn, upgrade the damage dice to the weapon's Momentum Dice value.
Equipment
Proficiency feat.
Momentum weapons allow you to deliver devastating attacks as part of rapid movement. When you hit with a Momentum weapon after you moved 20 feet or more in a straight line during the same turn, upgrade the damage dice to the weapon’s Momentum Dice value.
Great Weapon Master
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
On your turn, when you score a critical hit with a melee
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Knightly Lance, you must take the Advanced Weapon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Great Weapon Master You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Cavalry Hammer, you must take the Advanced Weapon
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Cavalry Pick you must take the Advanced Weapon
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Double Blade, you must take the Advanced Weapon
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Double Spear, you must take the Advanced Weapon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
villager finds the characters as the parade begins and encourages the party to walk with them. If the characters agreed to honor Ispin’s last wishes, they easily find the other participants gathering at High Hill, either at the direction of this villager or by following momentum from the parade.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
course of action, but doing so kills the narrative momentum and might not feel right to your players. To give the characters a better chance of success, provide them with the benefits of a short rest
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Wrath Axe, you must take the Advanced Weapon Proficiency
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Wrath Maul, you must take the Advanced Weapon Proficiency
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a student NPC, and you should roll their checks. The participants then skate up and down the sides of the emptied pool, using a combination of skill and momentum to perform jumps and tricks. The wand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
text to paint a picture of a wilderness trek in your players’ minds before moving on. Describe the journey as vividly as you like, but keep the forward momentum. “You walk for several miles and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
murder was committed on Mr. Dory’s orders by one of his skum minions (see appendix C). Dory wants to maintain the momentum of fear in the Styes while he searches for a replacement for Jarme. The deed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
delicate rods that move slowly under their own momentum. The device is illuminated by a beam of red moonlight that emanates from a mirror mounted twenty feet up the southwest wall. Twin staircases
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
saving throw or fall into the water from the forward momentum. The grill prevents anyone who falls into the shallow portion of the water cell from tumbling into the depths. A sahuagin captive is kept in






