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Returning 35 results for 'bad bearing diffusing concept realms'.
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Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
miracles for the helpless at Twin Songs, and you’ve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Eye See You! Hanging Shields. Sixteen old shields bearing emblems from long-forgotten human, dwarven, and elven realms hang on the north and south walls of this tunnel.
Scrying Eye. As the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
All three wine tuns are empty, though the one farthest from the stairs looks as though something burst from within. The racks are packed with bottles bearing obscure names, such as “Purple Grapemash
gremishka makes a comically bad cat noise, trying to lure them closer. Treasure. Anyone who investigates the wine racks and succeeds on a DC 8 Wisdom (Perception) check finds an especially long apron. In its pocket is a silver tastevin worth 10 gp and the key to the footlocker in area 21.
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Velinov, Raoul Vitale, Sam White, Rafael Zanchetin
Cartographer: Mike Schley
Concept Art Director: Josh Herman
Concept Artists: Alex Branwyn, Michael Broussard, Daarken, Lake Hurwitz, Titus Lunter
Benham, Siera Bruggeman, Rob Hawkey, Vanessa Hoskins
Special thanks to Ed Greenwood, Jeff Grubb, and all the many people who have created and contributed to the Forgotten Realms over its fantastic
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
connection to the gods, especially gods of fate and destiny, such as the Greyhawk deity Istus, who created the original Deck of Many Things; Savras in the Forgotten Realms; the Dragonlance deity
character. Finally, this chapter presents a collection of magic items and supernatural gifts: charms bestowed by the gods or other great powers, inspired by the Deck of Many Things and the concept of fate.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Craig J Spearing, Brian Valeza, Zuzanna Wuzyk, Jim Zaccaria
Concept Art Director: Bree Heiss
Concept Artist: Claudio Pozas
Consultants: Nivair Gabriel, Basheer Ghouse, Jonathan Tomhave
Project
the cards that rewrote her fate in this art nouveau–inspired illustration by CoupleofKooks.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Deck of Many Things, Dragonlance, Eberron, Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Adventure became less of a priority as they settled into domestic life. 5 Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between
compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hard part was deciding how exactly to do that.
We faced an important decision early on in creating the concept for this campaign. In addition to the original 1985 adventure, there was a sequel released
can reach almost any of the many worlds of D&D. What would happen if the forces of evil turned their gaze to Faerun? How would this classic D&D threat play out in the world of the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
the most powerful figures in the Forgotten Realms.
Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, David Sladek, Craig J Spearing, Brian Valeza, Svetlin Velinov, Richard Whitters, Shawn Wood, Zuzanna Wuzyk
Cartographers: Stacey Allan, Will Doyle, Mike Schley
Concept Art Director: Shawn Wood
Concept Illustrators: Olga Drebas, Titus Lunter, April Prime, Chris Rahn, Jenn Ravenna, Richard Whitters, Shawn Wood, Kieran Yanner
Senior Producer: Dan Tovar
Producers: Bill Benham, Robert Hawkey
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What better way to think of the big bad monster at the center of a web of even bigger and badder plans than as the CEO of a megacorporation, using every resource to dominate the market? What is an
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
champions of the first great empires, such as the empires of Netheril and Cormanthyr in the Forgotten Realms setting. The World Is Known. What if the world is completely charted and mapped, right down to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
and their realms, the language used must be highly metaphorical. Their actual homes aren’t literally places at all but exemplify the idea that the Outer Planes are realms of thought and spirit. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them to put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete
characters, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete tale
, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into bringing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
them to put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete
characters, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ostoria, a bygone empire of magic-wielding giants that waged war against the dragons forty thousand years earlier. After many fruitless excavations, they found a large stone spindle bearing strange
, the Netherese empire was no more—crushed by its enemies and undone by its own hubris.
In the Forgotten Realms, Netheril is the definitive lost empire. It rose to unparalleled heights but eventually
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
: CoupleofKooks, Dyson Logos
Concept Illustrators: Titus Lunter, Shawn Wood
Stat Block Analysts: Makenzie De Armas, Taymoor Rehman
Project Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona
by Hydro74, aims to keep her evil brother from inheriting their father’s throne. The symbol of the Xaryxian Empire graces the back cover.
DUNGEONS & DRAGONS, D&D, Spelljammer, Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Valenzuela, Brian Valeza, Nino Vecia, Tyler Walpole, Jabari Weathers
Concept Artists: Kent Davis, Richard Luong
Project Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona, Kevin Yee
by DZO.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Forgotten Realms, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must be highly metaphorical. Their actual homes are not literally “places” at all, but exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can
a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes often seem quite small, but they can also stretch on to what seems like infinity. It might be possible to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
glittering gemstones surround the space. At the wing’s center is a marble pedestal bearing a peculiar, light-green stone.
Twenty other gala attendees (unarmed and unarmored nobles) mill around the
fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe she’s about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think






