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Returning 35 results for 'bad barren diffusing compared region'.
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Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair
","rollType":"damage","rollAction":"Lightning arc","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s
":"3d6","rollType":"damage","rollAction":"Lightning arcs","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the
races
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Monsters
Storm King's Thunder
North. The Lords’ Alliance represents one of the greatest threats to dragons in Faerûn, so Iymrith is keen to bring about its end.Blue dragons make their lairs in barren places, using
","rollAction":"Lightning Arc","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
hands before ripping out its throat with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground
, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
Regional Effects
The region containing Yeenoghu’s lair is warped by his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
at will, although he is as likely to tear his prey apart with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and ravines serve as a
or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Regional Effects
The region containing Yeenoghu’s lair is warped by his magic, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Learning about the Wastes A character who spends at least one hour researching the Northern Wastes in Castle Kalaman’s library learns that after the Cataclysm, the Northern Wastes became a barren
, deadly region prone to flash floods. If a character succeeds on a DC 14 Intelligence (History) check, they also learn that grand ruins predating the Cataclysm litter the region, though few explorers survive attempts to seek them.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Learning about the Wastes A character who spends at least one hour researching the Northern Wastes in Castle Kalaman’s library learns that after the Cataclysm, the Northern Wastes became a barren
, deadly region prone to flash floods. If a character succeeds on a DC 14 Intelligence (History) check, they also learn that grand ruins predating the Cataclysm litter the region, though few explorers survive attempts to seek them.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Learning about the Wastes A character who spends at least one hour researching the Northern Wastes in Castle Kalaman’s library learns that after the Cataclysm, the Northern Wastes became a barren
, deadly region prone to flash floods. If a character succeeds on a DC 14 Intelligence (History) check, they also learn that grand ruins predating the Cataclysm litter the region, though few explorers survive attempts to seek them.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sun scorches its grayish dunes with unnatural intensity, and the few clouds that cross its barren sky bring only choking dust. The adventure begins with the characters trekking through the desert
. Depending on what brings the characters there, they might be searching for answers within the region or trying desperately to escape it. At your discretion, each of the characters might begin this adventure with a camel or a draft horse to ride.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sun scorches its grayish dunes with unnatural intensity, and the few clouds that cross its barren sky bring only choking dust. The adventure begins with the characters trekking through the desert
. Depending on what brings the characters there, they might be searching for answers within the region or trying desperately to escape it. At your discretion, each of the characters might begin this adventure with a camel or a draft horse to ride.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sun scorches its grayish dunes with unnatural intensity, and the few clouds that cross its barren sky bring only choking dust. The adventure begins with the characters trekking through the desert
. Depending on what brings the characters there, they might be searching for answers within the region or trying desperately to escape it. At your discretion, each of the characters might begin this adventure with a camel or a draft horse to ride.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whole creature and still be hungry. If you’re bad, she’ll come in the night and carry you away. She’ll make a lantern of your skull and torment you until the end of time. And she’s the least
children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whole creature and still be hungry. If you’re bad, she’ll come in the night and carry you away. She’ll make a lantern of your skull and torment you until the end of time. And she’s the least
children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whole creature and still be hungry. If you’re bad, she’ll come in the night and carry you away. She’ll make a lantern of your skull and torment you until the end of time. And she’s the least
children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, the subjects of tales used to frighten children. Eleven years ago they laid claim to the lands west of the Graywall Mountains and founded the nation of Droaam. While these barren lands were claimed
by Breland, Galifar had never tamed this wild region. It had long been a haven for host of creatures. Gnolls, orcs, and goblins are the most common, but ogres, trolls, harpies, minotaurs, medusas
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, the subjects of tales used to frighten children. Eleven years ago they laid claim to the lands west of the Graywall Mountains and founded the nation of Droaam. While these barren lands were claimed
by Breland, Galifar had never tamed this wild region. It had long been a haven for host of creatures. Gnolls, orcs, and goblins are the most common, but ogres, trolls, harpies, minotaurs, medusas
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, the subjects of tales used to frighten children. Eleven years ago they laid claim to the lands west of the Graywall Mountains and founded the nation of Droaam. While these barren lands were claimed
by Breland, Galifar had never tamed this wild region. It had long been a haven for host of creatures. Gnolls, orcs, and goblins are the most common, but ogres, trolls, harpies, minotaurs, medusas
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rumors of a vast forest describe the land beyond. To the north, the coastal lands become a barren region of badlands crossed by a labyrinth of arid canyons, with minotaur lands beyond. The minotaurs
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rumors of a vast forest describe the land beyond. To the north, the coastal lands become a barren region of badlands crossed by a labyrinth of arid canyons, with minotaur lands beyond. The minotaurs
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rumors of a vast forest describe the land beyond. To the north, the coastal lands become a barren region of badlands crossed by a labyrinth of arid canyons, with minotaur lands beyond. The minotaurs
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reach are covered with snow and ice. Sirocco Straits The Sirocco Straits is the region of the plane nearest to the Para-elemental Plane of Ash, where hot, dry winds scour earth motes into barren chunks
carefully, flying with the winds, not against them. Mistral Reach Located near the Para-elemental Plane of Ice, the Mistral Reach is a region of frigid winds and driving snowstorms. Earth motes in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
, often tinged blue or gray, being common. German conventions inspire many names in the region. When players create characters from Lamordia, consider asking them the following questions.
Where and how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reach are covered with snow and ice. Sirocco Straits The Sirocco Straits is the region of the plane nearest to the Para-elemental Plane of Ash, where hot, dry winds scour earth motes into barren chunks
carefully, flying with the winds, not against them. Mistral Reach Located near the Para-elemental Plane of Ice, the Mistral Reach is a region of frigid winds and driving snowstorms. Earth motes in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
, often tinged blue or gray, being common. German conventions inspire many names in the region. When players create characters from Lamordia, consider asking them the following questions.
Where and how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reach are covered with snow and ice. Sirocco Straits The Sirocco Straits is the region of the plane nearest to the Para-elemental Plane of Ash, where hot, dry winds scour earth motes into barren chunks
carefully, flying with the winds, not against them. Mistral Reach Located near the Para-elemental Plane of Ice, the Mistral Reach is a region of frigid winds and driving snowstorms. Earth motes in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
, often tinged blue or gray, being common. German conventions inspire many names in the region. When players create characters from Lamordia, consider asking them the following questions.
Where and how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Evil, for now. Over the next few months, the region returns to its tranquil state. It’s still a frontier, but monster predations and banditry decline. The weather returns to normal, even if the people
of Red Larch point out that “normal weather means bad weather around here, and unpredictable besides.” Some tavern talk can be overheard about occupying the Haunted Keeps to scare away unwanted






