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Returning 35 results for 'back both diffusing covering regarded'.
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back both diffusing covering regards
Monsters
Waterdeep: Dragon Heist
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid's loans are severe.
Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others indebted
Monsters
Storm King's Thunder
Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers
Monsters
Spelljammer: Adventures in Space
spells from damaging it.A braxat is a towering, warm-blooded carnivore with a thick, articulated shell covering its back, a squarish head topped with horny protrusions, and thick arms ending in large hands
Animal Messenger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals
gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
At Higher Levels. If you cast this spell
magic-items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
Monsters
Princes of the Apocalypse
. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Sinkholes
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Princes of the Apocalypse
one of the following effects; he can’t use the same effect two rounds in a row:
Yan-C-Bin drops the temperature of the air, covering all surfaces with ice. This effect is identical to the
destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Lightning, Poison, ThunderCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Baldur’s Gate: Descent into Avernus
Numerous guilds and professional associations exist in Baldur’s Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.
You are a member of an artisan’s
money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
Baldur
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
between the two areas through holes in the wall. Any characters or lizardfolk that fall off the bridge take appropriate falling damage, then are attacked by the yuan-ti young. Climbing back up to where
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
between the two areas through holes in the wall. Any characters or lizardfolk that fall off the bridge take appropriate falling damage, then are attacked by the yuan-ti young. Climbing back up to where
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
between the two areas through holes in the wall. Any characters or lizardfolk that fall off the bridge take appropriate falling damage, then are attacked by the yuan-ti young. Climbing back up to where
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
between the two areas through holes in the wall. Any characters or lizardfolk that fall off the bridge take appropriate falling damage, then are attacked by the yuan-ti young. Climbing back up to where
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
between the two areas through holes in the wall. Any characters or lizardfolk that fall off the bridge take appropriate falling damage, then are attacked by the yuan-ti young. Climbing back up to where
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
between the two areas through holes in the wall. Any characters or lizardfolk that fall off the bridge take appropriate falling damage, then are attacked by the yuan-ti young. Climbing back up to where
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
, which unlocks the door to area 20. The bookshelves hold hundreds of tomes covering a range of topics including history, warfare, and alchemy. There are also several shelves containing first-edition
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
, which unlocks the door to area 20. The bookshelves hold hundreds of tomes covering a range of topics including history, warfare, and alchemy. There are also several shelves containing first-edition
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
, which unlocks the door to area 20. The bookshelves hold hundreds of tomes covering a range of topics including history, warfare, and alchemy. There are also several shelves containing first-edition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: “Bkol! Back from the land of legends! Glad to see we keep you coming back
Saga of the Whirlwyrm Whether aboard the Courier or back on shore, the unusual nature of a whirlwyrm attack becomes clear. If the characters haven’t met Bkol, he witnessed their encounter with the






