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Returning 35 results for 'back bonded diffusing court roving'.
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Imp (Familiar Variant)
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true
serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other
Quasit (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Knightly Virtue. The knight has one of the following traits, depending on the court it serves:
Courage (Embereth). The knight has advantage on Wisdom checks and Wisdom saving throws.
Knowledge
its former glory, or seeking to help travelers and remote communities beset by troubles.
Achieving knighthood in one of the courts requires a quest that proves one’s excellence in that court
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
. In this guise, she has infiltrated Hekaton’s court. While concealing her true nature and agenda from the giants, Iymrith offers counsel to Princess Serissa and at the same time secretly feeds
Monsters
Fizban's Treasury of Dragons
away when a colony manages to capture a dragon. Teams of mind flayers bind the dragon, which is subject to a gruesome transformation as the elder brain latches onto the dragon’s back and digs its
. Even the elder brain dragon’s breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay victims and transform them into mind flayers, allowing the elder brain dragon to grow its own roving colony.Psychic
Monsters
Curse of Strahd
through her veins.
Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated herself into Strahd’s court, working as a maid in Castle Ravenloft. She came to know the
castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad and murdered his brother, she fled the castle and took refuge with the Vistani. Later
Monsters
The Wild Beyond the Witchlight
eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one
returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which
Entertainer
Legacy
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Backgrounds
Player’s Handbook (2014)
but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the
)
d6
Bond
1
My instrument is my most treasured possession, and it reminds me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back
Kenku
Legacy
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and
Monsters
Fizban's Treasury of Dragons
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K2. Center Court Gate Two gates, one north of the keep and one to the south, prevent easy access to what lies beyond them. A massive wall juts out to connect the outer walls of the castle with the
DC 15 Strength check. It can also be opened with a command word that only Strahd and Cyrus Belview (area K62) know. Unless the portcullis is wedged or propped open, it falls back into place once it is let go.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K2. Center Court Gate Two gates, one north of the keep and one to the south, prevent easy access to what lies beyond them. A massive wall juts out to connect the outer walls of the castle with the
DC 15 Strength check. It can also be opened with a command word that only Strahd and Cyrus Belview (area K62) know. Unless the portcullis is wedged or propped open, it falls back into place once it is let go.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K2. Center Court Gate Two gates, one north of the keep and one to the south, prevent easy access to what lies beyond them. A massive wall juts out to connect the outer walls of the castle with the
DC 15 Strength check. It can also be opened with a command word that only Strahd and Cyrus Belview (area K62) know. Unless the portcullis is wedged or propped open, it falls back into place once it is let go.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
pursuers moved on. Arthur allowed the fire giant mother and her children to stay, and the giants bonded to Arthur gradually. They never had a common language but communicated through pantomime and
, she felt the mood at court change. The twins’ father wasn’t a noble, and one of her trusted advisers, Lord Invido, suggested this consort might try to usurp her throne. But it was Invido himself who
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
pursuers moved on. Arthur allowed the fire giant mother and her children to stay, and the giants bonded to Arthur gradually. They never had a common language but communicated through pantomime and
, she felt the mood at court change. The twins’ father wasn’t a noble, and one of her trusted advisers, Lord Invido, suggested this consort might try to usurp her throne. But it was Invido himself who
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
pursuers moved on. Arthur allowed the fire giant mother and her children to stay, and the giants bonded to Arthur gradually. They never had a common language but communicated through pantomime and
, she felt the mood at court change. The twins’ father wasn’t a noble, and one of her trusted advisers, Lord Invido, suggested this consort might try to usurp her throne. But it was Invido himself who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the area are prime options. Now, roving war bands attack the frontier families directly, raiding the homesteads with impunity. In addition to stealing livestock, the Iceshields take any carts and
wagons they find, loading them with loot. They take the families as slaves and force them to tow the conveyances back to the Iceshield lodges. Some independent-minded squads of orcs decided that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
space hold boxes of papers dated by month and year. These papers are records of court proceedings and depositions. H3. Clerks’ Office Two desks pushed together in the middle of the room hold quills
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. A gynosphinx with oracular powers came back to Morgrave University with a Xen’drik expedition two years ago, and took up residence there. In addition to her first-hand knowledge of Xen’drik, she is
to be brought out of Xen’drik,” she might say. She never explains her proclamations, and never provides information on mundane affairs. Faerie Court. Somewhere deep in the western forest of the Eldeen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. A gynosphinx with oracular powers came back to Morgrave University with a Xen’drik expedition two years ago, and took up residence there. In addition to her first-hand knowledge of Xen’drik, she is
to be brought out of Xen’drik,” she might say. She never explains her proclamations, and never provides information on mundane affairs. Faerie Court. Somewhere deep in the western forest of the Eldeen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. A gynosphinx with oracular powers came back to Morgrave University with a Xen’drik expedition two years ago, and took up residence there. In addition to her first-hand knowledge of Xen’drik, she is
to be brought out of Xen’drik,” she might say. She never explains her proclamations, and never provides information on mundane affairs. Faerie Court. Somewhere deep in the western forest of the Eldeen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the area are prime options. Now, roving war bands attack the frontier families directly, raiding the homesteads with impunity. In addition to stealing livestock, the Iceshields take any carts and
wagons they find, loading them with loot. They take the families as slaves and force them to tow the conveyances back to the Iceshield lodges. Some independent-minded squads of orcs decided that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
space hold boxes of papers dated by month and year. These papers are records of court proceedings and depositions. H3. Clerks’ Office Two desks pushed together in the middle of the room hold quills
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
your help. Rescue me from the cult’s clutches, and I will deliver to you the prize of prizes: the Blue Dragon Mask. Without it, Severin faces an insurmountable setback in his effort to call Tiamat back
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the area are prime options. Now, roving war bands attack the frontier families directly, raiding the homesteads with impunity. In addition to stealing livestock, the Iceshields take any carts and
wagons they find, loading them with loot. They take the families as slaves and force them to tow the conveyances back to the Iceshield lodges. Some independent-minded squads of orcs decided that the






