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Returning 35 results for 'back bottom diffusing caster record'.
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Magic Items
Dungeon Master’s Guide
you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Magic Items
Dungeon Master’s Guide
staff and turn the spell back on its caster as if you had cast the spell.
Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save
Spells
Forgotten Realms: Heroes of Faerûn
of level 7 or lower that targeted only you and didn't create an area of effect, you can take a Reaction to deflect that spell back at the spell's caster; the caster makes a saving throw against that spell using that caster's own spell save DC.
Staff of Charming
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Flail Snail
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the
spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy
Tarrasque
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
":"roll","rollAction":"Reflective Carapace"}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the
tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.Multiattack. The tarrasque can use its Frightful Presence. It then makes five
Magic Items
Acquisitions Incorporated
Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others’ stories and your own
observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
most harmful external effects—one could float in the skies of Avernus in the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Magic Items
Tasha’s Cauldron of Everything
at a time. If a third creature tries to attune to it, nothing happens.
The servant’s controls are accessed by a hatch in its upper back, which is easily opened while there are no creatures
hatch also opens it until the start of the caster’s next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Story Tracker This adventure uses a Story Tracker, a copy of which is included at the back of this book. The Story Tracker is a note-keeping tool to help you remember important information
characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
back to the time when the dark elves were first exiled from the world above. The drow and other Underdark creatures use the properties of areas suffused with faerzress to protect their settlements
. A creature in an area suffused with faerzress has advantage on saving throws against any divination spells. If a divination spell doesn’t allow a saving throw, the caster must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
back to the time when the dark elves were first exiled from the world above. The drow and other Underdark creatures use the properties of areas suffused with faerzress to protect their settlements
. A creature in an area suffused with faerzress has advantage on saving throws against any divination spells. If a divination spell doesn’t allow a saving throw, the caster must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
back to the time when the dark elves were first exiled from the world above. The drow and other Underdark creatures use the properties of areas suffused with faerzress to protect their settlements
. A creature in an area suffused with faerzress has advantage on saving throws against any divination spells. If a divination spell doesn’t allow a saving throw, the caster must succeed on a DC 15
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Story Tracker This adventure uses a Story Tracker, a copy of which is included at the back of this book. The Story Tracker is a note-keeping tool to help you remember important information
characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Story Tracker This adventure uses a Story Tracker, a copy of which is included at the back of this book. The Story Tracker is a note-keeping tool to help you remember important information
characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting
summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting
summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
would be mindful of sinkholes or unstable ground after the previous tremor have advantage on this saving throw. Any creature at the bottom of the hole finds they’re not alone. Four crawling claws
scrabble free from the dirt at the bottom of the pit and attack any creatures within. After the Undead are dispatched, any character who examines the disembodied hands and succeeds on a DC 16 Wisdom
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet






