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Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapons and armor.
Although frost salamanders can burrow their way through loose soil, they prefer to dig into ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs
but. Frost salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giant;frost giants (see the Monster Manual) capture and tame these creatures, using them to burrow into the ice to help create outposts and fortresses.ColdFire
Species
Mordenkainen Presents: Monsters of the Multiverse
Tortles have a saying: “We wear our homes on our backs.” These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
Species
Mordenkainen Presents: Monsters of the Multiverse
powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails.
Creating Your Character
At 1st level, you
you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
otherwise produce anything of value. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
put their backs into it. The goblins lie around the outskirts of the crater, picks and shovels scattered between them. The goblins have spent the past several days digging the crater and are suffering
× 100 gp, and one mundane item, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Dastard recently became the lair of a sea hag named Myldryd Urchinspine. The vile hag lurks in the boat’s dark interior, ready to devour anyone who drops in uninvited. The sandy floor of her lair is
(Perception) check. The check is made with disadvantage if the wreckage is underwater. Myldryd’s chest contains three trinkets (determined randomly by rolling on the Trinkets table in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their backs as they grind it down. This habit leads them to create extensive networks of ice caves, becoming ever larger as they claw fresh chunks of ice from the walls of their lairs. A frost
anything but. Frost salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giants capture and tame these creatures, using them to burrow into the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Although frost salamanders can burrow their way through loose soil, they prefer to dig into ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs as they grind it
salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giants (see the Monster Manual) capture and tame these creatures, using them to burrow into the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
statue’s hollow eyes, nostrils, and mouth. When not manipulating Xia into doing his bidding, Nezzarum passes the time by playing games of dragonchess against himself. The dragonchess set in his possession
decides to test them. He issues a random command, determined by rolling on the Nezzarum’s Commands table, and judges them based on their consequent actions. If they fulfill his wishes, he seems pleased
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
awaiting the chance to plunge their daggers into each other’s backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
unwitting puppet who pines for their power. He does their bidding, and in turn, the Pit whispers the names of mutinous townsfolk and other rising threats. Known dissenters are marched up the platform
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
workers and now seek to capture them rather than devour them. Giants don’t launch direct attacks on dwarven strongholds except under extraordinary circumstances. Their size is a great disadvantage in
. Unfortunately for the dwarves, orcs seem to receive omens from Gruumsh bidding them to invade a stronghold just when it is wracked with plague, riven by infighting, or otherwise at its weakest. The all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
before the atropal devours it. You can determine the status of a trapped soul at dawn on any given day by secretly rolling a d20. On a roll of 2 or higher, the soul remains trapped in the Soulmonger, at
devoured or whether it’s still trapped in the Soulmonger. How many souls must the atropal devour to become a god? It could be thousands or millions. Ultimately it’s the DM’s call, but the default
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carousel A procession of wooden unicorns stands motionless on a circular wooden platform. Fairgoers clamber onto the unicorns’ backs, and a female centaur sets the ride in motion. The unicorns shake
“Pride goes before a fall.” Fall’s name tag is complete, but Pride’s name tag reads PR _ _ _. Third Pair. These unicorns’ names are Stone and Moss, from the proverb “A rolling stone gathers no moss
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside, and the
. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape rather than perform the work or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
marble, white alabaster, and blue lapis lazuli. Standing at attention with their backs to the hole are four aarakocra simulacra (see the “Aarakocra Simulacra” section earlier in this chapter). The
armor hang from giant bronze mannequins that stand at attention, their backs against the outer wall. A wooden table rests between two doors, and a rug embroidered with an image of the night sky lies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
travelers. Middle Reaches. Inside the outer fringe, the forest takes on an increasingly sinister character. Even on the brightest days, the thick canopy of greenery threatens to devour the sunlight
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
battle. Thick hair extends down minotaurs’ necks and powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted
average over 6 feet in height, and they have stocky builds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a successful one. Whether the save succeeds or fails, a creature subjected to the hour-long probe also gains a randomly determined form of long-term madness, determined by rolling on the Long-Term
the benefit of a special charm (see “Supernatural Gifts” in the Dungeon Master’s Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grease to get it rolling again. The old brake looks solid, but each time it’s used, it has a 10 percent chance to fail utterly. This risk is recognized by someone who inspects the brake and makes a
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Kaltivar the frost giant carries a sack containing 2d6 × 100 gp, 1d4 mundane items (determined by rolling on the Items in a Giant’s Bag table in the introduction), and one magic item, determined by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contains a large chicken coop as well as muddy stalls that hold 2d4 boars and 2d4 yaks (use the elk statistics). The boars devour food waste and provide meat, while the yaks provide wool and serve as
who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worth 50 gp each, and a sealed scroll tube with a Spell Scroll of Raise Dead. Adrián Ibarra Lugo A spirit of hunger emerges from a wall of calcified corpses to devour the souls of the living G3: Great
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
comfortable, high-backed chairs. They wear faded clothes, drink tea, and devour cake while a ninth woman, well dressed and very pleased with herself, circles the table and talks excitedly about decorations
their backs to you in the northeast corner of the room. If the characters trigger the glyph of warding or otherwise announce their arrival, Victor casts a greater invisibility spell on himself and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the rocks. The beholders fight to the death while arguing between themselves whether to devour or to petrify the interlopers. Pit. The pit is bottomless. Any creature that falls into it plummets for
while other modrons cross along their backs. These modrons don’t defend themselves, but three nonaton modrons (see Morte’s Planar Parade) emerge from the marching throng and engage any creature that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
, they believe, ensures that Elrem doesn’t return to devour them. Bound inside the altar is a couatl. It can phase into and out of the altar at will. While inside the altar, the couatl is undetectable
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
Xanthoria’s will. The worm consumes anything thrown into the hole. As the Worm Turns. Once the characters enter the chamber, the worm rumbles forth and tries to devour everyone. At the end of each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
smell of brine battles with the stench of decay.
Seven ghouls and a ghast gnaw on the bones in this cave. When a creature enters their lair, the ghouls dive in to devour it and escape confinement
surface of the water undulates in big, rolling waves.
The ceiling is 30 feet above the eater’s surface. A water elemental myrmidon (see chapter 7) lurks under the water but rises to attack trespassers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elf neighbors. The remaining dwarves of Sundabar have turned their backs on those who offered little or no aid in the city’s time of need. They no longer consider themselves part of the Lords
, hurling benches, rain barrels, and whatever else they can find in lieu of rocks. Treasure Each hill giant has a sack containing 2d6 × 100 cp and 1d4 mundane items, determined by rolling on the Items in a






