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Returning 35 results for 'bad been decided construct reason'.
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Backgrounds
Sword Coast Adventurer's Guide
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past 1d6 Reason for Leaving
; you hope to prove yourself in the wider world.
3 Your clan has arranged your marriage and your future; you’ve decided to have a few adventures before you settle down.
4 You’re pursuing a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past 1d6 Reason for Leaving
; you hope to prove yourself in the wider world.
3 Your clan has arranged your marriage and your future; you’ve decided to have a few adventures before you settle down.
4 You’re pursuing a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past 1d6 Reason for Leaving
; you hope to prove yourself in the wider world.
3 Your clan has arranged your marriage and your future; you’ve decided to have a few adventures before you settle down.
4 You’re pursuing a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tricks on. The eblis sent a marsh frog to reason with Ubtao, but the frog was angry and decided to wrestle the god instead. This amused Ubtao, so he gave the frog tentacles to make it stronger. When
withered and died, and death swept through Omu. One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tricks on. The eblis sent a marsh frog to reason with Ubtao, but the frog was angry and decided to wrestle the god instead. This amused Ubtao, so he gave the frog tentacles to make it stronger. When
withered and died, and death swept through Omu. One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
particular use for a fiery orb, so the thieves decided to sell it. Nareen put out the word that interested parties could submit their offers at the Wink and Kiss, a tavern in Yartar’s market square. However
them the orb. They just need to eliminate Nareen and leave the Harpers, Zhentarim, and anyone else interested in the orb blaming one another for dealing in bad faith. Map 6.8: YartarView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
particular use for a fiery orb, so the thieves decided to sell it. Nareen put out the word that interested parties could submit their offers at the Wink and Kiss, a tavern in Yartar’s market square. However
them the orb. They just need to eliminate Nareen and leave the Harpers, Zhentarim, and anyone else interested in the orb blaming one another for dealing in bad faith. Map 6.8: YartarView Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tricks on. The eblis sent a marsh frog to reason with Ubtao, but the frog was angry and decided to wrestle the god instead. This amused Ubtao, so he gave the frog tentacles to make it stronger. When
withered and died, and death swept through Omu. One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
particular use for a fiery orb, so the thieves decided to sell it. Nareen put out the word that interested parties could submit their offers at the Wink and Kiss, a tavern in Yartar’s market square. However
them the orb. They just need to eliminate Nareen and leave the Harpers, Zhentarim, and anyone else interested in the orb blaming one another for dealing in bad faith. Map 6.8: YartarView Player Version
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discovered the reason for the expedition: recovering a fallen star to acquire new Books of Prophecy. Piyarz then killed the scribes, leaving no allies of Shalfey alive in the tower.
Coveting the power
characters decided to rest after facing the memory web, Sion interrupts their repose.
Sion is accompanied by a hound and an oversized raven, both made of pure shadow (both creatures use the shadow
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discovered the reason for the expedition: recovering a fallen star to acquire new Books of Prophecy. Piyarz then killed the scribes, leaving no allies of Shalfey alive in the tower.
Coveting the power
characters decided to rest after facing the memory web, Sion interrupts their repose.
Sion is accompanied by a hound and an oversized raven, both made of pure shadow (both creatures use the shadow
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discovered the reason for the expedition: recovering a fallen star to acquire new Books of Prophecy. Piyarz then killed the scribes, leaving no allies of Shalfey alive in the tower.
Coveting the power
characters decided to rest after facing the memory web, Sion interrupts their repose.
Sion is accompanied by a hound and an oversized raven, both made of pure shadow (both creatures use the shadow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over. Mulhorand. From the terrain to the architecture to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over. Mulhorand. From the terrain to the architecture to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deal with than the average member of the city watch. If your character’s backstory doesn’t already include a personage of this sort, you could work with your DM to come up with a reason why an
1 The pirate captain on whose ship you once served; what you call moving on, the captain calls mutiny 2 A master spy to whom you unwittingly fed bad information, which led to the assassination of






