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Returning 35 results for 'back being diffusing complete relief'.
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Monsters
Lorwyn: First Light
spectral existence in material reality. Each incarnation resembles a saurian behemoth with an axolotl face, a many-frilled tail, and a hulking back covered in bright-orange pustules. In Lorwyn
through an empty village.
Incarnations of Nature
Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of nature are beyond the ken of most mortal beings
Magic Items
Tasha’s Cauldron of Everything
, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the
Coverage
Tattoo Rarity
Area Covered
Common
One hand or foot or a quarter of a limb
Uncommon
Half a limb or the scalp
Rare
One limb
Very Rare
Two limbs or the chest or upper back
Legendary
Two limbs and the torso
Monsters
Mordenkainen Presents: Monsters of the Multiverse
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these captives back to their encampment and tie them to cacti or rock formations. When the
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Backgrounds
Sword Coast Adventurer's Guide
assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
16. Secret Door This description assumes an approach from the north. The south side of the secret door is described in area 15. The wall at the end of this corridor has a bas relief sculpture of a
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
16. Secret Door This description assumes an approach from the north. The south side of the secret door is described in area 15. The wall at the end of this corridor has a bas relief sculpture of a
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
16. Secret Door This description assumes an approach from the north. The south side of the secret door is described in area 15. The wall at the end of this corridor has a bas relief sculpture of a
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Arch Gate to Level 6 A three-forked passageway rises out of the swamp. The center passage has an arch embedded in its back wall. This arch is one of Halaster’s magic gates (see “Gates”). The space
inside it bears a bas-relief of a female dwarf standing with her eyes closed. A keyhole is carved into the head of a stone hammer she clutches to her chest. The rules of this gate are as follows: If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Arch Gate to Level 6 A three-forked passageway rises out of the swamp. The center passage has an arch embedded in its back wall. This arch is one of Halaster’s magic gates (see “Gates”). The space
inside it bears a bas-relief of a female dwarf standing with her eyes closed. A keyhole is carved into the head of a stone hammer she clutches to her chest. The rules of this gate are as follows: If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Arch Gate to Level 6 A three-forked passageway rises out of the swamp. The center passage has an arch embedded in its back wall. This arch is one of Halaster’s magic gates (see “Gates”). The space
inside it bears a bas-relief of a female dwarf standing with her eyes closed. A keyhole is carved into the head of a stone hammer she clutches to her chest. The rules of this gate are as follows: If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tracking the Party The drow must track the party through the Underdark on foot, as there are no mounts available at Velkynvelve and Ilvara doesn’t wait for an already-late relief detachment from
Menzoberranzan to arrive. This limits how quickly the dark elves can move to catch up, since they must seek out signs of their quarry’s passage, occasionally doubling back to pick up their trail again.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tracking the Party The drow must track the party through the Underdark on foot, as there are no mounts available at Velkynvelve and Ilvara doesn’t wait for an already-late relief detachment from
Menzoberranzan to arrive. This limits how quickly the dark elves can move to catch up, since they must seek out signs of their quarry’s passage, occasionally doubling back to pick up their trail again.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tracking the Party The drow must track the party through the Underdark on foot, as there are no mounts available at Velkynvelve and Ilvara doesn’t wait for an already-late relief detachment from
Menzoberranzan to arrive. This limits how quickly the dark elves can move to catch up, since they must seek out signs of their quarry’s passage, occasionally doubling back to pick up their trail again.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
Half a Pole. Lying
on the floor of the alcove is a broken half of a 10-foot pole.
Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
Half a Pole. Lying
on the floor of the alcove is a broken half of a 10-foot pole.
Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
Half a Pole. Lying
on the floor of the alcove is a broken half of a 10-foot pole.
Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
reaches the edge of the area of effect; at that point, the water flows downhill (and possibly recedes back to its origin). Light structures collapse and wash away. Any Large or smaller creature caught in
Magic Items
Tasha’s Cauldron of Everything
within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the plane the Crook of Rao banished it
years to complete, at the end of which the gate becomes a permanent portal to Pazunia, the first layer of the Abyss.
Destroying or Repairing the Crook. The Crook of Rao can either be destroyed or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sarcophagus and tries to repel humanoids with its antipathy effect.
Mural. A 20-foot-square bas-relief mural dominates the east wall and covers a secret door.
Amethyst Sarcophagus The sarcophagus
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Quest Goals To complete the Icingdeath and Twinkle Quest (see “The Quest Board”), adventurers must convince Dagult Neverember to secure the High Road, then survive the journey back to Leilon.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Quest Goals To complete the Icingdeath and Twinkle Quest (see “The Quest Board”), adventurers must convince Dagult Neverember to secure the High Road, then survive the journey back to Leilon.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Quest Goals To complete the Icingdeath and Twinkle Quest (see “The Quest Board”), adventurers must convince Dagult Neverember to secure the High Road, then survive the journey back to Leilon.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sarcophagus and tries to repel humanoids with its antipathy effect.
Mural. A 20-foot-square bas-relief mural dominates the east wall and covers a secret door.
Amethyst Sarcophagus The sarcophagus
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sarcophagus and tries to repel humanoids with its antipathy effect.
Mural. A 20-foot-square bas-relief mural dominates the east wall and covers a secret door.
Amethyst Sarcophagus The sarcophagus
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
relief carvings of grinning skulls. Four lines engraved at the center of the slab cross one another to form a star, with both ends of each line marking the location of a cube-shaped cavity cut into the
are trapped when the stone block seals off the tunnel. Once the tunnel is sealed, caustic gas billows out from the mouths of the relief-carved skulls. Any creature trapped in the tunnel must succeed on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
relief carvings of grinning skulls. Four lines engraved at the center of the slab cross one another to form a star, with both ends of each line marking the location of a cube-shaped cavity cut into the
are trapped when the stone block seals off the tunnel. Once the tunnel is sealed, caustic gas billows out from the mouths of the relief-carved skulls. Any creature trapped in the tunnel must succeed on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dome, which is in no danger of collapse, even if the pillars were to be toppled. Each pillar is carved with a wraparound bas-relief. From north to south, the pillars depict the following scenes: A hill
mountain A fire giant with chained dwarf prisoners in a cavern At the back of the dome, a 40-foot-wide, 40-foot-high hallway heads into the mountain. Wind has blown the snow far into the hallway. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d6 Mission 1 Heroic Stand. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged. 2 Telling Blow. The enemy general never knew what
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
is safe again. How the Casques Silencieux know is a mystery, but their judgment always proves correct. And so the cycle goes, from ruin to relief and back again, with de facto ruler Mademoiselle
Jacqueline Renier ever above it all, tirelessly working to pull her realm back from the brink of total collapse.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Yemi Moonsybil back to town. If either event comes to pass, word spreads quickly that the lost verses of the Awakening Song have been recovered. The townsfolk share the lost verses widely, ensuring
that they’re never forgotten again. The verses’ lyrics tell a story about a previous struggle with harvests. From the details of how the locals solved that problem, Godsbreath’s people coax the land back
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Yemi Moonsybil back to town. If either event comes to pass, word spreads quickly that the lost verses of the Awakening Song have been recovered. The townsfolk share the lost verses widely, ensuring
that they’re never forgotten again. The verses’ lyrics tell a story about a previous struggle with harvests. From the details of how the locals solved that problem, Godsbreath’s people coax the land back






