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Returning 35 results for 'back bad defusing creating reactions'.
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Monsters
Monster Manual
hag’s next turn. The target can’t take Reactions until the curse ends.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Charisma as the
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Monster Manual
", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the target’s next turn, the target’s Speed is halved; the target can’t take Reactions; and it can take either an action or a
in the Underdark or in lairs created for them by their servants.
The region containing a beholder’s lair is twisted by its presence, creating the following effects:
Scopophobia. Creatures
Monsters
Monster Manual
", "rollAction":"Slowing ray", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the target’s next turn, the target can’t take Reactions; its Speed is halved; and it can take
region containing a death tyrant’s lair is warped by its presence, creating the following effects:
Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from
Monsters
Forgotten Realms: Adventures in Faerûn
by this breath in a 15-foot Cone. Failure: The target’s Speed is halved, it can’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the
of ancient empires.
The region containing an adult or ancient spirit dragon’s lair is changed by its presence, creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of
Monsters
Forgotten Realms: Adventures in Faerûn
’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1
, creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the
Monsters
Forgotten Realms: Adventures in Faerûn
. Wisdom Saving Throw: DC 18, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target’s Speed is halved, it can’t take Reactions, and it can
empires.
The region containing an adult or ancient spirit dragon’s lair is changed by its presence, creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of the lair have
Monsters
Forgotten Realms: Adventures in Faerûn
is halved, it can’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on
containing an adult or ancient spirit dragon’s lair is changed by its presence, creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of the lair have Advantage on Charisma
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
Magic Items
Fizban's Treasury of Dragons
thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
Species
Dungeon Master’s Guide (2014)
This version of the eladrin originally appeared in the Dungeon Master's Guide as an example for creating your own subraces.
Creatures of magic with strong ties to nature, eladrin live in the
twilight realm of the Feywild. Their cities sometimes cross over to the Material Plane, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild.
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one
Magic Items
Bigby Presents: Glory of the Giants
rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the
Ancient Red Dragon
Legacy
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Monsters
Basic Rules (2014)
","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back
lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as
Adult Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and
, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its
Monsters
Planescape: Adventures in the Multiverse
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attack;opportunity attacks, even in self-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at
Half-Elf
Legacy
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Keys from the Golden Vault
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function, and she suffers the following modifications to her statistics: her AC becomes 13
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
Monsters
Bigby Presents: Glory of the Giants
rushes at any foe that dares to challenge it. Emulating sagas of Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any
creatures standing on it.
Regional Effects
The region surrounding a scion of Thrym is altered by the giant’s magic, creating one or more of the following effects:
Biting Chill. Extreme cold
Monsters
Curse of Strahd
sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Sorcerer
Legacy
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Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
Monsters
Planescape: Adventures in the Multiverse
;2: Disarm. The target drops one item it is holding of the kolyarut’s choice.
3–4: Imbalance. The target can’t take reactions until the start of the kolyarut’s next turn.
5
their questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments.
Kolyaruts are four-armed beings of magic and machinery. Like maruts, they
Monsters
Planescape: Adventures in the Multiverse
damage only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one
or otherwise antithetical forces, then merge back into their plane of origin.
Planar incarnates are akin to natural disasters that work to protect and further the virtues and vices of the planes
Monsters
Mordenkainen's Fiendish Folio Volume 1
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Monsters
Planescape: Adventures in the Multiverse
only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one creature it
otherwise antithetical forces, then merge back into their plane of origin.
Planar incarnates are akin to natural disasters that work to protect and further the virtues and vices of the planes they
Monsters
Planescape: Adventures in the Multiverse
hours or until the dragon’s concentration ends (as if concentrating on a spell). The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by
by the dragon from opening in the rulers’ presence or anywhere within their domains.The dragon can take up to three reactions per round but only one per turn.
Reactive Rend. After using
Monsters
Strixhaven: A Curriculum of Chaos
exploration and discovery through the lens of creating a direct conduit to the past.
She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries
accompanied by visual effects resembling tomes and scrolls composed of golden light, perceptible distortions as time doubles back on itself, and thunderous sounds.Thunder
Monsters
Van Richten’s Guide to Ravenloft
that is Medium or Small or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is absorbed or borne by the new form (the
jiangshi’s choice). It reverts to its true form if it dies.When a soul becomes trapped within its corpse, its bitterness can reanimate its body, creating a jiangshi. These vengeful dead stalk
Spells
Xanathar's Guide to Everything
. The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet
7 days or when you cast this spell somewhere else, the fortress harmlessly crumbles and sinks back into the ground, leaving any creatures that were inside it safely on the ground.
Casting this spell on the same spot once every 7 days for a year makes the fortress permanent.
Species
Strixhaven: A Curriculum of Chaos
that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more
its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the
Vampire
Legacy
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Monsters
Basic Rules (2014)
Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form
of the night.
Regional Effects
The region surrounding a vampire’s lair is warped by the creature’s unnatural presence, creating any of the following effects:
There’s a
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form, the
guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any of the following






