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Returning 35 results for 'back boulder defusing compounds resort'.
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Monsters
Spelljammer: Adventures in Space
spells from damaging it.A braxat is a towering, warm-blooded carnivore with a thick, articulated shell covering its back, a squarish head topped with horny protrusions, and thick arms ending in large hands
also spew acid, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave.
A braxat projects an invisible psychic barrier around itself that enhances its
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.
Great Tree
target. Hit: 26 (4d8 + 8);{"diceNotation":"4d8+8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Boulder. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15
Monsters
Princes of the Apocalypse
":"Slam"} to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Boulder. Ranged Weapon
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Boulder"} to hit, range 500 ft., one target. Hit: 46 (7d10 + 8);{"diceNotation":"7d10+8","rollType":"damage","rollAction":"Boulder
Monsters
Mordenkainen's Fiendish Folio Volume 1
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
floor in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway
.) Bone Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway before
Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway before
Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway before
Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
floor in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway
.) Bone Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
floor in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway
.) Bone Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast with a giant boulder outside. The boulder, if rolled into place, is just big enough to fill the opening. A character can push the boulder 10 feet across flat ground by using an action and
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast with a giant boulder outside. The boulder, if rolled into place, is just big enough to fill the opening. A character can push the boulder 10 feet across flat ground by using an action and
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast with a giant boulder outside. The boulder, if rolled into place, is just big enough to fill the opening. A character can push the boulder 10 feet across flat ground by using an action and
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
may be seen stone doors recessed in the wall, and to the north a set of stairs leads down.
In the center of the chamber sits a large polished boulder amid a pile of smaller rounded rocks. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
may be seen stone doors recessed in the wall, and to the north a set of stairs leads down.
In the center of the chamber sits a large polished boulder amid a pile of smaller rounded rocks. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
may be seen stone doors recessed in the wall, and to the north a set of stairs leads down.
In the center of the chamber sits a large polished boulder amid a pile of smaller rounded rocks. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
triggers the trap. To disarm it, the wire must be disconnected, kept tight, and traced back to the wood panel it holds, shoring up the loose boulder and rocks. Then the boulder must be further supported
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
triggers the trap. To disarm it, the wire must be disconnected, kept tight, and traced back to the wood panel it holds, shoring up the loose boulder and rocks. Then the boulder must be further supported
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
played on a stringed instrument.
When the characters arrive, the robed figure bows to them, and sits down on the boulder where it protrudes through the floor of the pagoda. He waits patiently for the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
played on a stringed instrument.
When the characters arrive, the robed figure bows to them, and sits down on the boulder where it protrudes through the floor of the pagoda. He waits patiently for the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
played on a stringed instrument.
When the characters arrive, the robed figure bows to them, and sits down on the boulder where it protrudes through the floor of the pagoda. He waits patiently for the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
played on a stringed instrument.
When the characters arrive, the robed figure bows to them, and sits down on the boulder where it protrudes through the floor of the pagoda. He waits patiently for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
triggers the trap. To disarm it, the wire must be disconnected, kept tight, and traced back to the wood panel it holds, shoring up the loose boulder and rocks. Then the boulder must be further supported
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
played on a stringed instrument.
When the characters arrive, the robed figure bows to them, and sits down on the boulder where it protrudes through the floor of the pagoda. He waits patiently for the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
played on a stringed instrument.
When the characters arrive, the robed figure bows to them, and sits down on the boulder where it protrudes through the floor of the pagoda. He waits patiently for the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundred feet of the tower (see map 3.14), add: A large boulder blocks the tower’s ground-floor entrance, and a horrible noise comes from within — a deep, guttural, dirge pouring from the lips of something
has her back to the upstairs window that faces east, and can’t see anyone approaching from that direction. Her incessant singing is so loud that she can’t hear anything but the loudest noises outside
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
back in a ponytail. Syleen enjoys taking risks, living as though each day will be her last. She lies compulsively and always assumes she’s being lied to.
Runa Vokdottir. A muscular woman with black






