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Returning 35 results for 'back blur day continue realms'.
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Spells
Player’s Handbook
unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by taking a Magic action to touch the chest and the replica.
After 60 days, there is a cumulative 5
percent chance at the end of each day that the spell ends. The spell also ends if you cast this spell again or if the Tiny replica chest is destroyed. If the spell ends and the larger chest is on the Ethereal Plane, the chest remains there for you or someone else to find.
Monsters
Monster Manual
spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Gaseous Form (self only), Web1/Day: Dominate PersonToxic Escape. Trigger: The yochlol is hit by an attack roll. Response: The yochlol
-Shift. The yochlol shape-shifting;shape-shifts into a Medium Humanoid or a Medium spider or back into its true form. Its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Spells
Player’s Handbook
measured in minutes requires a payment worth 100 GP per minute. A task measured in hours requires 1,000 GP per hour. And a task measured in days (up to 10 days) requires 10,000 GP per day. The DM can
task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Blight, Detect Magic, Dispel Magic, Mage Hand, Prestidigitation, Ray of Sickness (level 6 version)
2/Day Each: Dimension Door
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
Monsters
Forgotten Realms: Adventures in Faerûn
components and using Charisma as the spellcasting ability (spell save DC 12):
At Will: Friends, Silent Image
1/Day: Hold PersonAraneas are reclusive shape-shifters. An aranea’s natural form resembles
humanoid-spider hybrid form, or back into its true spider form. Its game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Mythic Odysseys of Theros
Legendary Resistance (2/Day). If Aphemia fails a saving throw, she can choose to succeed instead.
Magic Resistance. Aphemia has advantage on saving throws against spells and other magical
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
Monsters
Out of the Abyss
(spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Stone
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the
Monsters
Out of the Abyss
components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Insanity. The Pudding King has advantage on saving throws against being charmed or frightened
":"War Pick","rollDamageType":"piercing"} piercing damage.
Change Shape. The Pudding King magically transforms into an ooze, or back into his true form. He reverts to his true form if he dies. Any
Monsters
Tomb of Annihilation
Innate Spellcasting. The eblis's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
1/day each: blur
Steam Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
","rollType":"damage","rollAction":"Death Burst","rollDamageType":"fire"} fire damage.
Innate Spellcasting.(1/Day). The mephit can innately cast blur, requiring no material components. Its innate
one.
Summon Mephits (1/Day). The mephit has a 25 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Mephits"} chance of summoning 1d4;{"diceNotation":"1d4","rollType":"roll
Thri-kreen (psionics variant)
Legacy
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Monsters
Monster Manual (2014)
ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
2/day each: blur, magic weapon
1/day: invisibility (self only
Classes
Xanathar's Guide to Everything
Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural
alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are
Classes
Xanathar's Guide to Everything
Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural
alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are
Deep Gnome (Svirfneblin)
Legacy
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Monsters
Basic Rules (2014)
: nondetection (self only)
1/day each: blindness/deafness, blur, disguise selfWar Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one
Doppelganger
Legacy
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Monsters
Basic Rules (2014)
Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Classes
Tasha’s Cauldron of Everything
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Arrah
Eberron
Helm
Forgotten Realms
Ilmater
Forgotten Realms
Mishakal
Dragonlance
Selûne
Forgotten Realms
Yondalla
Halfling
Classes
Tasha’s Cauldron of Everything
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Arrah
Eberron
Helm
Forgotten Realms
Ilmater
Forgotten Realms
Mishakal
Dragonlance
Selûne
Forgotten Realms
Yondalla
Halfling
Steam Mephit
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Death Burst","rollDamageType":"fire"} fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate
Monsters
Tales from the Yawning Portal
:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
1st level (4 slots): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching rayDagger. Melee or
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become full-fledged wizards one day.
Githyanki Kith'rak
Legacy
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Monsters
Mordenkainen’s Tome of Foes
hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: blur, jump, misty step, nondetection (self only)
1
/day each: plane shift, telekinesis
Rally the Troops. As a bonus action, the githyanki can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see
Githzerai Enlightened
Legacy
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Monsters
Mordenkainen’s Tome of Foes
cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: blur, expeditious retreat, feather fall, jump, see invisibility, shield
1/day each: haste
Secret Chest
Legacy
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Spells
Basic Rules (2014)
space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.
After 60 days, there is a cumulative 5
percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.
Monsters
Out of the Abyss
: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Spellcasting. Yantha is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13). She has the
Githyanki Gish
Legacy
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Monsters
Mordenkainen’s Tome of Foes
hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: jump, misty step, nondetection (self only)
1/day each
retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the
Elf
Legacy
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Monsters
Out of the Abyss
: nondetection (self only)
1/day each: blindness/deafness, blur, disguise selfMultiattack. Mev makes two longsword attacks. If he has a shortsword drawn, he can also make a shortsword attack.
Longsword. Melee
Monsters
Guildmasters’ Guide to Ravnica
is Intelligence (spell save DC 13). The thought spy can innately cast the following spells, requiring no components:
At will: charm person, disguise self, encode thoughts (see chapter 2)
1/day each
: blur, detect thoughts, gaseous formMultiattack. The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 15):
At will: mage hand (the hand is invisible)
3/day each: blur, nondetection (self only)
1/day each: plane shift, telekinesisParry. The githyanki adds 4 to its AC
Monsters
Strixhaven: A Curriculum of Chaos
hand
1/day each: enlarge/reduce, mage armorThe students of Quandrix College—first as apprentices and then as Quandrix pledgemage;pledgemages—immerse themselves in the magic of geometry and
mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and natural reality.
Quandrix
Mind Flayer Arcanist
Legacy
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Monsters
Monster Manual (2014)
spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self
): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion
Half-Elf
Legacy
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
Leomund's Secret Chest
Legacy
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Spells
Player’s Handbook (2014)
space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.After 60 days, there is a cumulative 5 percent
chance per day that the spell’s effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.






