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Returning 29 results for 'archery jug blue'.
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Magic Items
Candlekeep Mysteries
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty
.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2
magic-items
When you drink from this glass jug, you become insubstantial for 1 minute. During this time, you can move through creatures and objects as if they were Difficult Terrain, taking 1d10 Force damage if
you end your turn inside an object.
The potion is stored in jugs labeled "XxX"; with a skeletal smile drawn on it. The ghastly, blue-green liquor within has an overpowering smell and harsh taste.
Heightened Potency. For the duration, you gain a Fly Speed equal to your Speed.
Fighter
Legacy
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Classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for more information about it, including the type of object required for its making. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water
Artificer) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes Bracers of archery Yes Brooch of shielding Yes Cloak of protection Yes Eyes of the eagle Yes Gauntlets
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemy jug No
Armblade (detailed in chapter 5) Yes
Bag of holding No
Cap of water breathing No
Goggles of night No
Prosthetic limb (detailed in chapter 5) Yes
Rope
Bracers of archery Yes
Brooch of shielding Yes
Cloak of protection Yes
Eyes of the eagle Yes
Gauntlets of ogre power Yes
Gloves of missile snaring Yes
Gloves of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for more information about it, including the type of object required for its making. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water
Artificer) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes Bracers of archery Yes Brooch of shielding Yes Cloak of protection Yes Eyes of the eagle Yes Gauntlets
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemy jug No
Armblade (detailed in chapter 5) Yes
Bag of holding No
Cap of water breathing No
Goggles of night No
Prosthetic limb (detailed in chapter 5) Yes
Rope
Bracers of archery Yes
Brooch of shielding Yes
Cloak of protection Yes
Eyes of the eagle Yes
Gauntlets of ogre power Yes
Gloves of missile snaring Yes
Gloves of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
more information about it, including the type of object required for its making. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing
) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes Bracers of archery Yes Brooch of shielding Yes Cloak of protection Yes Eyes of the eagle Yes Gauntlets of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
more information about it, including the type of object required for its making. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing
) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes Bracers of archery Yes Brooch of shielding Yes Cloak of protection Yes Eyes of the eagle Yes Gauntlets of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, except that neither produces acid or poison. The blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce, in addition to their other properties. C6. Second
natural cleft in the rock. Descending into this cleft, you come to an icy courtyard strewn with rubble. Hardy blue shrubs rise from the frozen ground. Lodged at the far end of the cleft is a keep sized
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, except that neither produces acid or poison. The blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce, in addition to their other properties. C6. Second
natural cleft in the rock. Descending into this cleft, you come to an icy courtyard strewn with rubble. Hardy blue shrubs rise from the frozen ground. Lodged at the far end of the cleft is a keep sized
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moon 13 Large iron fingernail 14 Tiny electrum whistle that only Fey can hear 15 Wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it 16 Spool of glistening silver
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moon 13 Large iron fingernail 14 Tiny electrum whistle that only Fey can hear 15 Wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it 16 Spool of glistening silver
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in control of Thither, he sees no hope of escape. Gold-spun Gifts d8 Gift 1 Amulet of proof against detection and location 2 Bag of holding 3 Boots of elvenkind 4 Bracers of archery 5 Cloak of
protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety Nib’s Haunts As Nib works, characters who have a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in control of Thither, he sees no hope of escape. Gold-spun Gifts d8 Gift 1 Amulet of proof against detection and location 2 Bag of holding 3 Boots of elvenkind 4 Bracers of archery 5 Cloak of
protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety Nib’s Haunts As Nib works, characters who have a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
moonbow Shevarash, god of vengeance CN War Broken arrow over a tear Solonor Thelandira, god of archery CG War Silver arrow with green fletching The Drow Pantheon Deity Alignment Domains Symbol
many silver rings Lolth, goddess of spiders CE Trickery Spider Selvetarm, god of warriors CE War Spider over crossed sword-and-mace Vhaeraun, god of thieves CE Trickery Black mask with blue glass lenses
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
moonbow Shevarash, god of vengeance CN War Broken arrow over a tear Solonor Thelandira, god of archery CG War Silver arrow with green fletching The Drow Pantheon Deity Alignment Domains Symbol
many silver rings Lolth, goddess of spiders CE Trickery Spider Selvetarm, god of warriors CE War Spider over crossed sword-and-mace Vhaeraun, god of thieves CE Trickery Black mask with blue glass lenses
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the walls’ top edges, bathing the room in eerie light. Three
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the walls’ top edges, bathing the room in eerie light. Three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deck. On the table sits a silver jug half full of a red liquid; with it are three pewter mugs. Around the table are set three upright wooden chairs, and an unlit hooded lantern hangs from the
silver jug on the table contains wine and is worth 25 gp. The chest is locked and can be opened by a character who succeeds on a DC 12 Dexterity check using thieves’ tools. The key to the chest lies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deck. On the table sits a silver jug half full of a red liquid; with it are three pewter mugs. Around the table are set three upright wooden chairs, and an unlit hooded lantern hangs from the
silver jug on the table contains wine and is worth 25 gp. The chest is locked and can be opened by a character who succeeds on a DC 12 Dexterity check using thieves’ tools. The key to the chest lies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table against the north wall is set with an earthenware jug of cider and a wooden cup. A wooden chair stands by the table. A bed stands against the west wall with a brass-bound, wooden chest against
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table against the north wall is set with an earthenware jug of cider and a wooden cup. A wooden chair stands by the table. A bed stands against the west wall with a brass-bound, wooden chest against
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The triple eyes of the aboleths depicted on the columns are actually emeralds, sapphires, and blue-green opals. The six gemstones are worth 1,000 gp apiece. Lying on the floor of the aboleth’s cave
the wreck find the chest, which contains a +1 scimitar, an alchemy jug, 1,200 gp, a diamond worth 5,000 gp, and two small rubies worth 1,000 gp each. The hold of the Tethyrian merchant vessel is gutted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The triple eyes of the aboleths depicted on the columns are actually emeralds, sapphires, and blue-green opals. The six gemstones are worth 1,000 gp apiece. Lying on the floor of the aboleth’s cave
the wreck find the chest, which contains a +1 scimitar, an alchemy jug, 1,200 gp, a diamond worth 5,000 gp, and two small rubies worth 1,000 gp each. The hold of the Tethyrian merchant vessel is gutted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.
An invisible
patterns on the tiles of polished blue marble that cover the floor. Three shallow, sunken pools contain scintillating perfume-scented water. White marble benches bearing stacks of dry towels are situated
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.
An invisible
patterns on the tiles of polished blue marble that cover the floor. Three shallow, sunken pools contain scintillating perfume-scented water. White marble benches bearing stacks of dry towels are situated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tear
Solonor Thelandira CG Archery, hunting, survival Nature, War Silver arrow with green fletching
Tarsellis Meunniduin CN Mountains, rivers, wild places Nature, Tempest Mountain
remaining. For this longevity and long-lasting vitality, they thank and revere Labelas Enoreth. Labelas is portrayed as an elderly elf with silver hair, still-active eyes that once were bright blue but now
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tear
Solonor Thelandira CG Archery, hunting, survival Nature, War Silver arrow with green fletching
Tarsellis Meunniduin CN Mountains, rivers, wild places Nature, Tempest Mountain
remaining. For this longevity and long-lasting vitality, they thank and revere Labelas Enoreth. Labelas is portrayed as an elderly elf with silver hair, still-active eyes that once were bright blue but now