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Returning 35 results for 'bad bite diffusing connect rituals'.
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Larva
Legacy
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Monsters
Dungeon Master’s Guide (2014)
Bite. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1);{"diceNotation":"1d4-1","rollType":"damage
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.A larva is a miserable fiend that retains the facial features of its previous form but has the body of a fat worm. A larva has only a few faint
Monsters
Baldur’s Gate: Descent into Avernus
Bad Flier. The abyssal chicken falls at the end of a turn if it’s airborne and the only thing holding it aloft is its flying speed.Multiattack. The abyssal chicken makes two attacks: one with
its bite and one with its claws.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation
Monsters
Spelljammer: Adventures in Space
. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Bite
lingers in the area (usually around a ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The witherling makes two Bite or Spiked Club attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Bite","rollDamageType":"necrotic"} necrotic damage.
Spiked Club. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The annis makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target
. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType
Monsters
Fizban's Treasury of Dragons
awake.Multiattack. The dracohydra makes as many Bite attacks as it has heads.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit
: 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid;{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Bite (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"1d10+5
Monsters
Princes of the Apocalypse
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
): dimension door, Evard's black tentacles
5th level (3 slots): geas, scrying
6th level (1 slot): chain lightningMultiattack. The morkoth makes three attacks: two with its bite and one with its
tentacles or three with its bite.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
attack and two Claw attacks.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 19 (2d10+8);{"diceNotation":"2d10+8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
grue.Confounding Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Confounding Bite"} to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1
", "rollType":"damage", "rollAction":"Confounding Bite", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
Satyr
Legacy
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Species
Mythic Odysseys of Theros
them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
attack and two Claw attacks.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10+7);{"diceNotation":"2d10+7
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
(1d10+4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10+5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The morkoth can breathe air and water.Multiattack. The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation
":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"slashing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
.
Actions
Multiattack. The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin.
Bite. Melee Weapon Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
.
Actions
Multiattack. The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin.
Bite. Melee Weapon Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
.
Actions
Multiattack. The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin.
Bite. Melee Weapon Attack: +4 to hit, reach
Backgrounds
Sword Coast Adventurer's Guide
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Nightbringer Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures
10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack. The vampire makes one Bite attack and one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Nightbringer Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures
10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack. The vampire makes one Bite attack and one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Nightbringer Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures
10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack. The vampire makes one Bite attack and one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess, and many are the prayers that beg her for protection from illness and poison. Various rituals to placate her involve the use of three drops of blood or three tears — to be dropped into a well that
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess, and many are the prayers that beg her for protection from illness and poison. Various rituals to placate her involve the use of three drops of blood or three tears — to be dropped into a well that
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess, and many are the prayers that beg her for protection from illness and poison. Various rituals to placate her involve the use of three drops of blood or three tears — to be dropped into a well that
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rituals in The Final Enemy. Sahuagin High Priestess
Medium humanoid (sahuagin), lawful evil
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., swim 40 ft.
STR
14 (+2
attacks with her toothsome staff, or one attack with her bite and one with her claws.
Toothsome Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rituals in The Final Enemy. Sahuagin High Priestess
Medium humanoid (sahuagin), lawful evil
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., swim 40 ft.
STR
14 (+2
attacks with her toothsome staff, or one attack with her bite and one with her claws.
Toothsome Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rituals in The Final Enemy. Sahuagin High Priestess
Medium humanoid (sahuagin), lawful evil
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., swim 40 ft.
STR
14 (+2
attacks with her toothsome staff, or one attack with her bite and one with her claws.
Toothsome Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.






