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Returning 35 results for 'bad backs during compared relate'.
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races
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
miracles for the helpless at Twin Songs, and you’ve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their
Tortle
Legacy
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races
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
play a long game but ultimately doomed to lose their games.
4 I’m certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
play a long game but ultimately doomed to lose their games.
4 I’m certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
play a long game but ultimately doomed to lose their games.
4 I’m certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
describing the present situation, what the bad guys are up to, and how the adventurers become involved in the story. Heroes Who Matter An adventure should allow the adventurers’ actions and decisions to
including goblin sappers with kegs of oil strapped to their backs. An attack on a villain’s estate might be complicated by the unexpected arrival of a special guest. When preparing for possible combat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
leaders, the jarls, would meet atop a hill to the west to settle disputes. Their thrones still rest on that hill.” (See “Jarlmoot”)
13–14 “Goblin scavengers prowl the tundra on the backs of wolves or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Acquisitions Incorporated are my allies. We have each other’s backs.
6 My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work.
d6 Flaw
1 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
describing the present situation, what the bad guys are up to, and how the adventurers become involved in the story. Heroes Who Matter An adventure should allow the adventurers’ actions and decisions to
including goblin sappers with kegs of oil strapped to their backs. An attack on a villain’s estate might be complicated by the unexpected arrival of a special guest. When preparing for possible combat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
leaders, the jarls, would meet atop a hill to the west to settle disputes. Their thrones still rest on that hill.” (See “Jarlmoot”)
13–14 “Goblin scavengers prowl the tundra on the backs of wolves or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Acquisitions Incorporated are my allies. We have each other’s backs.
6 My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work.
d6 Flaw
1 The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carousel A procession of wooden unicorns stands motionless on a circular wooden platform. Fairgoers clamber onto the unicorns’ backs, and a female centaur sets the ride in motion. The unicorns shake
home in their carnival. Diana greets patrons with good humor, but there’s a sadness behind her eyes. She’s quick to correct anyone who calls her a centaur, saying that she’s “a human who made a bad
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
describing the present situation, what the bad guys are up to, and how the adventurers become involved in the story. Heroes Who Matter An adventure should allow the adventurers’ actions and decisions to
including goblin sappers with kegs of oil strapped to their backs. An attack on a villain’s estate might be complicated by the unexpected arrival of a special guest. When preparing for possible combat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carousel A procession of wooden unicorns stands motionless on a circular wooden platform. Fairgoers clamber onto the unicorns’ backs, and a female centaur sets the ride in motion. The unicorns shake
home in their carnival. Diana greets patrons with good humor, but there’s a sadness behind her eyes. She’s quick to correct anyone who calls her a centaur, saying that she’s “a human who made a bad
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carousel A procession of wooden unicorns stands motionless on a circular wooden platform. Fairgoers clamber onto the unicorns’ backs, and a female centaur sets the ride in motion. The unicorns shake
home in their carnival. Diana greets patrons with good humor, but there’s a sadness behind her eyes. She’s quick to correct anyone who calls her a centaur, saying that she’s “a human who made a bad
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
leaders, the jarls, would meet atop a hill to the west to settle disputes. Their thrones still rest on that hill.” (See “Jarlmoot”)
13–14 “Goblin scavengers prowl the tundra on the backs of wolves or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Acquisitions Incorporated are my allies. We have each other’s backs.
6 My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work.
d6 Flaw
1 The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks of ghouls and ghasts don’t appear to have proficiency bonus added in. Intentional or mistake? Intentional; it’s a ghoul/ghast thing. They’re exceptionally bad at biting, compared to their claw
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
difficulty grasping the passage of time and the state of the world compared to its original era. 6 Fallen Muse. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks of ghouls and ghasts don’t appear to have proficiency bonus added in. Intentional or mistake? Intentional; it’s a ghoul/ghast thing. They’re exceptionally bad at biting, compared to their claw






