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Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
saturated with raw emotion.
Shadar-kai encountered outside the Shadowfell are often on quests to find the most sorrow-touched items they can find to bring back to their queen’s gloomy castle.Necrotic
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
—or too illicit—to sell in the Wide make do with unregulated back alley markets here. The stench of stabled horses and other beasts of burden permeates the air.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
—or too illicit—to sell in the Wide make do with unregulated back alley markets here. The stench of stabled horses and other beasts of burden permeates the air.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
—or too illicit—to sell in the Wide make do with unregulated back alley markets here. The stench of stabled horses and other beasts of burden permeates the air.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
send the demons back to the Abyss. In fact, devils believe that the demons would have long ago swept across the multiverse but for the unflinching rule of law that underlies the actions of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
send the demons back to the Abyss. In fact, devils believe that the demons would have long ago swept across the multiverse but for the unflinching rule of law that underlies the actions of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
send the demons back to the Abyss. In fact, devils believe that the demons would have long ago swept across the multiverse but for the unflinching rule of law that underlies the actions of the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
up, it dissipates to mist. When a character picks up the diamond, a pathway opens up in the middle of each of the four sides of this area, any of which lead the characters back to the sundial. The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
up, it dissipates to mist. When a character picks up the diamond, a pathway opens up in the middle of each of the four sides of this area, any of which lead the characters back to the sundial. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
creature that comes into contact with the back wall must succeed on a DC 20 Wisdom saving throw or become charmed by the wall for 1 minute. While charmed in this way, the creature is stunned and stares at
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
up, it dissipates to mist. When a character picks up the diamond, a pathway opens up in the middle of each of the four sides of this area, any of which lead the characters back to the sundial. The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
up, it dissipates to mist. When a character picks up the diamond, a pathway opens up in the middle of each of the four sides of this area, any of which lead the characters back to the sundial. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
creature that comes into contact with the back wall must succeed on a DC 20 Wisdom saving throw or become charmed by the wall for 1 minute. While charmed in this way, the creature is stunned and stares at
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
up, it dissipates to mist. When a character picks up the diamond, a pathway opens up in the middle of each of the four sides of this area, any of which lead the characters back to the sundial. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
up, it dissipates to mist. When a character picks up the diamond, a pathway opens up in the middle of each of the four sides of this area, any of which lead the characters back to the sundial. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
creature that comes into contact with the back wall must succeed on a DC 20 Wisdom saving throw or become charmed by the wall for 1 minute. While charmed in this way, the creature is stunned and stares at
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
repelling the neogi boarding party, especially if they have just fought off the psurlons hiding aboard the derelict nautiloid in chapter 3. Luckily, a patrol from the Rock of Bral happens upon the characters
the characters), Daar’vik is suspicious and insists on escorting the ship back to the Rock of Bral, where he has it impounded until the question of its ownership can be resolved. Whether or not the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
repelling the neogi boarding party, especially if they have just fought off the psurlons hiding aboard the derelict nautiloid in chapter 3. Luckily, a patrol from the Rock of Bral happens upon the characters
the characters), Daar’vik is suspicious and insists on escorting the ship back to the Rock of Bral, where he has it impounded until the question of its ownership can be resolved. Whether or not the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
drove away the person I love. I strive to win back the love I’ve lost. 4 A terrible guilt consumes me. I hope that I can find redemption through my actions. 5 There’s evil in me, I can feel it. It must
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
drove away the person I love. I strive to win back the love I’ve lost. 4 A terrible guilt consumes me. I hope that I can find redemption through my actions. 5 There’s evil in me, I can feel it. It must
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
drove away the person I love. I strive to win back the love I’ve lost. 4 A terrible guilt consumes me. I hope that I can find redemption through my actions. 5 There’s evil in me, I can feel it. It must






