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Fighter
Legacy
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Classes
Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
bad die roll foiling the character’s plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dust Mephit Composed of earth and air, dust mephits are drawn to catacombs and find death morbidly fascinating. Dust Mephit
Small elemental, neutral evil
Armor Class 12
Hit Points 17 (5d6
is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tormented gibbering that welcomes the monster’s next meal. Gibbering Mouther
Medium aberration, neutral
Armor Class 9
Hit Points 67 (9d8 + 27)
Speed 10 ft., swim 10 ft.
STR
10 (+0
gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bites. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Angry Relying on violence to sustain their existence, the Angry grow more powerful when their foes fight back. If a creature opts not to attack, though, the Angry becomes confused, and its
attacks weaken. Each of the Angry has two heads, which bicker with each other until they find something else on which they can vent their wrath. The Angry
Medium monstrosity, neutral evil
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape. Rubblebelt Stalker
Medium humanoid (any
race), chaotic neutral
Armor Class 14 (piecemeal armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
15(+2)
CON
12(+1)
INT
10(+0)
WIS
14
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Netherese ensured their descendants were elevated with wealth, education, and privilege above the laboring class, though High Netherese who couldn’t use magic could never achieve true political or
sword, or start a fire without magic. Some couldn’t write or read altogether, relying on enchanted quills and speaking parchment instead. Society High Netherese society was full of beautiful people
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Blackguard Blackguard
Medium humanoid (any race), any non-good alignment
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18(+4)
DEX
11(+0)
CON
18(+4
the following paladin spells prepared:
1st level (4 slots): command, protection from evil and good, thunderous smite
2nd level (3 slots): branding smite, find steed
3rd level (2 slots): blinding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), Typically Lawful Evil
Armor Class 21 (natural armor)
Hit Points 202 (27d8 + 81)
Speed 30 ft., fly 40 ft.
STR
11 (+0)
DEX
13 (+1)
CON
16 (+3)
INT
20 (+5
magical effects.
Actions
Multiattack. The amnizu uses Blinding Rot or Forgetfulness, if available. It also makes two Taskmaster Whip attacks.
Taskmaster Whip. Melee Weapon Attack: +11 to hit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
conventional persuasion fails, or they might be rude and demanding, using and relying on charmed, obedient minions. Enchanter Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
parks. Horncaller
Medium humanoid (any race), lawful good
Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
13(+1)
DEX
12(+1)
CON
14(+2)
INT
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
place of a hand. Pirate Bosun
Medium humanoid (any race), any alignment
Armor Class 12 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Armor Class 13 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
8 (−1)
WIS
10 (+0)
CHA
8 (−1)
Saving
—
Challenge 5 (1,800 XP)
Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way. Few orc tribes actively seek out orogs to bolster their ranks. The orogs’ superiority
. Orog
Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
identity. She also speaks little, relying on sharp hand gestures to direct dragonnel-riders in flight. Red Ruin
Medium Humanoid, Lawful Evil
Armor Class 20 (plate, shield)
Hit Points 150 (20d8
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Bad Flier. The abyssal chicken
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Class 21 (natural armor)
Hit Points 243 (18d10 + 144)
Speed 50 ft., fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30
successful one.
Blinding Gaze (Costs 3 Actions). The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
fey water creature that can shape its environment to suit its needs. Whether male or female, a nereid bears an otherworldly beauty. Nereid Medium fey, any chaotic alignment
Armor Class 13
Hit
affect a cube of water no larger than 30 feet on a side.
Speak with Animals. The nereid can comprehend and verbally communicate with beasts.
Actions
Blinding Acid. Melee or Ranged Spell Attack
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the
Collector Large Construct, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (−3)
WIS
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their
hunger for destruction to overwhelm any creature that stands before them. Undead Nature. A wight doesn’t require air, food, drink, or sleep. Wight
Medium undead, neutral evil
Armor Class 14 (studded
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
later, they learn the student was delivered to the infirmary, spent a night there with a bad headache, and recovered by the next morning. A character who succeeds on a DC 14 Intelligence (Investigation
) check also learns that the sick student was summoned to Dean Tullus’s office earlier in the day, shortly before the reception. During the meeting, Dean Tullus addressed the student’s chronic lateness to class; the student recalls that the conversation was brief and cordial.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Armor Class 11 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
6 (−2
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill
Gargantuan Dragon (Bard), Neutral
Armor Class 21 (natural armor)
Hit Points 363 (22d20 + 132)
Speed 40 ft., fly 80 ft.
STR
25 (+7)
DEX
14 (+2)
CON
23 (+6
has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath (Recharge 5–6). Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rumors, and building a bad reputation around town. As a rule of thumb, a character has a 10 percent chance of triggering a complication for each workweek of carousing. Lower-Class Carousing Complications
a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with pure hearts to seduce and corrupt to evil, savoring the destruction of their virtue. They use their magic to lure potential victims to their lairs, relying on illusion and their thralls to capture
flesh with claw and dagger before springing away to safety.
Lamia
Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 97 (13d10 + 26)
Speed 30 ft.
STR
16
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
Large Ooze, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., climb 20 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
was fun for a while, but the zombie started to smell real bad, so we doused it in oil and set it on fire. Beek would’ve found that hilarious.”
— Fonkin Hoddypeak, on friendship
Hideous Forms
stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
Zombie
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene






