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Returning 35 results for 'are con arises'.
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are con arisen
are con arise
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lemure A lemure arises when a mortal soul is twisted by evil and banished to the Nine Hells for eternity. The lowest type of devil, lemures are repugnant, shapeless creatures doomed to suffer torment
(−3)
CON
11 (+0)
INT
1 (−5)
WIS
11 (+0)
CHA
3 (−4)
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lemure A lemure arises when a mortal soul is twisted by evil and banished to the Nine Hells for eternity. The lowest type of devil, lemures are repugnant, shapeless creatures doomed to suffer torment
(−3)
CON
11 (+0)
INT
1 (−5)
WIS
11 (+0)
CHA
3 (−4)
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Psionic Ashenwight When an ashenwight arises near a crystal vein infused with aberrant power, or when one lingers in an area of fell magic, there is a chance for the ashenwight to develop psionic
Armor Class 16 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 25 ft.
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
6 (−2)
Saving Throws Str +7, Con
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Psionic Ashenwight When an ashenwight arises near a crystal vein infused with aberrant power, or when one lingers in an area of fell magic, there is a chance for the ashenwight to develop psionic
Armor Class 16 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 25 ft.
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
6 (−2)
Saving Throws Str +7, Con
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
outlandish scientific experiments, and from stirges draining well-fed vampires. When a strigoi arises, the unnatural creature is overwhelmed by instinctual hunger that drives it to undertake
)
CON
16 (+3)
INT
11 (+0)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws Str +5, Dex +4, Wis +5
Skills Perception +5, Stealth +6
Damage Resistances necrotic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gouts of water. A riverine’s personality reflects the nature of the river it arises from—some are lethargic while others are wild and reckless. Riverine
Large Fey, Any Alignment
Armor Class 14
Hit Points 204 (24d10 + 72)
Speed 30 ft., swim 60 ft.
STR
20 (+5)
DEX
19 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Int
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Death’s Head A death’s head is a disembodied, flying head. The type of creature one of these grotesque undead originated from determines how it terrorizes it prey. A death’s head that arises from a
13 (+1)
CON
12 (+1)
INT
5 (−3)
WIS
14 (+2)
CHA
3 (−4)
Damage Resistance necrotic
Senses passive Perception 12
Languages —
Challenge 1/2 (100 XP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Death’s Head A death’s head is a disembodied, flying head. The type of creature one of these grotesque undead originated from determines how it terrorizes it prey. A death’s head that arises from a
13 (+1)
CON
12 (+1)
INT
5 (−3)
WIS
14 (+2)
CHA
3 (−4)
Damage Resistance necrotic
Senses passive Perception 12
Languages —
Challenge 1/2 (100 XP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
outlandish scientific experiments, and from stirges draining well-fed vampires. When a strigoi arises, the unnatural creature is overwhelmed by instinctual hunger that drives it to undertake
)
CON
16 (+3)
INT
11 (+0)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws Str +5, Dex +4, Wis +5
Skills Perception +5, Stealth +6
Damage Resistances necrotic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gouts of water. A riverine’s personality reflects the nature of the river it arises from—some are lethargic while others are wild and reckless. Riverine
Large Fey, Any Alignment
Armor Class 14
Hit Points 204 (24d10 + 72)
Speed 30 ft., swim 60 ft.
STR
20 (+5)
DEX
19 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Int
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(15d10 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
8 (−1)
CON
18 (+4)
INT
7 (−2)
WIS
10 (+0)
CHA
3 (−4)
Senses blindsight 10 ft., darkvision 60 ft., passive
commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
turn even the simplest expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen. Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits
.
STR
4(−3)
DEX
19(+4)
CON
13(+1)
INT
12(+1)
WIS
14(+2)
CHA
13(+1)
Skills History +3, Perception +4, Stealth +8
Senses darkvision 30 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna
60 (8d10 + 16)
Speed 60 ft. (30 ft. in goblin form)
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Leviathan A leviathan is an immense creature that acts as a force of nature, dragging ships down to the ocean’s depths and washing away coastal settlements. When called forth, a leviathan arises from
(16d20 + 160)
Speed 40 ft., swim 120 ft.
STR
27 (+8)
DEX
24 (+7)
CON
30 (+10)
INT
2 (−4)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws Wis +10, Cha +9
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies. The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith, chitines
(4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Skills Athletics +4, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arises. In addition to his other magical gear, Mirt owns a Lord’s ensemble (see appendix A). He dons the ensemble only when meeting with other Masked Lords in an official capacity. Mirt
Medium
humanoid (human), chaotic good
Armor Class 16 (bracers of defense)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18(+4)
DEX
18(+4)
CON
18(+4)
INT
15(+2)
WIS
12(+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
turn even the simplest expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen. Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits
.
STR
4(−3)
DEX
19(+4)
CON
13(+1)
INT
12(+1)
WIS
14(+2)
CHA
13(+1)
Skills History +3, Perception +4, Stealth +8
Senses darkvision 30 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna
60 (8d10 + 16)
Speed 60 ft. (30 ft. in goblin form)
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies. The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith, chitines
(4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Skills Athletics +4, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(15d10 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
8 (−1)
CON
18 (+4)
INT
7 (−2)
WIS
10 (+0)
CHA
3 (−4)
Senses blindsight 10 ft., darkvision 60 ft., passive
commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. When called forth, a leviathan arises from a large body of water to form an immense serpent-shaped creature. Leviathan
Gargantuan elemental, neutral
Armor Class 17
Hit Points 328 (16d20 + 160
)
Speed 40 ft., swim 120 ft.
STR
30(+10)
DEX
24(+7)
CON
30(+10)
INT
2(−4)
WIS
18(+4)
CHA
17(+3)
Saving Throws Wis +10, Cha +9
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
9 (−1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. When called forth, a leviathan arises from a large body of water to form an immense serpent-shaped creature. Leviathan
Gargantuan elemental, neutral
Armor Class 17
Hit Points 328 (16d20 + 160
)
Speed 40 ft., swim 120 ft.
STR
30(+10)
DEX
24(+7)
CON
30(+10)
INT
2(−4)
WIS
18(+4)
CHA
17(+3)
Saving Throws Wis +10, Cha +9
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
9 (−1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arises. In addition to his other magical gear, Mirt owns a Lord’s ensemble (see appendix A). He dons the ensemble only when meeting with other Masked Lords in an official capacity. Mirt
Medium
humanoid (human), chaotic good
Armor Class 16 (bracers of defense)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18(+4)
DEX
18(+4)
CON
18(+4)
INT
15(+2)
WIS
12(+1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Leviathan A leviathan is an immense creature that acts as a force of nature, dragging ships down to the ocean’s depths and washing away coastal settlements. When called forth, a leviathan arises from
(16d20 + 160)
Speed 40 ft., swim 120 ft.
STR
27 (+8)
DEX
24 (+7)
CON
30 (+10)
INT
2 (−4)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws Wis +10, Cha +9
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ranks, except when an individual displays the characteristics of a savant. They believe the strange behavior of savants arises because those leaders carry messages from Diirinka. You can use the Derro
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
11(+0)
WIS
5(−3)
CHA
9(−1)
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ranks, except when an individual displays the characteristics of a savant. They believe the strange behavior of savants arises because those leaders carry messages from Diirinka. You can use the Derro
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
11(+0)
WIS
5(−3)
CHA
9(−1)
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their more willful brethren. Returned Drifter
Medium undead, lawful neutral
Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos, where they serve the vicious will of Tymaret the Murder King (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their more willful brethren. Returned Drifter
Medium undead, lawful neutral
Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos, where they serve the vicious will of Tymaret the Murder King (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secret, preying upon a goblin or two when the opportunity arises, until they reach adult age and are old and strong enough to seek out stronger prey. When goblins discover that a barghest is among them
. in goblin form)
STR
19(+4)
DEX
15(+2)
CON
14(+2)
INT
13(+1)
WIS
12(+1)
CHA
14(+2)
Skills Deception +4, Intimidation +4, Perception +5, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids
7 (2d6)
Speed 30 ft.
STR
8(−1)
DEX
14(+2)
CON
10(+0)
INT
10(+0)
WIS
8(−1)
CHA
15(+2)
Skills Stealth +6
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secret, preying upon a goblin or two when the opportunity arises, until they reach adult age and are old and strong enough to seek out stronger prey. When goblins discover that a barghest is among them
. in goblin form)
STR
19(+4)
DEX
15(+2)
CON
14(+2)
INT
13(+1)
WIS
12(+1)
CHA
14(+2)
Skills Deception +4, Intimidation +4, Perception +5, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids
7 (2d6)
Speed 30 ft.
STR
8(−1)
DEX
14(+2)
CON
10(+0)
INT
10(+0)
WIS
8(−1)
CHA
15(+2)
Skills Stealth +6
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Screaming Terrors. A screaming devilkin sometimes arises when a creature in the Feywild is overcome with panic to the point that it screams, babbles, and otherwise loses control of its faculties. When such
ft.
STR
4(−3)
DEX
16(+3)
CON
13(+1)
INT
5(−3)
WIS
8(−1)
CHA
11(+0)
Senses darkvision 30ft., passive Perception 9
Languages Sylvan
Challenge 1 (200