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Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits&mdash
;especially those who plague children with nightmares. Some villagers also believe that spirit roots are where dara come from. Spirit root can be found growing out from between rocks in and around mountainous and seemingly desolate areas.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.
Embracing Life
Most satyrs believe that the other peoples of Theros are woefully
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Good Wolf, Bad Wolf When the characters first approach the outskirts of Dougan’s Hole or shortly after they first leave town, they encounter two winter wolves named Koran and Kanan. Here’s how the
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
makes good people bad and bad people worse. In its mean streets, gritty detectives contend with corrupt law officers while trying to foil the efforts of merciless gangs and monstrous thugs. In the highest
A shifter shopkeeper in Lower Northedge is being harassed by ruffians who believe that she and her family are lycanthropes. 5 A dragonmarked baron is found dead in her Upper Central mansion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
franchise makes the whole company look bad. I’m sure you understand.”
Omin then levels a hard stare. “I want you to appreciate what an incredible opportunity this is for you. You’re skipping countless
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana’s
trust. Strahd von Zarovich About Strahd, the Vistani believe the following: Strahd comes from a royal bloodline. He died centuries ago yet endures as one of the undead, feasting on the blood of the living
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lords' Alliance The Lords’ Alliance is an association of rulers from cities and towns across Faerûn (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
his father’s belligerence, ill temper, and bad judgment. Renaer lives off a sizable inheritance left to him by his mother. Approaching middle age, he has given up adventuring and settled down somewhat
please, while Renaer spends most of his free time in taverns and festhalls. Some believe that Renaer’s estrangement from his father is nothing but an act, and that anyone who bears the Neverember name is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or to inspire those of your own design. Horror Character Personality Traits d12 Personality Trait
1 I had an encounter that I believe gives me a special affinity with a supernatural
.
4 Escape. I believe there is something beyond the world I know, and I need to find it.
5 Legacy. I must do something great so that I’m remembered, and my time is running out.
6
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
on themselves, a capable guide can see the road through the road and the trail beneath the trail. In doing so, the guide sidesteps the confusion and leads charges safely to their intended destination
. Conversely, a bad guide can easily get an adventuring party into trouble. Use the Feywild Guide Names, Feywild Guide Identities, and Feywild Guide Quirks tables to create Fey guides on the fly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in force, though the circumstances are different. The hags believe strongly in hospitality and reciprocity, but they have a self-centered view of ownership—each claims ownership of everything in her
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, lake, and snow. Forced to live on what they can haul out of the iced-over lake, the people of Caer-Konig are bitter and angry. They believe that the rest of Ten-Towns has abandoned them. The only thing
that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out. As if things weren’t bad enough, the town has suffered several mysterious break-ins recently, with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
afloat until he is rescued. Halflings believe in the power of luck, and they abide by a great number of superstitions that they believe bring good or ill fortune. They attribute their unusual gift to
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
community. For instance, those officers who take gold from the Boromar Clan believe that the Boromars help keep the city running and give the people what they want. But if some strangers in town break the
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
realize what the party is up to, they immediately suspect the characters are out to make them look bad. In that case, they become surly and tight-lipped. All the militia guards have been assured by
superiors and fellow guards, and she doesn’t need any more trouble in that area. If she’s reassured that the characters aren’t trying to make the militia look bad, Jute gives a frank account of her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
to get out of debt. Several bad investments ruined her money-lending business, and most of her reliable customers have turned to other providers such as the Cassalanters. Jelenn could have borrowed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whole creature and still be hungry. If you’re bad, she’ll come in the night and carry you away. She’ll make a lantern of your skull and torment you until the end of time. And she’s the least
and war trolls to maintain order. To date, the other nations of Khorvaire have refused to recognize Droaam, and the region was not acknowledged in the Treaty of Thronehold. Most people believe that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, and discovered the system of old lava-tubes that riddle the cone and the underlying strata. With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad
owners of Wave, Whelm, and Blackrazor are outfitting a group of intrepid heroes to take up the challenge. If the adventurers can rescue the weapons from this false Keraptis (for who can believe it is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
because the misinformation it gathered in Tyrant’s Spiral has skewed its understanding of the Outlands. X01 and the modrons it leads now believe the Outlands are overrun with fiendish horrors and that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
means to avert danger. (This information isn’t true, but that’s what the Believers and Braelen believe.) Braelen isn’t angry with his father or the Believers. He believes this sort of treatment is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Encounter Chain Now is the winter of Waterdeep’s discontent. The Zhents who serve Manshoon believe their master to be all-powerful, which has made them reckless. Against a frigid backdrop
during the battle. If you find an encounter too deadly, reduce the antagonists’ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nations of Khorvaire have refused to recognize the Daughters’ sovereignty. Most leaders believe Droaam will soon collapse into chaos, or that Breland will gather its strength and crush the Daughters
Themes When involving the Daughters of Sora Kell in your campaign, the first question you need to answer is: what are their goals for Droaam? One possibility is that the Daughters believe in their nation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dawn seven days later. I don’t really understand occultants, and to be honest, they scare the Abyss out of me.
— Jim Darkmagic
Why Be an Occultant? d8 Reason
1 You believe in karmic
balance, but hate the idea that “balance” means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable.
2 You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the new creation—creates a worldview where all that matters is the Heralds of the Comet. Recruitment The Heralds of the Comet seeks recruits to swell the group’s ranks. Initiates believe they have a
bad things in the world are proof that the world is unraveling—and most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
everyone has been discussing the deluge of falling stars that has lit up the evening sky for the past several nights. Some say these celestial events are omens of impending disaster. Others believe
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
believe I have a chance to join Acquisitions Incorporated! The fun I’m going to have!
2 I’ve been wronged my entire life, and the world owes me.
3 I have always tried to make the best of a
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals encompass everything from your life goals to
bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
Consider their ideals. Tika Waylan is innocent, almost childlike
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dualistic religion. Whatever the terms in which the dualism is expressed, half of the pair is usually believed to be good — beneficial, desirable, or holy — while the other half is considered bad, if not
explicitly evil. If the fundamental conflict in a religion is expressed as the opposition between matter and spirit, the followers of that religion believe that one of the two (usually matter) is






