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Returning 35 results for 'bad blade diffusing contested reveal'.
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Monsters
The Wild Beyond the Witchlight
reveal his face to others, but the visage beneath is that of a grim, hideously scarred gladiator.
Alignment. Chaotic evil.
Personality Trait. “I speak with the flames and razor-sharp edges of
together for their mutual benefit, but he also encourages them to pursue their own evil schemes.Flaming Blade. Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
bad for it in combat, it might choose to do so in order to escape (if you wish to preserve the Grand Master as a future villain), or to summon an ally (if the fight against it proves too easy).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Creatures and objects within 1 mile of Mount Ironrot can’t be perceived through magical scrying sensors. Spells or magical effects that would reveal a creature’s or object’s location fail while that creature
food to forage in the Mournland, and monsters are everywhere. If the party lingers too long between locations, introduce random encounters with creatures such as blazebears (see appendix A) or blade scouting parties (see the “Blade Scouting Party” section later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Resources: Zhentarim thugs
Graceful and elegant as a blade, Davra Jassur ostensibly recruits promising new talent for the Zhentarim. But she also deals with internal problems, ensuring those problems
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doors are unlocked and push open to reveal a dark, dusty room strewn with treasure accumulated by the dragon (see “Treasure” below). Arch Gate to Level 6. A door in the northeast corner leads to a
contested by the character’s Charisma (Deception) check to see through the deception. A character who is caught lying to the dragon can never win back its trust. If the dragon is incapacitated, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
Sneak Attack still apply to you. Panache At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
anything shady or villainous, but maneuvering pieces into position so they can play their designated parts. As the campaign unfolds, the dragons of the Chamber might reveal that the adventurers have their
different ways that the demons and the dragons could be interpreting those words. Ultimately, the adventurers might be in the position of having to choose between an outcome that is bad for them but good
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
muscles as the glow softens to reveal the interior of a sun-kissed cathedral. How light passes through the scab and into the stained glass windows is a mystery only magic can answer.
Pillars line a
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monster or an NPC, you can reveal elements of statistics or personality. For a location, you can reveal secrets about it, such as a hidden entrance, the answer to a riddle, or the nature of a creature
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crime Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest. Resources. A character must spend one week and at least 25 gp gathering
d8 Complication 1 A bounty equal to your earnings is offered for information about your crime.* 2 An unknown person contacts you, threatening to reveal your crime if you don’t render a service.* 3
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
that the dragonborn is nervous and hiding something. If confronted, he says that he just has a bad feeling about traveling to the Thunder Cliffs, but he is willing to do so for the payment and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
word “Oathbreaker” painted on his forehead. The buried human is in bad shape from exposure and dehydration. Any healing magic or some water and a successful DC 10 Wisdom (Medicine) check revives him
all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
word “Oathbreaker” painted on his forehead. The buried human is in bad shape from exposure and dehydration. Any healing magic or some water and a successful DC 10 Wisdom (Medicine) check revives him
all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on other domains. Taking inspiration from sci-fi horror and tales of alien abduction, adventures involving Bluetspur’s mind flayers might begin anywhere with bad dreams or a stranger’s impossible
rantings. Over time, disappearances, inexplicable scars, subdermal implants, and unlocked memories might reveal the mind flayers’ tentacles enwrap more than anyone thought possible. See “Return to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, which is why he leaves the plotting and scheming to others. What does Warduke look like under his dread helm? No one knows. He never removes his helmet to reveal his face to others, but the visage
.
Bonus Actions
Flaming Blade. Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
something back. A character who talks to Germaine privately and succeeds on a DC 13 Charisma (Persuasion) check gets her to reveal that she sometimes takes money from the Boromar Clan to look into crimes, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage is a bad wound for the enemy, say: “You swing wildly, and the knight brings his shield up just a second too late. Your blade catches him along the jaw, drawing a deep gash. He recoils, bleeding
badly!” As the characters fight monsters, you can reveal information to help the players make good choices, as described in the sections that follow. Awarding Heroic Inspiration
As discussed in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bad Time to Be a Zhent Within days after the events that local broadsheets dub the “Gralhund Villa Bloodbath,” the City Watch cracks down on the Black Network. Even members of the Zhentarim who have
Zhentarim members, she threatens that if she’s arrested and charged with a crime, she will reveal their affiliation and bring them down with her. Hiding Istrid. If the characters decide to let Istrid hide
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. For example, rolling a 1 on a failed attempt to pick a lock might jam the lock, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue. For attack rolls, the
automatic failure is bad enough. And characters typically make so many attack rolls that they’re bound to roll dozens of natural 1s over time. What might seem like an interesting consequence, like breaking the weapon used for the attack, will quickly get tiresome.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line
Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
with a longsword that is a blade of the medusa (see appendix D), granting him the following attack: Blade of the Medusa. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters and begins shadowing them, attempting to remain unseen. Characters keeping an eye out for trouble spot the drow with a successful Wisdom (Perception) check contested by the drow’s
Dexterity (Stealth) check. The drow is a member of Bregan D’aerthe (see “Unexpected Allies” later in this chapter) and reveals as much if the characters confront him. If the characters reveal that they’re
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arrive then leap out to attack. A successful Wisdom (Perception) check contested by the goblins’ Dexterity (Stealth) check notices the goblins. Otherwise the goblins surprise the characters. The goblins
fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Even magical scrying has failed to reveal his location. The botched kidnapping of Renaer Neverember won’t sit well with Urstul. He might try again. (Tashlyn doesn’t actually believe this, but she knows
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Early in their adventures, the inquisitives have vivid dreams that reveal key details about cases they’re working on—easily interpreted as subconscious insights bringing overlooked information to
Multiattack. The infiltrator makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4) Psychic damage.
Spellcasting. The infiltrator casts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
, the foliage parts to reveal a tranquil grove where a natural spring burbles. Rays of sunlight create a silvery glow about the crystal-clear pool.
This sacred spring is infused with primal magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
as you see fit (see appendix D), such investigation could reveal that the last place the timepiece teleported someone to was a location on the Sea of Swords, north of Neverwinter but south of Luskan
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
mention that his cantankerous father, Davian Martikov, owns the local winery and vineyard, the Wizard of Wines (chapter 12). There’s bad blood between Urwin and his father (whom Urwin and Danika refer






