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Returning 35 results for 'back branches diffusing charged recluse'.
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Monsters
Bigby Presents: Glory of the Giants
them their name.
Grinning cats often dwell in or near giants’ enclaves. They spend much of their time invisible, lounging on tree branches until prey—or a potential conversation partner
grinning cat is slain, 2d12;{"diceNotation":"2d12", "rollType":"roll", "rollAction":"Whiskers"} of its whiskers can be retrieved for this purpose.Fade Back. The grinning cat becomes visible or makes part of
Monsters
Phandelver and Below: The Shattered Obelisk
powers they worship. Creatures that become mutates often inexplicably change back to their previous forms once the Far Realm influence abates.
Forcing a transformation on creatures inexplicably fails
":"Psychic Moan"}. The mutate lets out a moan charged with psychic energy. Each creature within 60 feet of the mutate that isn’t an Aberration must succeed on a DC 16 Wisdom saving throw or take
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form, the
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form, the
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Monsters
Waterdeep: Dungeon of the Mad Mage
Shapechanger. If Zorak isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form.
While in bat form, Zorak can't
is a giant). Hit or Miss: If thrown, the weapon flies back to Zorak's hand after the attack.
Multiattack. (Vampire Form Only). Zorak makes two attacks, only one of which can be a bite attack.
Unarmed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
all magical properties until the start of the gauth’s next turn. If the object is a charged item, it also loses 1d4;{"diceNotation":"1d4","rollType":"roll"} charges. Determine the affected item
can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
Monsters
Princes of the Apocalypse
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Lightning, Poison, ThunderCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
branches another 10 feet above that.
A weak voice calls out, “Hallo, on the ground. Can you help us?”
The Star Goddess was a 90-foot skyship from Halruaa. It flew like a blimp, with the aid of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
branches another 10 feet above that.
A weak voice calls out, “Hallo, on the ground. Can you help us?”
The Star Goddess was a 90-foot skyship from Halruaa. It flew like a blimp, with the aid of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
branches another 10 feet above that.
A weak voice calls out, “Hallo, on the ground. Can you help us?”
The Star Goddess was a 90-foot skyship from Halruaa. It flew like a blimp, with the aid of an
Compendium
- Sources->Dungeons & Dragons->Rrakkma
detail regarding potentially hostile creatures. You can always go back after the fight is over, or after it has been established that a fight won’t be happening and elaborate on your description of the
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Rrakkma
detail regarding potentially hostile creatures. You can always go back after the fight is over, or after it has been established that a fight won’t be happening and elaborate on your description of the
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Rrakkma
detail regarding potentially hostile creatures. You can always go back after the fight is over, or after it has been established that a fight won’t be happening and elaborate on your description of the
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monks The fat man straightened his black-and-gold vest, lowered his round head, and charged.
Danica waited until he was right in front of her, and to the onlookers it appeared as if the woman would
wrist stopped him dead in his tracks, and before he even realized what was happening, Danica kicked the back of both his knees, dropping him to a kneel.
— R.A. Salvatore, Canticle
Some of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar Guild Nine bugbears (five of them under the control of intellect devourers) represent the Xanathar Guild on this level. They’re charged with keeping adventurers from reaching the lower
to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
. Recluses d6 Adventure Hook 1 Adventurers stumble upon a giants’ enclave where a deadly plague wiped out most of the inhabitants. One survivor remains, tending the site and trying to hold back the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
. Recluses d6 Adventure Hook 1 Adventurers stumble upon a giants’ enclave where a deadly plague wiped out most of the inhabitants. One survivor remains, tending the site and trying to hold back the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar Guild Nine bugbears (five of them under the control of intellect devourers) represent the Xanathar Guild on this level. They’re charged with keeping adventurers from reaching the lower
to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monks The fat man straightened his black-and-gold vest, lowered his round head, and charged.
Danica waited until he was right in front of her, and to the onlookers it appeared as if the woman would
wrist stopped him dead in his tracks, and before he even realized what was happening, Danica kicked the back of both his knees, dropping him to a kneel.
— R.A. Salvatore, Canticle
Some of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar Guild Nine bugbears (five of them under the control of intellect devourers) represent the Xanathar Guild on this level. They’re charged with keeping adventurers from reaching the lower
to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monks The fat man straightened his black-and-gold vest, lowered his round head, and charged.
Danica waited until he was right in front of her, and to the onlookers it appeared as if the woman would
wrist stopped him dead in his tracks, and before he even realized what was happening, Danica kicked the back of both his knees, dropping him to a kneel.
— R.A. Salvatore, Canticle
Some of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
. Recluses d6 Adventure Hook 1 Adventurers stumble upon a giants’ enclave where a deadly plague wiped out most of the inhabitants. One survivor remains, tending the site and trying to hold back the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Created from a few logs and branches, Mother Hedgehog sits quietly in the corner of the cottage. If the characters attempt to speak with her, the programmed illusion is able to mumble a few incoherent
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Created from a few logs and branches, Mother Hedgehog sits quietly in the corner of the cottage. If the characters attempt to speak with her, the programmed illusion is able to mumble a few incoherent
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Created from a few logs and branches, Mother Hedgehog sits quietly in the corner of the cottage. If the characters attempt to speak with her, the programmed illusion is able to mumble a few incoherent
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D8. Holding Cells Rising from the soggy earth is a sturdy wooden hut with an open doorway on one side of it. At the back of the hut are two holding cells. Thick mangrove roots serve as bars, with a
small round door closing off each cell. The floor of one cell is covered with several inches of stinking water. The other cell holds a figure in rags slumped against the back wall.
This hut is round
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D8. Holding Cells Rising from the soggy earth is a sturdy wooden hut with an open doorway on one side of it. At the back of the hut are two holding cells. Thick mangrove roots serve as bars, with a
small round door closing off each cell. The floor of one cell is covered with several inches of stinking water. The other cell holds a figure in rags slumped against the back wall.
This hut is round
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
City Guard after investigating the murders hinted at some sort of cult activity, but details of the killings were never revealed. No suspects were ever identified or charged. The Yellowcrest family had
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
City Guard after investigating the murders hinted at some sort of cult activity, but details of the killings were never revealed. No suspects were ever identified or charged. The Yellowcrest family had






