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Returning 35 results for 'bad blocked diffusing complete replica'.
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Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Axeholm Quest, adventurers must kill or drive out all the monsters in the fortress. AXEHOLM FEATURES
In the dwarves’ absence, Axeholm has become a dark, sullen tomb
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, where Volo gives them a quest. It’s a straightforward rescue mission with a twist involving a case of mistaken identity. If the adventurers complete the quest, Volo rewards them with a valuable piece of
goal is to prevent the gold from falling into the hands of the bad guys. If all goes well, some of the gold will find its way into the characters’ pockets. Characters will have a hard time claiming it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
home in their carnival. Diana greets patrons with good humor, but there’s a sadness behind her eyes. She’s quick to correct anyone who calls her a centaur, saying that she’s “a human who made a bad
Fortune and Bold, from the proverb “Fortune favors the bold.” Fortune’s name tag is complete, but Bold’s name tag reads B _ _ _. Second Pair. These unicorns’ names are Pride and Fall, from the proverb
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
realize what the party is up to, they immediately suspect the characters are out to make them look bad. In that case, they become surly and tight-lipped. All the militia guards have been assured by
superiors and fellow guards, and she doesn’t need any more trouble in that area. If she’s reassured that the characters aren’t trying to make the militia look bad, Jute gives a frank account of her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ten times the normal amount of time needed to complete a task automatically succeeds at that task. However, no amount of repeating the check allows a character to turn an impossible task into a
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
would have opened it. 4 A sage becomes obsessed with convincing you of a number of strange theories about reality.* 5 Your actions cause you to be banned from a library until you make reparations.* 6 You uncovered useful lore, but only by promising to complete a dangerous task in return. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sown with too many traps, and if the characters are victimized over and over again as a result, they are likely to take steps to prevent further bad things from happening. Because of their recent
characters discover a trap, be open to adjudicating their ideas for defeating it. The trap’s description is a starting point for countermeasures, rather than a complete definition. To make it easier
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(encounter 4, “Mausoleum”). Weather Effects Until the encounter chain is complete, the following weather effects are in play. Blizzard. Shrieking wind and falling snow impose disadvantage on Wisdom
during the battle. If you find an encounter too deadly, reduce the antagonists’ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
’ concentration, since it gains power when the rhyme is sung. The newly formed illustration in the book displays a facsimile of the Firefly Cellar, complete with tiny cutout figures of the characters and NPCs
. Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
Armor Class 13
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
down. The way is blocked by thick webbing that fills the area from steps to ceiling.
The steps down to the chamber at the end are filled with webs (as the spell) which can only be removed by magical
false crypt will produce the full effects of a cave-in, complete with tactile components. Actual dust will billow up the stairs, while bits of stone begin to fall in the east–west tunnel and then in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from the walls, some of the statues have begun to crumble, and many passages are blocked with rubble. The devilish duergar, once in control of the mines below, took delight in defiling the holy icons of
names, titles, and lineage carved into the stone. A number of scholars have been drawn to Gauntlgrym in response to Bruenor’s call, hoping to record a complete lineage of the great families of Gauntlgrym
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
side are truncated ramps that lead down to a lower area, still blocked with earth and rubble that needs to be cleared away. Ahead of you, some fifty feet away, is another short staircase that leads to
first priority is to complete the ritual, which opens the lid of the sarcophagus and kills the prisoners. With fast action and accurate attacks, the characters can interrupt the ritual and prevent further
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
is complete or interrupted. If disturbed, they fight.
Adjusting the Difficulty. To make this encounter easier, reduce the number of Cultists. Conversely, you can make this encounter more challenging
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
or more characters are members of the Black Network, in which case he gives them a quest. If they complete the quest, he gives them another until they’ve completed three quests. The three quests are
as follows, and every quest the characters complete earns them a 500 gp gemstone as payment: Urlam suspects that Othovir (see area T11) is hiding a secret, and he wants to know what it is. To complete
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rumors, and building a bad reputation around town. As a rule of thumb, a character has a 10 percent chance of triggering a complication for each workweek of carousing. Lower-Class Carousing Complications
Middle-Class Carousing Complications d8 Complication 1 You accidentally insulted a guild master, and only a public apology will let you do business with the guild again.* 2 You swore to complete
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Heavily damaging a statue is a bad idea, for doing so leaves the gas vents open. Reducing a statue to 0 hit points (AC 17; 20 hp; resistance to fire, piercing, and slashing damage; immune to poison
to the statue to keep it blocked up. When all four statues are blocked in this manner, the trap deactivates.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through the ceiling and out of sight. Stairs and Ceiling. The door here leads to stairs once used to access area E3. However, the stairs are blocked by rubble that would take hours to clear. The hole
characters, Jentida fades away. Stairs. The stairs leading down are blocked by rubble. The stairs leading up have a door at the top, which opens to area E4. Treasure. The sword the spirit was trying to pick
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that once led up to the east is blocked by rubble.
The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
character doesn’t speak to the dragon, the dragon’s bones manifest around the skull as a complete skeleton. Together, they animate as a lesser death dragon (see appendix B) and attack. M8: Wizard’s Workshop
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
Intelligence (Arcana) check made to read the portal’s magic reveals that the way forward is blocked except to those with experience using the portal network. The characters must pass through three other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
taught me the guild’s business. 2 I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice. 3 One of my family members who belonged to the guild made a
caused me to leave my family to see the world. I look after myself. 2 I ran away from a bad situation at home and made my own way in the world. 3 Monsters wiped out my village, and I was the sole
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
system’s side passages have been blocked by rubble. The limited zone that is still traversable leads the characters from the fissure to the lost shrine of destruction — and through a number of dangerous
above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that isn’t blocked. She either moves to area V36 or attempts to flee via area V27. Proud to a fault, she would rather die than surrender or be taken prisoner — and she happily watches any of her sons
Candlekeep (see “Knights of the Shield”). V30. Barrier of Iron Bars This sewer tunnel slopes down gradually toward the south, channeling water and sewage into the city’s sewer system. The tunnel is blocked by
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have a passive Wisdom (Perception) score of 12 or higher notice the goblin’s movements. Western Passage. This passage is choked with rubble and blocked by steep slopes. Moving up the slope requires 5
, Yeemik tries to force them to pay a rich ransom for Sildar after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and continues fighting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a thick layer of rot and debris, within which can be seen scraps of leather, the husks of countless dead insects, and bits of rusted metal. A doorway in the far wall has collapsed and is fully blocked
earlier, Machil and his companions collapsed the archway in the north wall as they left, leaving it blocked. A Small character can squeeze through gaps in the rock with a successful DC 20 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
momentarily and resumes playing a low-budget sci-fi horror movie. The scene depicts a living brain oozing from a pool of brine in a futuristic laboratory. The brain feeds on scientists portrayed by bad actors
here, breaking down the cargo doors in the process. S38b: North Growth. This area is blocked by a 10-foot-tall, unruly mass of razorvine. S38c: West Growth. Three conical, carnivorous plants with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
decorated like a parlor, complete with padded divans and armchairs, a rolling cart topped with crystal goblets and decanters, and a coat rack. The east room contains a comfortable four-poster bed, a
reach the security station (area S18), hoping to use a console there to send a distress signal to a githyanki fortress on the Astral Plane. The dragon blocked the way, so the tridrones retreated to this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bedroom contains two small, wood-framed beds, a toy chest, and a dollhouse—a perfect miniature replica of this dreary mansion.
Characters who investigate the dollhouse find all the house’s secret doors
(Investigation) check. It pulls open to reveal area D38 on the other side. D37: Tunnel to Portcullis This tunnel is blocked by a rusty iron portcullis.
This tunnel slopes down at a 20-degree angle into murky
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
doors to access the rotating sanctum (area P14) pull open. If the sanctum hasn’t been rotated into position (see areas P9 and area P13), the doors are blocked by solid stone. Otherwise, they open
sarcophagus and rises to slay intruders, while the shield guardian protects it. The mummy has complete knowledge of the crypt, and might, for example, move through the rotating sanctum (area P14) to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mention that his cantankerous father, Davian Martikov, owns the local winery and vineyard, the Wizard of Wines (chapter 12). There’s bad blood between Urwin and his father (whom Urwin and Danika refer
they complete the quest and return with his wine shipment. Urwin sends a wereraven in raven form to observe the party’s progress from a distance. If the characters get in trouble, the wereraven
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
stands in one corner of the dining hall. N3d. Preparation Room White sheets cover two plain wooden tables in the center of this room. Neatly arranged atop one table is a complete set of polished
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations
sprung. The opening, once discovered, can be blocked with an iron spike or a similar object. A character who does so must make a DC 15 Dexterity check or Strength check. On a failed check, the blockage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, she offered the duergar jobs building her lair and minting tokens. When the casino was complete, Lottie fired her duergar work force but offered each of them a starter set of tokens as a severance
terrible powers to learn how to use the orrery components to open a portal to the Far Realm. The commercial interests of these liches means that all understand how destroying the world is bad for business






