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Returning 35 results for 'agents con are'.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
all around their hideous heads. They easily lose interest in their tasks unless powerful commanders, such as demon lords, keep them in line. Without careful direction, vlazoks become unhinged agents
(16d10 + 48)
Speed 30 ft., climb 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
6 (−2)
WIS
9 (−1)
CHA
9 (−1)
Saving Throws Str +9, Con +7
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hands of Havoc Fire Starter The pyromaniacal agents known as fire starters burn away oppressive systems through chaos and flame. They wield hammers that emit magical flames—perfect for smashing and
burning. Hands of Havoc Fire Starter Small or Medium Humanoid, Any Alignment
Armor Class 16 (breastplate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hands of Havoc Fire Starter The pyromaniacal agents known as fire starters burn away oppressive systems through chaos and flame. They wield hammers that emit magical flames—perfect for smashing and
burning. Hands of Havoc Fire Starter Small or Medium Humanoid, Any Alignment
Armor Class 16 (breastplate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
all around their hideous heads. They easily lose interest in their tasks unless powerful commanders, such as demon lords, keep them in line. Without careful direction, vlazoks become unhinged agents
(16d10 + 48)
Speed 30 ft., climb 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
6 (−2)
WIS
9 (−1)
CHA
9 (−1)
Saving Throws Str +9, Con +7
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Warbler Metallic warblers resemble songbirds and serve as clandestine agents of their creators, keeping watch over communities without directly intervening. Their telepathic bond lets them
.
STR
4 (−3)
DEX
15 (+2)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4
Damage Immunities fire
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Green Dragon Wyrmling Green dragon wyrmlings often serve as pawns in older dragons’ schemes. By spying on those dragons’ agents, wyrmlings learn the art of manipulation. Once they’ve accumulated
)
HP 38 (7d8 + 7)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +3
Con 13 +1 +1
Ability Score Mod Save
Int 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Heralds of Dust Remnant Remnants are Dusters who sought undeath via rituals but failed. Liaisons and spies, these agents exist in a halfway point between life and death. Heralds of Dust Remnant Small
or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Green Dragon Wyrmling Green dragon wyrmlings often serve as pawns in older dragons’ schemes. By spying on those dragons’ agents, wyrmlings learn the art of manipulation. Once they’ve accumulated
)
HP 38 (7d8 + 7)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +3
Con 13 +1 +1
Ability Score Mod Save
Int 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Warbler Metallic warblers resemble songbirds and serve as clandestine agents of their creators, keeping watch over communities without directly intervening. Their telepathic bond lets them
.
STR
4 (−3)
DEX
15 (+2)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4
Damage Immunities fire
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Heralds of Dust Remnant Remnants are Dusters who sought undeath via rituals but failed. Liaisons and spies, these agents exist in a halfway point between life and death. Heralds of Dust Remnant Small
or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Wis +5
Skills Athletics +5
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Wis +5
Skills Athletics +5
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Wis +5
Skills Athletics +5
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Wis +5
Skills Athletics +5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to avoid her and her agents. When it’s impossible to do so, they become cringing, fawning things, eager to please and thereby escape further attention from her cold gaze. All the original thirteen
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to avoid her and her agents. When it’s impossible to do so, they become cringing, fawning things, eager to please and thereby escape further attention from her cold gaze. All the original thirteen
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
burglars, con artists, smugglers, and other criminals. When a situation calls for physical violence, the Boromars usually hire freelancers—members of the Sharn Guard or agents of House Tarkanan. The
serious reprisals for a range of violent thefts and sabotages. Agents of Daask go out of their way to harm up-and-coming Boromar agents. Sharn Council. Despite four friends on the city council, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
burglars, con artists, smugglers, and other criminals. When a situation calls for physical violence, the Boromars usually hire freelancers—members of the Sharn Guard or agents of House Tarkanan. The
serious reprisals for a range of violent thefts and sabotages. Agents of Daask go out of their way to harm up-and-coming Boromar agents. Sharn Council. Despite four friends on the city council, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
con unsuspecting individuals. Gem You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you. Jester You come from a long tradition of
each day. Skull You seek a way to cheat death. Star Your spells and magical abilities take on the appearance of playing cards. Sun Agents of the Solar Bastion (see chapter 10) once saved your life
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragon or act as agents in lands where their draconic master would attract unwanted attention. Half-dragons share personality traits and agendas with the dragon who spawned them. Those resembling
Medium Dragon, Neutral
AC 18 Initiative +5 (15)
HP 105 (14d8 + 42)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 14 +2 +5
Con 16 +3 +3
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
con unsuspecting individuals. Gem You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you. Jester You come from a long tradition of
each day. Skull You seek a way to cheat death. Star Your spells and magical abilities take on the appearance of playing cards. Sun Agents of the Solar Bastion (see chapter 10) once saved your life
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deva Devas are angels that act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and that can assume a form appropriate to the realm they are sent to. Legend tells
)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws Wis +9, Cha +9
Skills Insight +9, Perception +9
Damage Resistances radiant; bludgeoning, piercing, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deva Devas are angels that act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and that can assume a form appropriate to the realm they are sent to. Legend tells
)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws Wis +9, Cha +9
Skills Insight +9, Perception +9
Damage Resistances radiant; bludgeoning, piercing, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragon or act as agents in lands where their draconic master would attract unwanted attention. Half-dragons share personality traits and agendas with the dragon who spawned them. Those resembling
Medium Dragon, Neutral
AC 18 Initiative +5 (15)
HP 105 (14d8 + 42)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 14 +2 +5
Con 16 +3 +3
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
agents in its dark plots. Drowned Master
Medium undead, chaotic evil
Armor Class 14 (natural armor)
Hit Points 157 (21d8 + 63)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Con +7, Wis +6
Skills Perception +10
Damage Immunities poison
Condition Immunities poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other sources, both through her own network of spies and from Harper agents. Vajra runs Blackstaff Academy, a school for mages, out of Blackstaff Tower in the Castle Ward. She is also in charge of Force
armor)
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
20(+5)
WIS
11(+0)
CHA
16(+3)
Saving Throws Str +2, Dex +4, Con +3
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
encounter with agents of the Blue Dragon Army, Levna was left with a distinctive, branching scar. She claims it came from the breath of a blue dragon, but few of her fellow Knights of Solamnia believe
)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws Con +4
Skills Athletics +4, Intimidation +4, Perception +2
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other sources, both through her own network of spies and from Harper agents. Vajra runs Blackstaff Academy, a school for mages, out of Blackstaff Tower in the Castle Ward. She is also in charge of Force
armor)
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
20(+5)
WIS
11(+0)
CHA
16(+3)
Saving Throws Str +2, Dex +4, Con +3
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
encounter with agents of the Blue Dragon Army, Levna was left with a distinctive, branching scar. She claims it came from the breath of a blue dragon, but few of her fellow Knights of Solamnia believe
)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws Con +4
Skills Athletics +4, Intimidation +4, Perception +2
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serves as the prakhutu or “speaker” of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns
170 (20d8 + 80)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
15 (+2)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws Str +10, Con +9, Wis +8, Cha
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serves as the prakhutu or “speaker” of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns
170 (20d8 + 80)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
15 (+2)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws Str +10, Con +9, Wis +8, Cha
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
agents in its dark plots. Drowned Master
Medium undead, chaotic evil
Armor Class 14 (natural armor)
Hit Points 157 (21d8 + 63)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Con +7, Wis +6
Skills Perception +10
Damage Immunities poison
Condition Immunities poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
own terrible life. Doomwake Giant
Huge giant, lawful evil
Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6
)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +10, Wis +6
Skills Intimidation +7, Perception +6
Damage Immunities necrotic, poison
Condition Immunities frightened
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
own terrible life. Doomwake Giant
Huge giant, lawful evil
Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6
)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +10, Wis +6
Skills Intimidation +7, Perception +6
Damage Immunities necrotic, poison
Condition Immunities frightened
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armor Class 13
Hit Points 35 (10d8 - 10)
Speed 30 ft.
STR
8(-1)
DEX
17(+3)
CON
9(-1)
INT
14(+2)
WIS
13(+1)
CHA
10(+0)
Skills Perception +3
-shaking calamities so they can pry secrets and power from the wreckage their conspiracies create.
The nagpas fear the Raven Queen and do their best to avoid her and her agents. When it’s impossible to