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Returning 35 results for 'back both diffusing concerns refugees'.
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Oath of the Ancients
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
.
TENETS OF THE ANCIENTS
The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central
principles are simple.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good
Monsters
Baldur’s Gate: Descent into Avernus
. Following the deaths of two council members amid a cloud of corruption and scandal, he persuaded the Parliament of Peers to back his election to grand duke.
Upon ascending to the highest position in the
care less about his popularity. His only concerns are the stability and prosperity of Baldur's Gate, and he doesn't trust any of the other dukes or anyone in the Parliament of Peers to put the city's
Monsters
Curse of Strahd
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
tracked them to their sanctuary and overwhelmed them with a vast force. Vladimir, whom Argynvost had made a field commander, couldn't hold back the evil tide and was killed, only after the heartbreak of
Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh's malign influence.
Minions of Rak Tulkhesh. Any organization that
Monsters
Fizban's Treasury of Dragons
)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Monsters
Fizban's Treasury of Dragons
concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Monsters
Fizban's Treasury of Dragons
disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
Monsters
Fizban's Treasury of Dragons
, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender
possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
Monsters
Fizban's Treasury of Dragons
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
Monsters
Fizban's Treasury of Dragons
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Divisions The discussion above primarily concerns the rank and file of the Sharn Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch
. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
there on her back in only two days. However, this offer is extended only if the adventurers leave directly from the council, rather than first pursuing any other business. The journey takes the
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Journey to Candlekeep When the characters are ready to leave for Candlekeep, read the following boxed text to the players: As the Basilisk Gate opens, Flaming Fist soldiers hold back the tide of
Elturgardian refugees. You cut a path through these wretched souls, whose wails intensify as the Basilisk Gate closes behind you. The dirt road cuts through the slums of the Outer City, past the walled
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
there on her back in only two days. However, this offer is extended only if the adventurers leave directly from the council, rather than first pursuing any other business. The journey takes the
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Monsters
Fizban's Treasury of Dragons
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hunting Axe, to be brought back into the light of day. The Order of the Gauntlet is worried about the Iceshield orc raids. They also want to make sure the hidden shrine in the Vale of Dancing Waters
remains safe. The Zhentarim are anxious to restore the normal flow of commerce in the region, getting caravans moving on the Long Road. They also have concerns at the Bargewright Inn.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Filthriddens Filthriddens was, until recently, a shanty town of Underdark exiles and refugees. The greatest threat to inhabitants — apart from food shortages — was the minotaurs that raided the
human slave of the drow. Yeenoghu’s intercession saved him from the minotaurs. Yeenoghu and his pack moved on, but Grisha took the head of a slain minotaur and brought it back to Filthriddens. The skull
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to return to normal. When the grippli prisoners realize that the characters have persevered, they waste no time getting the news to the village and the trading post. The refugees return home, and
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hunters don’t kill their prey, but merely track down creatures that have died near the grove. The hunters bring the remains of such creatures back to be reanimated by their sovereigns, until they are
eventually allowed to rot and join the cavern’s detritus bed. Loobamub. The circle leader of the hunters, this tall and lean myconid shares Basidia’s concerns about Phylo’s new way, though it is still
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
concerns by pointing out the obvious: “Any god who chooses to live among mortals is hiding from something, and anyone who needs to hide can’t be all-powerful.” Professor Skant Vellynne’s family has a
private collection of magic items. The professor orb known as Professor Skant was part of that collection, and Vellynne wants it back for both practical and sentimental reasons: “The orb is a family
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Back in Vogler After returning to Vogler, Mayor Raven, Cudgel, and Becklin ask the characters to join them at the Brass Crab as Darrett and other villagers tend to the wounded. The Kingfisher
danger. Let the characters pose their own concerns and plans, but ultimately the mayor urges everyone—except Cudgel—to stay in the village tonight as they try to learn more. In the meantime, Raven encourages the characters to join Cudgel in interrogating the surviving mercenary.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Resistance The appearance of the Red Dragon Army soldiers answers many questions about the force near Vogler. Back at the Brass Crab, Mayor Raven consults with the characters, Becklin, and Cudgel
and sneak up on them. Taking a boat downriver, landing, and sneaking back is also a viable option. The area atop the cliffs is wooded, but an open field lies below and behind the soldiers’ position
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where to find some of Breland’s worst criminals. New Cyre What began as a refugee camp has evolved into a struggling town hosting thousands of Cyran refugees. Prince Oargev holds court in New Cyre
, considering himself a king in exile. Though resources are scarce, New Cyre remains a symbol of hope for many refugees. It’s also a last stop for those determined to explore the Mournland. Sharn The City
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into thin air for no reason, then return in a fury if the characters try to call her back. If the party manages to converse with Ilda, they might learn that yuan-ti dwell in the innermost parts of the
could drive a user insane unless the questions asked were specific and dealt only with the physical world, avoiding metaphysical concerns. Gazing into the pool without first offering a sacrifice was
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett after they’ve conferred with Mayor Raven and Cudgel (see the “Becklin’s Fear” section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if they’re
their mercenaries. Becklin’s Fear If the characters don’t suggest preparing Vogler for evacuation, Becklin pulls them and Darrett aside for a private conversation. She shares the following concerns
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chapter. Rezmir and Azbara Jos do almost anything to avoid a battle with interfering adventurers. They have bigger concerns than the safety of Castle Naerytar and its occupants. If a battle develops
ward, for example—bullywugs who feel as if he has abandoned them are likely to leap away into the mere and never come back. If Pharblex is killed, most bullywugs desert immediately. The lizardfolk are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of refugees to Argynvost’s valley, but Strahd tracked them to their sanctuary and overwhelmed them with a vast force. Vladimir, whom Argynvost had made a field commander, couldn’t hold back the evil
Strahd and his thirst for vengeance that those feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Return to Ten-Towns As the characters start to make their way back to Ten-Towns, read: Over the sound of the wind, you can hear the barking of dogs getting louder. Through the blowing snow come three
characters will help her obtain The Codicil of White once they learn to trust her. With this ulterior motive in mind, Vellynne offers the characters her sleds for traveling back to Ten-Towns and can easily






