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Spells
Player’s Handbook
imperceptible.
Beyond the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm.
You can create any floor plan you like for the dwelling, but it
and other objects created by this spell dissipate into smoke if removed from it.
A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and
Create Food and Water
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
environment, such as healing herbs and clean water, become degraded, and swamp gases take on a hint of the catoblepas’s foulness. Animals in the area are more aggressive and liable to be diseased
the creature has such a feared reputation that stories about it are ingrained in the popular culture. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is
Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold
Monsters
The Wild Beyond the Witchlight
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense
uniqueness, whether you’re a goblin who likes keys or an awakened hill with talking trees.”
Bond. “Jingle Jangle keeps her keys shiny and clean.”
Flaw. “Jingle Jangle is
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Backgrounds Countless people come from loving, nurturing homes. Through hard work, clean living, and wise decisions, they excel at what they do. They live prosperous, respectable lives, leaving the
world a better place than they found it. You’re not one of them. Somewhere along the way, something went wrong. Maybe it was bad luck. Circumstances might have conspired to put you in an impossible
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
open or close the portal if you are within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh
the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
interpreting what things mean. The character might spot that one section of a wall is clean and dusty compared to the others, but he or she wouldn’t necessarily make the deduction that a secret door is there
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Watch by a group of corrupt officers. You still have friends among the guards, but there’s a lot of bad apples in the barrel. Do you want to clean up the Watch, or are you content to enforce justice on your own?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
read Infernal can make an Intelligence (Investigation) check opposed by the devil’s Charisma (Deception) check. If the character’s check result is higher than the devil’s, the character detects the extra clauses in the fine print and can have them removed before the contract is signed.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
for trying to hijack the Recluse, but a character that takes the Search action and makes a successful DC 15 Wisdom (Insight) check discerns that he’s hiding something. Kreffik comes clean and offers
opens one of the crates, revealing a rack of delicate vials of thin green liquid, which he declares the “essence of intuition.” The rack is a yet another ruse, however; if removed, the remains of a dead
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
habitat. Such a wetland becomes gloomy, tangled, and more fetid than it was before. Beneficial qualities of the environment, such as healing herbs and clean water, become degraded, and swamp gases
. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is proven false. In some lands, the silhouette of a catoblepas, with its tail extended over its body
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
realize what the party is up to, they immediately suspect the characters are out to make them look bad. In that case, they become surly and tight-lipped. All the militia guards have been assured by
superiors and fellow guards, and she doesn’t need any more trouble in that area. If she’s reassured that the characters aren’t trying to make the militia look bad, Jute gives a frank account of her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
only the last dose consumed. One minute after it is removed from a heat source, the elixir cools and loses its magic. Crate The crate contains thirty corked and labeled bottles of Halaster’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Encounters on the Way The characters have the following encounters as they travel to the Wayside Inn. Armor of Talos. When the characters get to the point where the bad weather starts, the soldier
becomes stunned, a mark resembling three parallel lightning bolts appears on their head. It can only be removed by a remove curse spell, and its effects are noted later in this quest. Note that three
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and Humanoid townsfolk go about their business in peaceful harmony, moving between lush gardens and crisply clean shops and homes. Shortly after the characters arrive, a smiling lantern archon (see
that can’t be removed until it finishes a long rest away from the Godstrand. Creatures that reach level 5 exhaustion are eventually found by heavenly denizens and removed from the tower. This effect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
calls on how best to “clean up” any incorrect readings or misunderstandings. Noteworthy Occultants: Talanatha Three-Coins Essential Functions: Track kills; assess the value to the franchise of the
balance, but hate the idea that “balance” means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable.
2 You
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been removed. The pile of charcoal is used as fuel for cooking and heating. The stairs lead down to a charred wooden door (AC 15, 30 hit points, damage threshold 5), which can be forced open by
survivors. The guards and clerics have a standing argument over who should keep the area clean. As a result, no one is willing to clean the place. Development. The moment the characters are spotted
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
-gotten gains were put to good use, my bad deeds would remain behind me. You are beholding the restless apparitions of those I hurt. They lurk behind my back, tormenting me with pokes at my ribs and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
competitions, their crowds of rabidly cheering fans are naturally much smaller than those of other wards. The stately, clean, and well-defended Castle Ward
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the wreckage. It’s impossible to discern the aim of these lighter bipeds from these tracks alone. Skilled Extractor. The Docent was removed with surgical precision, likely by someone who knew exactly
founder as a gesture of respect; they are grateful to the village’s original builders for creating this space they can use to mourn. Mill. The millstones have been removed from this mill, leaving an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
becomes gloomy, tangled, and more fetid than it was before. Beneficial qualities of the environment, such as healing herbs and clean water, diminish when a catoblepas lives nearby. Swamp gases have a
rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is proven false. The silhouette of a catoblepas, with its tail extended over its body and its head held low
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
out through small holes inside. The water is cool and clean, and serves the githyanki as a source of fresh water. 7c. Knights’ Quarters Light. Resting on the floor is a glass lantern with a continual
, Lashiir, stands ready to take over in the event that Yaveklar is removed from command. Lashiir is proposing to attack the neothelid in area 8, using misty step spells to bypass the walls of force
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. In the tower’s courtyard stands an old well that still delivers clean, fresh water. Old Owl Well lies in the wild and rugged hills south of the Triboar Trail. The site is relatively easy to find, and
needs if it does a favor for him. If the characters give Kost some indication of what they want, he shares one or both of these requests: He wants the orcs at Wyvern Tor removed, since they have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by a remove
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Phandalin” above), Linene works tirelessly to keep the coster operational through good times and bad. Most of the goods in the Player’s Handbook can be purchased here. Linene can special order items
five years ago. The six-bedroom complex is tidy and clean, the table fare is good, and the company is pleasant. Development. The Stonehills are unwitting soldiers in the war for power in Phandalin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
like the insubstantial image of a handsome, clean-shaven man of knightly bearing clad in plate armor. These undead attack any living creatures but can’t leave the crypt or approach within 5 feet of
sarcophagus occupies this crypt, its plaster lid carved in the likeness of a handsome, clean-shaven nobleman clutching a chalice engraved with the symbol of the sun. The likeness resembles the ghost of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can survive in this state for the remainder of its natural life, its mind and body nourished by the psipod’s psychic energy. If the psipod is shut down, or if the unconscious creature is removed from
city limits, Extremiton creates situations to dissuade them: bad weather, a city-wide lockdown, a festival — whatever it takes. The ulitharid hasn’t researched areas outlying the city. Consequently
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
salted meat gone bad, sacks of flour or grain covered in russet-colored mold, tuns of cider turned to vinegar.
Two open archways in the east wall lead to a similar room, and two more openings are dimly
the disease is cured or the effect is removed with a lesser restoration spell or similar magic. If a successful saving throw reduces the infected creature’s exhaustion level to 0, the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if






