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Returning 35 results for 'back before delicate conquest resolve'.
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Magic Items
Forgotten Realms: Heroes of Faerûn
Lamps are a liability on adventures. Delicate and prone to oil spillage, lamps fill a hand that should otherwise be wielding a weapon or casting a spell. Once you try one of our elegant and practical
rings, you’ll never go back to cumbersome flint and fire.
While the cover on this ring is open, the ring produces a flame that creates no heat and consumes no fuel. It sheds Bright Light in a
Equipment
. It is said that Chisuay leaves his body and brews this tea in the Spirit Realm, then, through powerful magic, he brings this delicate spiritual brew back into the Material Plane. Spirit tea can only be found at Chisuay’s teahouse.
Monsters
Vecna: Eve of Ruin
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades’ bloody conquest of the
blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the only name Glaive has ever known
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
Magic Items
Waterdeep: Dragon Heist
feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Monsters
Fizban's Treasury of Dragons
must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sending Vecna Back The Chime of Exile is Alustriel’s property and ultimately can send Vecna back to Oerth, interrupting his ritual. The interruption would dissipate the secret-based magic Vecna is
weaving, significantly setting back his plot and leaving the lich-god in a weakened state. If the characters wish to take the chime with them, Alustriel assents. Chime of Exile Wondrous Item, Very Rare
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
(see chapter 2, area L), the Vistani return Lady Wachter’s gold to Ernst and do nothing. Otherwise, a Vistana bandit watches the road east of Vallaki and reports back to camp if the characters are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
automatically grabs one of its bands before falling. The creature can use an action to try to climb back onto the engine, doing so with a successful DC 10 Strength (Athletics) check. At the end of its
successful DC 10 Dexterity saving throw. A creature saved in this manner can use its action to try to climb back onto the engine, doing so with a successful DC 13 Strength (Athletics) check. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
savory sauce, roots and herbs of every taste, and sweet fruits and vegetables. Places are set for each of you with fine, delicate china and silver. At each place is a crystal goblet filled with an amber
liquid with a delicate, tantalizing fragrance.
At the center of the far west wall, between floor-to-ceiling mirrors, stands a massive organ. Its pipes blare out a thunderous melody that speaks in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
game sessions to resolve. When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years. A Dungeon Master gets to wear
to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more! If you’re lucky, the events of your campaign will echo in the memories of your players long after the final game session is concluded.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
manipulate the fallen clock tower back to its standing position. This seals off her plateau defensively, denying it to the hags in case she falls. (If she survives, the unicorn remains able to teleport
silver wire carefully twisted by the fey into delicate sculptures honoring Banrion. As art objects, the sculptures are worth 50 gp each.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dispatch you—and I might succeed—but more thieves will keep trying to interfere with my business. Instead, what if you went back and told everyone my vault was impenetrable and I thoroughly defeated you
? It would head off a lot of trouble. In exchange, I’ll give you this.” She pulls a delicate ring from her finger. “It’s worth more to you than the diadem—after all, it’s part of how I’ve become such a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and monstrous mercenaries do battle with heroes from all walks of life, while unscrupulous collectors and smugglers carry on a brisk trade in artifacts brought back from the cyclopean ruins of
, seemingly a victim of some sort of ritual slaying. Outside help is needed to solve this delicate matter. 6 A radiant idol (see chapter 6) has formed a cult that attracts professors and staff of Morgrave University, promising them knowledge beyond imagining in exchange for their worship.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
battle. Unferth hangs back and uses his spells to support his allies. If the characters accepted Nareen’s offer to guide them here, and she is uninjured from Haliyra’s attack, she and one of her
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical
hits in favor of reducing the number of die rolls. As the number of combatants dwindles, switch back to using individual die rolls to avoid situations where one side can’t possibly hit the other. Mob
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
question, selling them at a high markup. Travelers seeking a specific book also hire mercenaries or adventurers to venture into dungeons or ruins and bring back the prize. If information can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
against the player’s better judgment, because “that’s what the character would do.” Since combat isn’t the focus, game rules take a back seat to character development. Ability check modifiers and skill
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
question, selling them at a high markup. Travelers seeking a specific book also hire mercenaries or adventurers to venture into dungeons or ruins and bring back the prize. If information can’t be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in an ancient tomb; but this artifact is the sword of an ancient hobgoblin general, and his descendants want it back
. There are ways to resolve these problems, but the answers aren’t always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
riders wheeling overhead could begin the conquest of a neighboring realm. Or a dragon’s minions might launch an attack in preparation for the dragon establishing a new lair. Rebellion, Revolution
mythical creatures emerge from hiding or a long hibernation. What drove them away, and what is bringing them back? Another possibility is that dragons are responsible for the near-extinction of some other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elementals that uses Khyber dragonshards. This closely guarded procedure requires delicate engineering, arcane skill, and rare materials from around the world, and different workshops employ varying esoteric
be suppressed, causing its essence to flow back into the containment chamber and the matrix to disappear from view. A vehicle whose elemental is suppressed ceases to be propelled. Controlling the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
five stones at dawn before a long journey, you will always find your way back to the war hearth. Stomping your foot three times and uttering “Gruumsh” wards off bad magic. Symbolic Communication Orcs
territory. Colors of Conquest Three colors have special meaning to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had the thrown property with a normal range of 60 feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desires. Endlessly bored with the predictable denizens of the land and sky, in the deepest ocean trenches, Thassa wills immortal dreams and nightmares into being. Delicate beauty, undulating grace
waves before finding her way back to the mainland. Although she’d failed to abscond with one of Thassa’s treasures, she’d avoided the sea god’s wrath, a claim she valued more preciously than gold. For






