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Returning 35 results for 'bad before degree could rules'.
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
Baldur’s Gate: Descent into Avernus
homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature’s stat block. How to read and use a stat block is explained in “How to Use a Monster” and to a lesser degree in the “Rules Glossary”.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threat. Use this book to help you and your players communicate about a game’s rules, plots, and other content, assuring it includes only the elements you all enjoy. Focus on Fun. Suspenseful stories don’t
need to be somber or shocking. Action, mystery, and comedy can feature in your adventures to any degree. Heroes can be bold monster-hunters or bumbling mystery-solvers. Choose what elements of this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
bad die roll foiling the character’s plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Rules House rules include optional rules, such as those presented in chapter 9 of the Dungeon Master’s Guide, and rules you create. If you plan to use any house rules, session zero is a good time to
discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if they’re good for your game. If you introduce a house rule in session
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Rules Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
, we’re going to play a short adventure to introduce you to Dungeons & Dragons. As the Dungeon Master, I tell you what’s going on in the world around you, and I use the rules and dice rolls to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What better way to think of the big bad monster at the center of a web of even bigger and badder plans than as the CEO of a megacorporation, using every resource to dominate the market? What is an
present them with even more hurdles to overcome. The often bizarre, unfeeling, and surreal elements of corporate and business life can add a degree of danger or absurdity to even the most run-of-the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the degree of failure. For example, a character who fails to disarm a trapped chest might accidentally spring the trap if the check fails by 5 or more, whereas a lesser failure means the trap wasn’t
rules cover what happens on a natural 20 (it’s a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
slit for protection, a creature gains three-quarters cover (see the Basic Rules) against outside threats. A Medium character can’t squeeze through an arrow slit, but a Small character can with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
— makes the players feel as though their characters are part of a living world that changes and grows along with them. Part 1 of these rules is all about inventing your world. Chapter 1 asks what type of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power and detonate with formidable explosive force wherever they hit. VEHICLE RULES
Battle balloons and mechanical beholders are vehicles, and as such, they have special rules associated with them
franchises. The versatility of an airship allows for the rapid shipping of goods, mercenaries, and loot. Such a vessel also allows a quick escape from sticky developments and deals gone bad. Battle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contain only one fire elemental at a time. 2. Harpoon Gun A spring-loaded harpoon gun, fashioned from burnished bronze with iron fittings, is bolted to the forward upper deck. It has a 90-degree arc of
closer to the gun. 3. Ballista A wooden ballista is mounted on an iron swivel on the aft castle. It has a 90-degree arc of fire (side to side, and up and down). Behind it rests a crate that holds a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Narration in Combat Although it’s important that the players understand what’s going on in terms of the rules, the game can get dull if everyone uses only “gamespeak”: “That’s an 18 to hit,” “You hit
; now roll damage,” “11 points,” and “OK, now we’re to Initiative count 13.” Instead, use the rules and your knowledge of the scene to help your narration. If 18 is barely a hit, but the 11 points of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nearly impossible 30 The numbers associated with these categories of difficulty are meant to be easy to keep in your head, so that you don’t have to refer to these rules every time you decide on a
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
is humid and smells bad. Any creature that breathes foul air becomes poisoned until it breathes fresh air again. The air aboard a ship with a normal crew complement degrades from fresh to foul on day
121, and the foul air turns deadly 120 days later. Deadly air is unbreathable. Any creature that tries to breathe deadly air begins to suffocate (see the rules on suffocation in the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whole creature and still be hungry. If you’re bad, she’ll come in the night and carry you away. She’ll make a lantern of your skull and torment you until the end of time. And she’s the least
frightening member of the Daughters of Sora Kell!
When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to complain humorously about the characters’ terrible choices and bad planning. You can occasionally use this NPC to suggest legitimate courses of action or share insights. Dutiful Assistant. A dutiful
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPC’s loyalty, or you can track a Loyalty Score using the following rules. Loyalty
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, either in physical form or on DnDBeyond.com: Player’s Handbook. This book is your essential reference for the game’s rules, and it guides you through making an adventurer of your own. Dungeon Master’s
useful: DM Screen. Many DMs like to use a screen to shield their notes and dice rolls from players. It’s bad manners to peek over the screen! Miniatures and Battle Grid. Some DMs use a battle grid and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
vary in configuration depending on their purpose and the degree of luxury afforded to them. Some have solid sides and roofs, while others are covered only with canvas. Map 4.10 shows the different
paths. There are no stations in the expanses between these settlements, and House Orien rules prohibit lightning rail pilots from stopping anywhere but at a station. Stations throughout Khorvaire
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
money. 3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. 4 I have a “tell” that reveals when I’m lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a piece of the franchise’s action. Rival NPCs can be worked up using the rules in chapter 4, “Creating Nonplayer Characters” of the Dungeon Master’s Guide, incorporating schemes, methods, and
campaign story unfolds. Perhaps the characters were forced to slay an evil guard in a raid gone bad. Later, their majordomo engages in a little gambling as part of a franchise task … and finds the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
downtime activities and undertake some of the franchise tasks that operate alongside the downtime rules. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.






