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Returning 35 results for 'back bard devote could replaces'.
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Cloud Giant Smiling One
Legacy
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Monsters
Volo's Guide to Monsters
(spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor
has advantage on the attack roll.
Change Shape. The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
magic, etherealness, faerie fire, fly, insect plague, invisibilityDrow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
transfer any amount of your franchise funds back to your satchel with a successful DC 15 Dexterity (Sleight of Hand) check.
Secret Satchel
As a rank 3 hoardsperson, your living loot satchel gets an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Embarrassment Almost every bard has suffered at least one bad experience in front of an audience, and chances are you’re no exception. No one becomes famous right away, after all; perhaps you had a
that a performance can go wrong are as varied as the fish in the sea. No matter what sort of disaster might occur, however, a bard has the courage and the confidence to rebound from it — either pressing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells Well, darn. Whatever could have happened to the spells Mordenkainen’s Bountiful Back-Patting, Heward’s Hot Air, and all the rest? I’m sure I submitted the spells they insisted I include herein
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) arrives with six bugbears and a gazer (see appendix B). If Noska is dead or otherwise indisposed, the beholder replaces him with Nar’l Xibrindas (see appendix B) and his grell bodyguard. If the
male Turami human bard; see appendix B), Vevette Blackwater (CE female Tethyrian human swashbuckler; see appendix B), and three Zhent thugs. If Agorn and Vevette were killed or otherwise disposed of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Eye directly rather than serving one of the subordinate cults. As described earlier in this chapter (see “Rejecting the Ordning”), membership in the cults of Elemental Evil replaces the ordning with
or personal bodyguards of cult leaders. Examples of giants serving each of the Elemental Evil cults appear in chapter 6. Cult of Evil Earth. Giants who devote themselves to Ogrémoch and his earth cult
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
take more than a few hours. While Frody waits, he performs his favorite music to an enrapt crowd outside My Left Boot. If there’s a bard or another musically inclined individual among the player
before returning to the arms of her weeping parents. As the crowd disperses, locals pat you on the back and shoulder and congratulate you on a quest well done.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. Resist Enchantment. If you fail
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Resurrection Level 7 Necromancy (Bard, Cleric) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
Duration: Instantaneous
With a touch
neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Resurrection Level 7 Necromancy (Bard, Cleric) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
Duration: Instantaneous
With a touch
neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
-coach shortly thereafter. One of them is a bard named Agorn Fuoco, the other a woman unknown to Lady Haventree. Both Remallia and Vevette know that Agorn spends time around the dangerous dockside neighborhood of Mistshore. Next Encounter Proceed with encounter 2, “Mistshore.”
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. Resist Enchantment. If you fail
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm
spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the cell, enclosed in rusted plate armor. The dwarf’s nonmagical but usable battleaxe lies nearby. K75e. Empty Cell This cell contains nothing of interest. K75f. Dead Wizard Shackled to the back wall
. Hanging Bard Pounded into the roof of this cell is a rusted iron pulley, strung through which is a rope that is tied to one of the crossbeams of the barred door. Dangling upside down from the pulley
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
prestidigitation to blow your hair back, making it look like you have the speed and grace of Corellon themself. Cutting Wit and Wicked Barbs When others pick on you about being a bard, you need only remind
Bard There is nothing I would like to do more than explain to you why I’m standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
you there, and they want little from the wider world that their traders can’t bring back for them. Approaches to the vale in which their city lies are clearly marked with the symbol of Ironmaster: an
turned back, but no one should rely on the mercy of a dwarf of Ironmaster. If you were to pass beyond the borders and into Ironmaster itself, you would behold one of the wonders of the world. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm
enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer. By offering up body and soul to Lolth
, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
area as cult fanatics (one for every two characters rounded down, excluding sidekicks) walk back and forth between the common area and the courtyard, making sure the ritual is progressing according to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
back to the beginning of the song before playing the last stanza. That means the last stanza of Shemshime’s rhyme doesn’t get implanted in the minds of those who hear the song until the music box is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the damage. If he is still alive, Izek Strazni gathers six town guards and hunts down the beast with the intention of killing it. Meanwhile, Rictavio does his best to lure the beast back to his
that the half-elf paid them for their silence. After the burgomaster learns that the tiger belongs to Rictavio, he commands his guards to arrest the mysterious bard. If Rictavio thinks the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human
in this scene. If he survives, the characters might meet him again in one of the Xanathar Guild’s sewer hideouts (see area Q5). Hanging Back If the characters don’t interfere in the brawl, Yagra
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Johnson, Omega “Critical Bard” Jones, Ty Koebernick, Erin Kramer, Dan LaValby, Randy Lenius, Joshua Mendenhall, Connor Miller, Glen Miller, Nick Mitchell, Tim O’Hara, Michele Picard, Bob Pursley, Jeff
latest victim in Tyler Jacobson’s chillingly macabre cover illustration. On the back, an elemental spirit called a chwinga comes out to play.
ON THE ALT-COVER Hydro74 shows the doom of Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
includes thirty commoners. Also present is a Zhentarim spy named Agorn Fuoco (NE male Turami bard; see appendix B) and his companion, Amath Sercent (LE female Mulan priest of Bane). Agorn is swept up in the
drama and fighting back tears while Amath pats his arm gently. Vevette takes a seat behind them and surreptitiously passes the Stone of Golorr to Agorn. Looking on from the back row is Remallia
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapons. Spellcasting 1st-level Spellcaster feature The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the
Mage Wizard Intelligence Healer Cleric and Druid Wisdom Prodigy Bard and Warlock Charisma Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster






