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Returning 35 results for 'bad before distance continues revive'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
it.
A hag can have up to three iron tokens active at one time. As an action, the hag can discern the direction and approximate distance to those active tokens. The hag can deactivate any of those
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete
speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Indestructible The Infinite Staircase is immune to all damage and can’t have its form changed by spells like Passwall or similar magic. No one knows who or what built the staircase—or continues to
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rate of Falling The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a
500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Onward Saerthe guides the tyrant ship out of the debris field and continues toward Toril. The ship picks up speed once it gets a mile away from the asteroid. Saerthe’s priority is to get back to
spelljammer, a githyanki named Nalvoor, to follow the tyrant ship to Toril while keeping a safe distance. The characters encounter the damselfly ship again in the next part of the adventure.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
horizontally, leading to a 10-foot-square landing (see below). A second set of stairs continues upward to the east at a similar angle for a distance of 30 feet horizontally, ending at a secret door that opens
K79. Western Stair This staircase of ancient stone is worn smooth. Thick dust covers its steps, and cobwebs choke the passage. The stairs rise at a 45-degree angle for a distance of 40 feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Bad Dreams The characters’ sleep in the slave pen is troubled and fitful, filled with strange dreams and disturbing images. Dark shadows seem to move and reach out toward them as the characters
wander lost through endless mazes of tunnels. Oily tentacles slide to brush up against them, while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Bad News As the party’s ship sails north toward the Thunder Cliffs, a southward-sailing vessel approaches them. The ships drop anchor and the captain of the other vessel, called the Uneasy Alliance
ship is only seen from a distance, but it is as hazy as the smoke from a cannon and emits a low moaning sound that carries across the water. She hasn’t personally seen the ghost ship, but she feels obligated to pass along the information.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
number of empty crates, straw for packing, hammers, pry bars, and nails.
The cavern continues for some distance to the south. You can make out several passages that open up off the larger cavern, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A short distance away along the bank of the pool is a narrow, spring-fed outlet stream that leads north toward the river. The purifying effect continues to flow into and along the stream, removing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to tell at this distance, but there seems to be a switchback road clinging to the cliffs that lead up from the walled settlement to the abbey. The Old Svalich Road continues west from this location for
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
goes first, and the characters act in descending order. The bandits act on Initiative 11.
Take Turns. On each of their turns, the characters and bandits can move up to a distance equal to their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
, the hag can hear the holder of the token but not the noise around it. A hag can have up to three iron tokens active at one time. As an action, the hag can discern the direction and approximate distance
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
word “Oathbreaker” painted on his forehead. The buried human is in bad shape from exposure and dehydration. Any healing magic or some water and a successful DC 10 Wisdom (Medicine) check revives him
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
word “Oathbreaker” painted on his forehead. The buried human is in bad shape from exposure and dehydration. Any healing magic or some water and a successful DC 10 Wisdom (Medicine) check revives him
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
continues to make bite attacks against that character on subsequent rounds as it feeds. The carrion crawlers are too stupid and hungry to flee in the face of certain death. Goblin Skull-Hunters Pibble
keep their distance and avoid harming the shield guardian, it ends its “attack” after a few rounds and wanders off, looking for other denizens to terrorize.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
common rabble. Not long after Ravengard arrived in Elturel, the city was dragged down into the Nine Hells — wiped off the map. Given the distance between the two cities, it’s no surprise that the
Gate continues to function under the three remaining dukes — Belynne Stelmane, Dillard Portyr, and Thalamra Vanthampur. Duke Portyr has gone so far as to recall his niece, Liara Portyr, from her post
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might fail
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Baba Lysaga, who had previously suspected that magic was the root of the vineyard’s health but knew nothing of its source. Even after this great discovery, Baba Lysaga continues to send her scarecrows
against the winery, antagonizing the wereravens like a bad neighbor. Five days ago, evil druids stole the third and final gem and bore it to Yester Hill (chapter 14). The wereravens launched a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which you have grown wearily accustomed. Eventually, stone tiles become more noticeable, turning the path into a proper road. You can see spots of light in the distance, blue-white and too regularly
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
place, and gives it an iron token that it can use to confide in her. Over time, “Granny” convinces the child that it’s okay to have bad thoughts and do bad deeds — starting with breaking things or
wandering outside without permission, then graduating to pushing someone down the stairs or setting a house on fire. Sooner or later, the child’s family and community become terrified of the “bad seed” and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Encounters on the Way The characters have the following encounters as they travel to the Wayside Inn. Armor of Talos. When the characters get to the point where the bad weather starts, the soldier
set the scene: A wall of storms surges and howls in the distance. The sunny, mild weather gives way immediately to rain and hail, violent winds, and electrical discharges. Passing in and out of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
distance equal to the longest dimension of its form. For example, a spherical planet 5,000 miles in diameter has an air envelope 15,000 miles in diameter, with the planet at the center of it. An air
is humid and smells bad. Any creature that breathes foul air becomes poisoned until it breathes fresh air again. The air aboard a ship with a normal crew complement degrades from fresh to foul on day
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
An eight-foot-tall rectangular stone stands upright in the room’s center. The stone has an inscription on it that’s hard to read from a distance. At the foot of the standing stone, a small human is
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Animated Object Statistics Size HP AC Attack Str Dex Tiny 20
surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
by a nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
otherwise they keep their distance. Once the hawks attack, Moog can’t be surprised. Map 3.14: Old Tower 1. Lower Level Moog has parked a large boulder in front of the doorway. A Small character can squeeze
let her go, she returns to the tower 3d10 hours later with a squealing boar tucked under one arm. Moog has had some bad experiences with small folk in the past. Her inclination is to attack if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Animated Object Statistics Size HP AC Attack Str Dex Tiny 20
surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
folk, and he shares his supposition about the nighttime thunderclaps and lightning strikes in the distance. “Signs of a battle brewing,” he says. A group of vicious predators have been stalking
most a day or two from now.” When the characters have learned all they can from Wheeldoli, the sprite directs them to a narrow gravel path that skirts the community and then continues northward
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the clan, and stone carvers start using short cuts that compromise their constructions. If such a decline continues for too long and becomes too severe, the result could be a schism within the clan
waiting to attack will be happy to finish the job. FRIENDLY FROM A DISTANCE
Even though dwarves have a natural affinity for one another, different clans keep a comfortable distance between their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of its components, they feel the presence of whichever components Splugoth now possesses at some great distance straight ahead. To provide context for the background noise, tell the players that the
while the characters traverse the tunnel. The tunnel continues for what feels like forever before the ceiling suddenly begins to rise. The walls frame an impossibly tall canyon that slowly widens, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
looks like a plucked chicken, know that Charmalaine is near — and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or it’s bad luck for a fortnight. If you step on a






