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Returning 35 results for 'bad barely diffusing corrupted raise'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast (see the Monster Manual) it can
see within 30 feet of it. The target is revived with all its hit points.When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead
Monsters
Fizban's Treasury of Dragons
abomination is the final stage of a grafter’s transformation—a hulking monster whose corrupted brain is ablaze with desire for treasure. Its abhorrent transformation erases the last
vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes to waft from its mouth and
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
corrupted.
Angel in Disguise. The Abbot is a deva that has lived for millennia. He typically assumes the form of a strikingly handsome human priest in his late twenties or early thirties. More than a
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Backgrounds
Sword Coast Adventurer's Guide
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
Baldur’s Gate: Descent into Avernus
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
the Outlands, one overrun with evil Fiends. This becomes clear a moment later when X01’s shouting escalates. Proceed with the following section. Corrupted Data The modron’s shouting becomes a screech
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonflesh Abomination A dragonflesh abomination is the final stage of a grafter’s transformation—a hulking monster whose corrupted brain is ablaze with desire for treasure. Its abhorrent
transformation erases the last vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new breed of demons to lead packs of ghouls and ghasts in the material world. Horrid Infiltrators. When a
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Raise Ghoul (Recharge 5–6). The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target is revived with all its hit points.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Kakomanteis Returned kakomanteis employ powerful magic at a price paid in blood. Some theorize that in life each kakomantis was a spell caster, and the trip along the Path of Phenax corrupted their
, pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead packs of ghouls and ghasts (both appear in the Monster Manual) on the
paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Raise Ghoul (Recharge 5–6). The maurezhi targets one dead
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
-foot cube Gargantuan 20-foot cube A creature that needs to breathe will exhaust the air in its personal envelope in 1 minute. Since this is barely enough time to get anywhere, most creatures travel
is humid and smells bad. Any creature that breathes foul air becomes poisoned until it breathes fresh air again. The air aboard a ship with a normal crew complement degrades from fresh to foul on day
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanoid bones barely covered by the water. Outcropping Caves Three natural caves open near the top of the 30-foot-high rock formation at the far end of the pool. These crevices might be noticed by
sisters can interpret their visions. One of the harpies, Jhamp, is a particularly bad liar, snickering and casting obvious glances while her sisters attempt to dupe strangers. If someone drinks from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
the characters release Braelen, he tries to go back to the surface through the tunnel in area T1. Chains. Fastened to iron bars here are chains to the cages in area T3. Characters can raise a fallen
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
nightmare of franchise-branded zombies running amok. Still, if things get bad, there’s nothing like a general marketing campaign reminding local folk that necromancy means raise dead. Even if you can’t cast
creatures for scouting or guard duty, or using dimension door to slip away from a deal gone bad. The hard part of that last one is always figuring out which of your franchise mates you’ll bring with you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weapons, unmarked crates, and shelves of bric-a-brac. The grimy windows barely allow a view of the city beyond.
Machil’s notes and journals are packed haphazardly into three boxes in this storeroom
, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
magic here D3. Lonely Crate At the far end of a broken bridge is a mound of earth barely large enough for one person to stand on. A dented metal crate is partially embedded in the mound.
One of the
ascertain that the orange glow around the crate is a bad sign, for it suggests the crate’s contents might have been damaged in a dangerous way. The crate explodes if it is moved or jostled. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
; now roll damage,” “11 points,” and “OK, now we’re to Initiative count 13.” Instead, use the rules and your knowledge of the scene to help your narration. If 18 is barely a hit, but the 11 points of
damage is a bad wound for the enemy, say: “You swing wildly, and the knight brings his shield up just a second too late. Your blade catches him along the jaw, drawing a deep gash. He recoils, bleeding
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable — or where such things
money. 3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. 4 I have a “tell” that reveals when I’m lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
target. Hit: 17 (2d12 + 4) slashing damage.
Grumink the Renegade Grumink is a dwarf gone bad. He is a chaotic evil gold dwarf assassin with dwarf racial traits. Bloodthirsty, callous, and mercenary
every whim. Oreioth barely recognizes his own name anymore, and he harbors dreams of founding a kingdom of undead servitors with himself on the throne. Oreioth
Medium humanoid (human), chaotic evil
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable — or where such things
money. 3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. 4 I have a “tell” that reveals when I’m lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
compassionate leader, but shows clear signs of stress as the characters talk to her. Kara’s Fears. If asked about Viallis, Kara says that the noble keeps to himself and that she barely knows him. Her manner is
floor that can be rented out by the day or tenday. Old Fargo’s Suspicions. Old Fargo has long distrusted Lord Viallis, instinctively seeing him as a bad sort, but he keeps his thoughts to himself unless
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
broods of orcs to be vicious and strong. Her symbol is the cave bear, and orc females raise such bears alongside orc whelps. Females particularly attracted to Luthic grow long nails and lacquer them
, Orc
Challenge 1/2 (100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Corrupted Carrier. When the orc is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
its turn, it takes 5 (2d4) slashing damage for every 5 feet it travels. A character can use an action to pull a lever behind the stone coffin to cause the blades to retract into the floor or to raise
is illegible due to advanced age, but the carved phrase “Home Again, To Rest Forever” is barely legible above the tomb’s doorway.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on rare magic to the hag’s daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
, raise dead 6th level (1 slot): circle of death Nature. Hags might seek to exert control over their environment and the creatures in it by mastering the following group of spells: 1st level (4 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
ranks of the demon lords that threaten to tear the Abyss apart with their endless warring. By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along by magical means. Zariel first soars above Elturel to within reach of the corrupted Companion. She closes her eyes, raises her sword above her head, takes a deep, centering breath, and brings
Elturel, the planetar once bound within the Companion remains in the city for as long as it is needed, using its ability to raise the dead to restore as many of those lost to the destruction as it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden and a few barrels of salted pork also survived the pirate attack. The survivors fish from the lower cliffs and raise buckets of seawater up the cliffs by rope. By casting purify food and drink
in area 2 of the ruins. At night they stay in their rooms. The major personalities among the survivors are detailed below. Ozymandias Ozymandias (NE male human priest) barely survived the battle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lanterns hang from posts that support the balcony of the upper deck. A rusty winch bolted to the deck is used to raise and lower the ship’s anchor. The winch is normally operated by two crew members
, but a single creature can operate it with a successful DC 12 Strength (Athletics) check. It takes one action to drop the anchor and ten actions to raise it. 7. Dining Room This room is full of tables
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
living creatures. The devastation caused localized alterations in the way magic functions. In some places, magic barely functions, or certain magical functions are warped. In other places, spells persist
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
light is now under “Elturel’s Shield,” but such claims raise hackles among Elturgard’s neighbors. The Creed Resolute With no clear sign of the source of the Companion and so many faithful arriving in
-called “First Folk of Berdusk,” have made a great show of their piety since the founding of Elturgard, and a great many of the high-ranking priests hail from their families. Over the years a few bad
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, three move to the arrow slits, while the fourth steps into area K4 and heads toward area K8 to raise the alarm. The stairs lead to area K3. K3. Gatehouse Upper Floor This room above the castle
raise or lower the portcullis. The bandits posted in this area operate the mechanisms to let people into or out of the castle. The stairs in this room descend to area K2. The doors lead out onto the wall






