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Returning 35 results for 'bad blade diffusing connections race'.
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Species
Eberron: Rising from the Last War
If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with whoever’s
holding that blade, that’s what we do.
—Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the
Backgrounds
Acquisitions Incorporated
Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your
business acumen was weak, you lost everything.
With failure, however, comes experience. You’re free of that old life, having made some connections and learned your lessons. Prepared to pursue
Backgrounds
Guildmasters’ Guide to Ravnica
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
.
Contacts
The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This section expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Detection “If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with
whoever’s holding that blade… that’s what we do.”
— Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the bearer to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Detection If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with
whoever’s holding that blade, that’s what we do.
—Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the bearer to draw
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When you’re making a new character using one of these races, use the rules under “Creating Your Character” to fill out the details.
dragonborn race in the Player’s Handbook is the most direct way to reflect a character with dragons somewhere far back in their ancestry. But for players who want to try a more nuanced approach, this
Backgrounds
Baldur’s Gate: Descent into Avernus
if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Suggested Characteristics
Urchins are shaped by lives
a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at or hiding
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were
produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade spell with this trait, without requiring a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
bad for it in combat, it might choose to do so in order to escape (if you wish to preserve the Grand Master as a future villain), or to summon an ally (if the fight against it proves too easy).
Backgrounds
Sword Coast Adventurer's Guide
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can dramatically shape adventurers’ lives. The following sections present a variety of options for creating characters with a tie to dragons: “Draconic Races” presents variant dragonborn race options to
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
golden trees toppled in Arborea, blacksmiths forge weapons from infernal ingots, and tavern chefs cook halfling recipes passed down on worlds of the Material Plane. With enough time, connections, and
for a diabolical blade. Buyers can find goods of every shape, size, and sort in one of Sigil’s many marketplaces, the largest of which is the Great Bazaar (see the “Market Ward” section later in this chapter), though individual businesses lie scattered among the wards.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Noble Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the
company of guards, as well as servants who are commoners. The noble’s statistics can also be used to represent courtiers who aren’t of noble birth. Noble
Medium humanoid (any race), any alignment
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters take the Darklord’s situation from bad to worse, whether as fanatical supporters or tragic victims? Write down three types of characters who are aligned with the Darklord and three who
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the players’ characters and the Darklord to socialize without the encounter
Backgrounds
Baldur’s Gate: Descent into Avernus
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
walking speed on the ground or a floor. Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
place of a hand. Pirate Bosun
Medium humanoid (any race), any alignment
Armor Class 12 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rakdos Performer By offering a place for those of many different talents, the Cult of Rakdos has seen its numbers swell with performing artists, including blade jugglers, fire eaters, and high wire
humanoid (any race), chaotic evil
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft., climb 30 ft.
STR
13(+1)
DEX
17(+3)
CON
12(+1)
INT
10(+0)
WIS
8(−1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
. Amethyst Dragon Wyrmling Connections d6 Connected Creatures
1 An amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2 A half-amethyst dragon cares for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
parks. Horncaller
Medium humanoid (any race), lawful good
Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
13(+1)
DEX
12(+1)
CON
14(+2)
INT
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They understand emotional connections in a detached, intellectual way, and recognize that these feelings in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trunk during orientation, seen belched out by the frogs before the Firejolt Café race, or spotted on the cauldrons in Bow’s End Tavern. If she hasn’t already entered the scene, Professor Totsky arrives
strange events to reveal the unseen connections between those events, Professor Totsky realizes what’s going on. She explains eldritch balm to the characters and says she believes it’s likely that the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What better way to think of the big bad monster at the center of a web of even bigger and badder plans than as the CEO of a megacorporation, using every resource to dominate the market? What is an
-mill adventuring. And as the characters attain higher levels — and their franchise attains higher rank — their connections to Acquisitions Incorporated can help dial up the stakes of any adventure
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gang. He cultivated connections among the ruthless and powerful, specializing in high-value theft and mayhem. At the apex of his influence, he got into a nasty turf war with the Shattergang Brothers
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Failed Merchant Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or
simply because your business acumen was weak, you lost everything. With failure, however, comes experience. You’re free of that old life, having made some connections and learned your lessons. Prepared to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
connections that make incarceration in another facility less dependable. Captured spies, for example, are often brought here to cool their heels. Each member of the Lords’ Alliance assigns one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
another leader — one who is loyal to the Old Ways — will arise among the Gruul before the End-Raze begins.
Druid of the Old Ways
Medium humanoid (any race), chaotic neutral
Armor Class 14 (hide
): cure wounds, faerie fire, thunderwave
2nd level (3 slots): beast sense, flame blade, pass without trace
3rd level (3 slots): conjure animals, dispel magic, plant growth
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
explore territory downtime activity can yield up all kinds of new opportunities and connections. Interesting NPCs might be revealed on a walkabout in the woods around Phandalin, or the characters might
locate stands of prime timber or abandoned mines still holding valuable ore. Such resources can become part of the franchise’s ongoing revenue stream. Commercial connections forged with NPCs could also
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
fate. Or perhaps your family left Qualinesti long ago, and you have connections with folk from other lands. Kagonesti Wood Elves Kagonesti are the descendants of elves who never settled in the forest
possible to find individual members—or even small enclaves—of folk like dragonborn, halflings, tieflings, or any other race in Ansalon. Perhaps such individuals stepped through a portal and found






