Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bad being diffusing climb required'.
Other Suggestions:
bad being diffusing claim require
bad being diffusing claim requires
bad being diffusing claims require
bad being diffusing crime require
bad being diffusing clump requires
Spells
Player’s Handbook
shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses
’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft., Fly 40 ft. (Wasp only)
Mod
Save
STR
17
+3
+3
DEX
13
+1
+1
CON
Monsters
Monster Manual
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
regains 1 Hit Point after spending 1 hour there.
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The
Spells
Player’s Handbook
commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level
Speed 30 ft.; Climb 30 ft. (Land only); Fly 60 ft. (Air only); Swim 30 ft. (Water only)
Mod
Save
STR
18
+4
+4
DEX
11
+0
+0
CON
16
+3
+3
Spells
Player’s Handbook
an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you
.
Fiendish Spirit
Large Fiend, Neutral
AC 12 + the spell’s level
HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
Speed 40 ft.; Climb 40 ft
Spider Staff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Lost Mine of Phandelver
your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment
Confusion.
Magic Resistance. The alkilith has advantage on saving throws against spells and other magical effects.
Spider Climb. The alkilith can climb difficult surfaces, such as upside down on
Summon Beast
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a
armor)
Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
STR
18
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Summon Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, use the
only) or 60 (Yugoloth only) + 15 for each spell level above 6th
Speed 40 ft.; climb 40 ft. (Demon only); fly 60 ft. (Devil only)
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell (no Concentration required).
An eyeball bobs in this potion’s yellowish liquid but vanishes when the potion is opened.
Potion of Climbing Potion, Common
When you drink this potion, you gain
a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.
This potion is separated into brown, silver, and gray layers resembling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
waterfall. A successful DC 14 Strength (Athletics) check is required to climb around to the ledge. The ledge is slippery and uneven. Any creature that takes damage while standing on the ledge must
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
waterfall. A successful DC 14 Strength (Athletics) check is required to climb around to the ledge. The ledge is slippery and uneven. Any creature that takes damage while standing on the ledge must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell (no Concentration required).
An eyeball bobs in this potion’s yellowish liquid but vanishes when the potion is opened.
Potion of Climbing Potion, Common
When you drink this potion, you gain
a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.
This potion is separated into brown, silver, and gray layers resembling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell (no Concentration required).
An eyeball bobs in this potion’s yellowish liquid but vanishes when the potion is opened.
Potion of Climbing Potion, Common
When you drink this potion, you gain
a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.
This potion is separated into brown, silver, and gray layers resembling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
waterfall. A successful DC 14 Strength (Athletics) check is required to climb around to the ledge. The ledge is slippery and uneven. Any creature that takes damage while standing on the ledge must
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are
required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are
required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are
required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
Large Ooze, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., climb 20 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
Large Ooze, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., climb 20 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
Large Ooze, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., climb 20 ft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Characters can use the handholds, footholds, and shelf mushrooms to descend a pillar safely, or they can accomplish the same feat using climbing gear (no ability checks required in either case
). Feather fall, spider climb, and similar spells also enable characters to reach the ground safely. Any character who tries to climb a pillar without using handholds, footholds, climbing gear, or magic must succeed on a DC 13 Strength (Athletics) check or fall, taking damage as normal.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Characters can use the handholds, footholds, and shelf mushrooms to descend a pillar safely, or they can accomplish the same feat using climbing gear (no ability checks required in either case
). Feather fall, spider climb, and similar spells also enable characters to reach the ground safely. Any character who tries to climb a pillar without using handholds, footholds, climbing gear, or magic must succeed on a DC 13 Strength (Athletics) check or fall, taking damage as normal.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Characters can use the handholds, footholds, and shelf mushrooms to descend a pillar safely, or they can accomplish the same feat using climbing gear (no ability checks required in either case
). Feather fall, spider climb, and similar spells also enable characters to reach the ground safely. Any character who tries to climb a pillar without using handholds, footholds, climbing gear, or magic must succeed on a DC 13 Strength (Athletics) check or fall, taking damage as normal.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7. Natural Chimney A chimney has formed in the 7-foot-high ceiling of this small side cave. The chimney is 5 feet wide and has abundant handholds and footholds. A creature can climb up or down the
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
required to climb the tree. The platform is 10 feet square and sturdy enough to support six characters and their gear.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
small dungeon or an encounter (which might involve multiple ability checks or even combat). Let the character of the player who flipped the card be the focus of the day’s events and make any required
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
small dungeon or an encounter (which might involve multiple ability checks or even combat). Let the character of the player who flipped the card be the focus of the day’s events and make any required






