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Returning 35 results for 'back boggarts diffusing clever railing'.
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back boggart diffusing clever ranging
Monsters
Icewind Dale: Rime of the Frostmaiden
into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid’s choice
goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain spells to create illusory snowdrifts under which they can hide, or to
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
Monsters
Fizban's Treasury of Dragons
populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone
, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
erect a railing or a wall that prevents them from falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature.
Those of other humanoid
Monsters
Fizban's Treasury of Dragons
Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lives of Whimsy and Wandering Lorwyn is home to elves, goblin-like boggarts, merfolk-like merrow, halfling-like kithkin, and genasi-like flamekin and rimekin. These peoples live peacefully in
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lives of Whimsy and Wandering Lorwyn is home to elves, goblin-like boggarts, merfolk-like merrow, halfling-like kithkin, and genasi-like flamekin and rimekin. These peoples live peacefully in
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lives of Whimsy and Wandering Lorwyn is home to elves, goblin-like boggarts, merfolk-like merrow, halfling-like kithkin, and genasi-like flamekin and rimekin. These peoples live peacefully in
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
circle similar to those found throughout the tower. The controls are located beneath the railing of the balcony, and can be found with a DC 8 Intelligence (Investigation) check. These controls can
take characters only back to the main circle in this area. The decorations in the room are reminiscent of a Maztican style of architecture. Xonthal studied the culture of Maztica extensively and incorporated many Maztican motifs into his home.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cries out, “Give it back, you little thief!”
“No, you’re the thief!” replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
attempts to yank the green onions from Gammon’s hands while railing at him. A character can separate the squabblers by intervening physically and succeeding on a DC 12 Strength (Athletics) check or by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cries out, “Give it back, you little thief!”
“No, you’re the thief!” replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
attempts to yank the green onions from Gammon’s hands while railing at him. A character can separate the squabblers by intervening physically and succeeding on a DC 12 Strength (Athletics) check or by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
circle similar to those found throughout the tower. The controls are located beneath the railing of the balcony, and can be found with a DC 8 Intelligence (Investigation) check. These controls can
take characters only back to the main circle in this area. The decorations in the room are reminiscent of a Maztican style of architecture. Xonthal studied the culture of Maztica extensively and incorporated many Maztican motifs into his home.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
circle similar to those found throughout the tower. The controls are located beneath the railing of the balcony, and can be found with a DC 8 Intelligence (Investigation) check. These controls can
take characters only back to the main circle in this area. The decorations in the room are reminiscent of a Maztican style of architecture. Xonthal studied the culture of Maztica extensively and incorporated many Maztican motifs into his home.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
circle similar to those found throughout the tower. The controls are located beneath the railing of the balcony, and can be found with a DC 8 Intelligence (Investigation) check. These controls can
take characters only back to the main circle in this area. The decorations in the room are reminiscent of a Maztican style of architecture. Xonthal studied the culture of Maztica extensively and incorporated many Maztican motifs into his home.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever roleplaying, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
circle similar to those found throughout the tower. The controls are located beneath the railing of the balcony, and can be found with a DC 8 Intelligence (Investigation) check. These controls can
take characters only back to the main circle in this area. The decorations in the room are reminiscent of a Maztican style of architecture. Xonthal studied the culture of Maztica extensively and incorporated many Maztican motifs into his home.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
circle similar to those found throughout the tower. The controls are located beneath the railing of the balcony, and can be found with a DC 8 Intelligence (Investigation) check. These controls can
take characters only back to the main circle in this area. The decorations in the room are reminiscent of a Maztican style of architecture. Xonthal studied the culture of Maztica extensively and incorporated many Maztican motifs into his home.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cries out, “Give it back, you little thief!”
“No, you’re the thief!” replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
attempts to yank the green onions from Gammon’s hands while railing at him. A character can separate the squabblers by intervening physically and succeeding on a DC 12 Strength (Athletics) check or by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever roleplaying, the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever roleplaying, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
nonthreatening. They fish in the vicinity for the better part of an hour, then head back toward Lonelywood with their catch.
13 The characters encounter a keelboat flying the Targos flag. It has 1d6 fishers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
nonthreatening. They fish in the vicinity for the better part of an hour, then head back toward Lonelywood with their catch.
13 The characters encounter a keelboat flying the Targos flag. It has 1d6 fishers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
nonthreatening. They fish in the vicinity for the better part of an hour, then head back toward Lonelywood with their catch.
13 The characters encounter a keelboat flying the Targos flag. It has 1d6 fishers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
Map 15.1: Xonthal’s Tower
View Player Version
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.






