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Returning 35 results for 'bad beyond diffusing covering raven'.
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Monsters
Mythic Odysseys of Theros
memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
beards, frozen skin, hair crackling with lightning, or other primal incarnations.
Beyond these primal giants, though, other giants fill the tales of Theros.
Monsters
Eberron: Rising from the Last War
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
the golden key.”
6
“Beware the black horse.”
7
“The fish is your friend.”
8
“The stairs downward lead to that which you seek.”
9
“Look for two crossed swords. There your goal lies.”
10
“If you see two crows, turn back. Beyond is death.”
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Princes of the Apocalypse
round. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6);{"diceNotation
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
Species
Mythic Odysseys of Theros
need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
27. Wine Cellar Creaking stairs lead into a damp, cobweb-draped cellar containing dusty racks and eight-foot-tall wine tuns. One of the casks has burst, covering the stone floor in crimson stains
gremishka makes a comically bad cat noise, trying to lure them closer. Treasure. Anyone who investigates the wine racks and succeeds on a DC 8 Wisdom (Perception) check finds an especially long apron. In its pocket is a silver tastevin worth 10 gp and the key to the footlocker in area 21.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
27. Wine Cellar Creaking stairs lead into a damp, cobweb-draped cellar containing dusty racks and eight-foot-tall wine tuns. One of the casks has burst, covering the stone floor in crimson stains
gremishka makes a comically bad cat noise, trying to lure them closer. Treasure. Anyone who investigates the wine racks and succeeds on a DC 8 Wisdom (Perception) check finds an especially long apron. In its pocket is a silver tastevin worth 10 gp and the key to the footlocker in area 21.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
27. Wine Cellar Creaking stairs lead into a damp, cobweb-draped cellar containing dusty racks and eight-foot-tall wine tuns. One of the casks has burst, covering the stone floor in crimson stains
gremishka makes a comically bad cat noise, trying to lure them closer. Treasure. Anyone who investigates the wine racks and succeeds on a DC 8 Wisdom (Perception) check finds an especially long apron. In its pocket is a silver tastevin worth 10 gp and the key to the footlocker in area 21.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area G24), Adrisa offers to buy it for 500 gp. If the characters deciphered the coded message delivered by Gwish’s raven (see area G21) and share the message with Adrisa, she suspects one of Guildmaster
Dusk’s spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area G24), Adrisa offers to buy it for 500 gp. If the characters deciphered the coded message delivered by Gwish’s raven (see area G21) and share the message with Adrisa, she suspects one of Guildmaster
Dusk’s spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area G24), Adrisa offers to buy it for 500 gp. If the characters deciphered the coded message delivered by Gwish’s raven (see area G21) and share the message with Adrisa, she suspects one of Guildmaster
Dusk’s spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its message, the raven flies off toward Vallaki, the town in the valley below (see chapter 5). Beyond the windmill is the forest. Once atop the windmill’s hill, the characters can see a ring of four
the door is a raven. It hops about and squawks at you, seemingly agitated. A character who succeeds on a DC 12 Wisdom (Insight) check senses that the raven is trying to warn the party. After delivering
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
After the Fall After the nagpas were created and then banished by the Raven Queen, the shadar-kai watched as she fell deeper and deeper into a divine madness. Her pain and turmoil over the betrayal
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its message, the raven flies off toward Vallaki, the town in the valley below (see chapter 5). Beyond the windmill is the forest. Once atop the windmill’s hill, the characters can see a ring of four
the door is a raven. It hops about and squawks at you, seemingly agitated. A character who succeeds on a DC 12 Wisdom (Insight) check senses that the raven is trying to warn the party. After delivering
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
After the Fall After the nagpas were created and then banished by the Raven Queen, the shadar-kai watched as she fell deeper and deeper into a divine madness. Her pain and turmoil over the betrayal
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its message, the raven flies off toward Vallaki, the town in the valley below (see chapter 5). Beyond the windmill is the forest. Once atop the windmill’s hill, the characters can see a ring of four
the door is a raven. It hops about and squawks at you, seemingly agitated. A character who succeeds on a DC 12 Wisdom (Insight) check senses that the raven is trying to warn the party. After delivering
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
After the Fall After the nagpas were created and then banished by the Raven Queen, the shadar-kai watched as she fell deeper and deeper into a divine madness. Her pain and turmoil over the betrayal
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
capable of delivering letters through the Mists. Most non-Keepers who learn of this consider it a trick, or fear what it means to receive messages from beyond the Mists, encouraging the Keepers to offer
social gathering where fortunes are told and attendees sample rare imported mumia—powdered mummy.
2 A Keeper delivers a letter to the characters that arrived by raven. The message has no sender
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Dungeon Master’s Guide or on D&D Beyond. Step 2. Familiarize yourself with the Key NPCs table below. The characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the
following stat blocks in the Monster Manual or on D&D Beyond: Assassin Black Dragon, Adult Cloaker Commoner Darkmantle Fungus, Violet Fungus Necrohulk Grick Ancient Knight Mage Noble Piercer Pirate Pirate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
capable of delivering letters through the Mists. Most non-Keepers who learn of this consider it a trick, or fear what it means to receive messages from beyond the Mists, encouraging the Keepers to offer
social gathering where fortunes are told and attendees sample rare imported mumia—powdered mummy.
2 A Keeper delivers a letter to the characters that arrived by raven. The message has no sender
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Dungeon Master’s Guide or on D&D Beyond. Step 2. Familiarize yourself with the Key NPCs table below. The characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the
following stat blocks in the Monster Manual or on D&D Beyond: Assassin Black Dragon, Adult Cloaker Commoner Darkmantle Fungus, Violet Fungus Necrohulk Grick Ancient Knight Mage Noble Piercer Pirate Pirate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Dungeon Master’s Guide or on D&D Beyond. Step 2. Familiarize yourself with the Key NPCs table below. The characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the
following stat blocks in the Monster Manual or on D&D Beyond: Assassin Black Dragon, Adult Cloaker Commoner Darkmantle Fungus, Violet Fungus Necrohulk Grick Ancient Knight Mage Noble Piercer Pirate Pirate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
capable of delivering letters through the Mists. Most non-Keepers who learn of this consider it a trick, or fear what it means to receive messages from beyond the Mists, encouraging the Keepers to offer
social gathering where fortunes are told and attendees sample rare imported mumia—powdered mummy.
2 A Keeper delivers a letter to the characters that arrived by raven. The message has no sender
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Origin of the Raven Queen For those who seek to unravel the enigma of the Raven Queen, the story of her origin comes from the ancient history of the elves. It is said that she was once an elf queen
opportunity to siphon off the energy of the shadar-kai for themselves by performing their own self-serving ritual, which would impart to them magical powers beyond those of the greatest elven wizards of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Origin of the Raven Queen For those who seek to unravel the enigma of the Raven Queen, the story of her origin comes from the ancient history of the elves. It is said that she was once an elf queen
opportunity to siphon off the energy of the shadar-kai for themselves by performing their own self-serving ritual, which would impart to them magical powers beyond those of the greatest elven wizards of






