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Returning 35 results for 'bad before diffusing continues river'.
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Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
Backgrounds
Baldur’s Gate: Descent into Avernus
the port, and even the Outer City’s rhythms are dominated by the ebb and flow of river trade. Because sailors are as fundamental and ubiquitous to Baldur’s Gate as the cobbles on its streets
. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad Reputation
If your character has a sailor
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Years after the eruption of Mount Hotenow, the city of Neverwinter continues to rebuild itself after the destruction wrought by that event. Loggers have set up camps along the river
that flows out of Neverwinter Wood, using the river to transport logs to the city. One particular camp, located on the south side of the river, is run by a craven opportunist named Tibor Wester, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The River of Gold The trail from the northwest widens as it reaches the city, feeding into the River of Gold, a thoroughfare paved with yellow potsherds. The caravanners cheer loudly as they enter
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The River of Gold The trail from the northwest widens as it reaches the city, feeding into the River of Gold, a thoroughfare paved with yellow potsherds. The caravanners cheer loudly as they enter
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Years after the eruption of Mount Hotenow, the city of Neverwinter continues to rebuild itself after the destruction wrought by that event. Loggers have set up camps along the river
that flows out of Neverwinter Wood, using the river to transport logs to the city. One particular camp, located on the south side of the river, is run by a craven opportunist named Tibor Wester, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The River of Gold The trail from the northwest widens as it reaches the city, feeding into the River of Gold, a thoroughfare paved with yellow potsherds. The caravanners cheer loudly as they enter
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Years after the eruption of Mount Hotenow, the city of Neverwinter continues to rebuild itself after the destruction wrought by that event. Loggers have set up camps along the river
that flows out of Neverwinter Wood, using the river to transport logs to the city. One particular camp, located on the south side of the river, is run by a craven opportunist named Tibor Wester, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whip stands watch by the river while the others rest on pallets. All the kuo-toa are poisoned from eating bad fish.
Caltrops. Caltrops made of sharpened bones lie scattered along the river’s edge
. (The caltrops are meant to discourage the aboleth from beaching itself in the cave. Characters can easily spot and avoid them.)
The presence of the aboleth has tainted the underground river and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whip stands watch by the river while the others rest on pallets. All the kuo-toa are poisoned from eating bad fish.
Caltrops. Caltrops made of sharpened bones lie scattered along the river’s edge
. (The caltrops are meant to discourage the aboleth from beaching itself in the cave. Characters can easily spot and avoid them.)
The presence of the aboleth has tainted the underground river and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whip stands watch by the river while the others rest on pallets. All the kuo-toa are poisoned from eating bad fish.
Caltrops. Caltrops made of sharpened bones lie scattered along the river’s edge
. (The caltrops are meant to discourage the aboleth from beaching itself in the cave. Characters can easily spot and avoid them.)
The presence of the aboleth has tainted the underground river and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Forest of Hands From the waterfalls, the journey to the Forest of Hands takes 10 hours. Dukha continues to serve as the characters’ navigator, regardless of the events at the waterfall. For every 3
hours the characters spend traveling on the Tinjhorna River, or whenever you please, roll on the River Journey Encounters table in “The Swamp Forest” section. When the characters reach the Forest of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to the dock’s edge, where she and Cudgel lowered it into the water. “So, let us do just that,” Becklin continues as the tiny vessel drifts out onto the Vingaard River. “On the eve of the Kingfisher
Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to the dock’s edge, where she and Cudgel lowered it into the water. “So, let us do just that,” Becklin continues as the tiny vessel drifts out onto the Vingaard River. “On the eve of the Kingfisher
Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Forest of Hands From the waterfalls, the journey to the Forest of Hands takes 10 hours. Dukha continues to serve as the characters’ navigator, regardless of the events at the waterfall. For every 3
hours the characters spend traveling on the Tinjhorna River, or whenever you please, roll on the River Journey Encounters table in “The Swamp Forest” section. When the characters reach the Forest of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to the dock’s edge, where she and Cudgel lowered it into the water. “So, let us do just that,” Becklin continues as the tiny vessel drifts out onto the Vingaard River. “On the eve of the Kingfisher
Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Forest of Hands From the waterfalls, the journey to the Forest of Hands takes 10 hours. Dukha continues to serve as the characters’ navigator, regardless of the events at the waterfall. For every 3
hours the characters spend traveling on the Tinjhorna River, or whenever you please, roll on the River Journey Encounters table in “The Swamp Forest” section. When the characters reach the Forest of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Chapter 2: Elturel Has Fallen Once a holy city whose folk venerated Lathander, Torm, Helm, and Tyr, Elturel is now a site of doom and despair tethered some five hundred feet above the River Styx
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
breathing. From a nearby cliff, a tributary of the River Styx cascades down into the slime.
Dangling from a bent iron crane that leans out over the chasm is an iron cage containing a hairless, green
-skinned humanoid wearing shackles on its ankles. The crane lowers the cage by a chain into the slime, immersing the creature in the goo for a minute before hoisting it back out. This dunking continues
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side.
A large, strange-looking stalagmite stands in the middle
The Sinkhole The stream that flows through the Glitterhame descends through the chasm in area 25 to an even lower level of caverns—the Sinkhole. Here it joins a subterranean river that traverses dark
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side.
A large, strange-looking stalagmite stands in the middle
The Sinkhole The stream that flows through the Glitterhame descends through the chasm in area 25 to an even lower level of caverns—the Sinkhole. Here it joins a subterranean river that traverses dark
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side.
A large, strange-looking stalagmite stands in the middle
The Sinkhole The stream that flows through the Glitterhame descends through the chasm in area 25 to an even lower level of caverns—the Sinkhole. Here it joins a subterranean river that traverses dark
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Chapter 2: Elturel Has Fallen Once a holy city whose folk venerated Lathander, Torm, Helm, and Tyr, Elturel is now a site of doom and despair tethered some five hundred feet above the River Styx
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
breathing. From a nearby cliff, a tributary of the River Styx cascades down into the slime.
Dangling from a bent iron crane that leans out over the chasm is an iron cage containing a hairless, green
-skinned humanoid wearing shackles on its ankles. The crane lowers the cage by a chain into the slime, immersing the creature in the goo for a minute before hoisting it back out. This dunking continues
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Chapter 2: Elturel Has Fallen Once a holy city whose folk venerated Lathander, Torm, Helm, and Tyr, Elturel is now a site of doom and despair tethered some five hundred feet above the River Styx
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
breathing. From a nearby cliff, a tributary of the River Styx cascades down into the slime.
Dangling from a bent iron crane that leans out over the chasm is an iron cage containing a hairless, green
-skinned humanoid wearing shackles on its ankles. The crane lowers the cage by a chain into the slime, immersing the creature in the goo for a minute before hoisting it back out. This dunking continues
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A short distance away along the bank of the pool is a narrow, spring-fed outlet stream that leads north toward the river. The purifying effect continues to flow into and along the stream, removing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A short distance away along the bank of the pool is a narrow, spring-fed outlet stream that leads north toward the river. The purifying effect continues to flow into and along the stream, removing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A short distance away along the bank of the pool is a narrow, spring-fed outlet stream that leads north toward the river. The purifying effect continues to flow into and along the stream, removing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
F. River Ivlis Crossroads Check for a random encounter whenever the characters reach area F, unless they are accompanied by Vistani. An old wooden gallows creaks in a chill wind that blows down from
the gallows, a low wall, crumbling in places, partially encloses a small plot of graves shrouded in fog. The northwest fork leads down to the river and area G. The road southwest leads to area H. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
F. River Ivlis Crossroads Check for a random encounter whenever the characters reach area F, unless they are accompanied by Vistani. An old wooden gallows creaks in a chill wind that blows down from
the gallows, a low wall, crumbling in places, partially encloses a small plot of graves shrouded in fog. The northwest fork leads down to the river and area G. The road southwest leads to area H. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
aboleth and knows nothing about its conflict with the kuo-toa.) The water in the river has started to taste bad. (The ettin has not yet been poisoned by the water, which the aboleth has tainted with its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
aboleth and knows nothing about its conflict with the kuo-toa.) The water in the river has started to taste bad. (The ettin has not yet been poisoned by the water, which the aboleth has tainted with its






