Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bad bears diffusing certain resist'.
Other Suggestions:
bad bards diffusing contain rest
bad bard diffusing contain rest
bad bards diffusing contain result
bad bards diffusing certain rest
bad bard diffusing contain result
Spells
Player’s Handbook
symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below.
Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a
surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
Monsters
Mordenkainen Presents: Monsters of the Multiverse
eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. In either case, a dragonshield is skilled at hand-to-hand combat and bears a shield made
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.
Monsters
Mordenkainen's Fiendish Folio Volume 1
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Sailor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Species
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead
Species
Mythic Odysseys of Theros
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
Backgrounds
Baldur’s Gate: Descent into Avernus
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad Reputation
If your character has a sailor
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
a character and the character has a chance to avoid or resist it. Most of the time, a saving throw comes into play when an effect—such as a spell, monster ability, or trap—calls for it, telling you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
a character and the character has a chance to avoid or resist it. Most of the time, a saving throw comes into play when an effect—such as a spell, monster ability, or trap—calls for it, telling you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
a character and the character has a chance to avoid or resist it. Most of the time, a saving throw comes into play when an effect—such as a spell, monster ability, or trap—calls for it, telling you
Species
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
adaptations of life.
7
I can’t resist prying into anything forbidden, since it must be terribly interesting.
8
I employ a highly technical vocabulary to avoid imprecision and ambiguity
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
)
Challenge 1/2 (100 XP)
Cargo Hauler. The bosun has advantage on Strength checks.
Sea Legs. The bosun has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Light
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
)
Challenge 1/2 (100 XP)
Cargo Hauler. The bosun has advantage on Strength checks.
Sea Legs. The bosun has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Light
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens






