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Returning 35 results for 'bad blocking diffusing college region'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus, and vermin that comprise their diet before moving on to a fresh feeding ground. Underdark
monsters fall upon them.
Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to
Monsters
Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Regions The citizens of Mirabilis share much, including a common language, but different regions also have their own unique identities. Villages in the Jabali Tundra are often cut off due to bad
weather, giving locals a resilient, independent outlook. Ties to spirits and the divine typically have a strong hold in this region, particularly Himaya, the jovial god of hearth-and-home and his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Evil, for now. Over the next few months, the region returns to its tranquil state. It’s still a frontier, but monster predations and banditry decline. The weather returns to normal, even if the people
of Red Larch point out that “normal weather means bad weather around here, and unpredictable besides.” Some tavern talk can be overheard about occupying the Haunted Keeps to scare away unwanted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
references for Athas. The Harpers The Veiled Alliance The Veiled Alliance is a secret society dedicated to the overthrow of the evil sorcerer-kings who dominate the Tyr Region. Like the Harpers, its
another of the city-states. The Free is a tenuous, disorganized society or fellowship of the slave tribes of the Tyr Region. Even though the tribes do not cooperate with each other, they share
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
DC of the hag’s most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to 2d10 days to fade away. Regional Effects The region within 1 mile of a
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whole creature and still be hungry. If you’re bad, she’ll come in the night and carry you away. She’ll make a lantern of your skull and torment you until the end of time. And she’s the least
region. Gnolls, orcs, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
learned to travel among the dire corbies. After blocking their ears to avoid the effect of a flock’s song, these travelers attempt to mimic the strange hooting and chirping of a dire corby, with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crime Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest. Resources. A character must spend one week and at least 25 gp gathering
this region. 6 You robbed someone who was under a local crime lord’s protection, and who now wants revenge. 7 Your victim calls in a favor from a guard, doubling the efforts to solve the case. 8 Your victim asks one of your adventuring companions to solve the crime. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig The white, snow-covered slopes of Kelvin’s Cairn loom large behind this quiet lakeside town. Caer-Konig started as a camp for a group of mountaineers from the northern Moonsea region. As
that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out. As if things weren’t bad enough, the town has suffered several mysterious break-ins recently, with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feature of Quandrix College Kianne, Dean of Substance Brilliant and eccentric, Dean Kianne (neutral elf Quandrix professor of substance) is one of the preeminent mana scholars of the world. She has
) and Nev (neutral good triton Quandrix professor of theory) grew up literally swimming in magic, in an ocean region near a powerful magical snarl. At an early age, they began to see patterns in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
the area. The Reaches are a young nation that broke free from Aundair during the Last War, and there’s considerable fear that Aundair may try to reclaim the region. As an Eldeen shifter, are you a
family in a bad part of town, or are you a lone wolf? Did you serve in the Last War, and if so, was it a sign of devotion to your nation or were you just doing your job? Do you cling to any of the old traditions of the woods, or do you see stories of Grandmother Wolf as foolish superstition?
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
placed to be phosphorescent mushrooms.
The lights are proper lamps flanking two massive stone gates blocking the tunnel. Before you get a chance to examine the intricate carvings on the gates
can be shackled and shipped beyond the Darklake District. Resisting arrest is a truly bad idea; every duergar around is reinforcement. If the characters get arrested, you can interrupt their transfer
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Woods Encounters Each time the characters explore this region, roll once on the Woods Encounters table to determine what the characters encounter. Woods Encounters 1d4 Encounter 1 Hermit’s Hut 2
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, chapter 6 presents three new species for Dhakaani player characters, along with two new class archetypes associated with the Dhakaani: the Forge Adept Artificer specialist, and the bardic College of
involve the daelkyr? The Tairnadal elves? A lost Artifact?
4
You’ve been sent into the world to gather information on the gath’dar. Is there a particular nation or region you’re supposed to learn
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, chapter 6 presents three new species for Dhakaani player characters, along with two new class archetypes associated with the Dhakaani: the Forge Adept Artificer specialist, and the bardic College of
involve the daelkyr? The Tairnadal elves? A lost Artifact?
4
You’ve been sent into the world to gather information on the gath’dar. Is there a particular nation or region you’re supposed to learn
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
remaining coven members. Adventurers who slay only one member of a coven might deal a blow to it in the short term, but later on the surrounding region is wracked with plagues, curses, and other disasters
on rare magic to the hag’s daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-towns come knocking on their doors, residents feign ignorance or offer up false clues to throw off the nose of justice. Residents remain smugly aloof, fending off bounty hunters like bad suitors
or otherwise unforgivable acts, and the burgomaster alone decides which transgressions warrant the sentence. Regional Effects The region containing Curst’s planar gate is influenced by the magic of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
. Outside Atur, for the most part, each Seeker community relies on their abactor—the priest that oversees a temple or community—and they rarely reach out to the world beyond. The largest temple in a region
bad light, and most Seekers despise the Emerald Claw. If you have ties to the Emerald Claw, you could have served with them before realizing that the Queen of the Dead is pursuing her own evil agenda
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, or stop the growth of the Twilight Forest. But they seek to direct it, choosing to vent its power at times when there is minimal danger to innocents. Even when a region has especially bad storms due
region of icebergs surrounding a manifest zone tied to Risia, boiling waters around a Fernian zone, or a region tied to Mabar where the shadows of sailors turn on the living. As any skilled ocean
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
strong manifest zones to Lamannia, the source of the endless storms that give the region its name. Nearly two centuries ago, an unusually strong convergence amplified the effects of the manifest zones
people together and settle disputes. The College of Glamour could reflect the enthralling song of the siren, but the College of Lore is also an option for a Landwalker Bard. As a Kalamer Landwalker, you’ve
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, or stop the growth of the Twilight Forest. But they seek to direct it, choosing to vent its power at times when there is minimal danger to innocents. Even when a region has especially bad storms due
region of icebergs surrounding a manifest zone tied to Risia, boiling waters around a Fernian zone, or a region tied to Mabar where the shadows of sailors turn on the living. As any skilled ocean
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
returned as an agent of one of the mighty archfey... a changeling changeling. This is a logical path for a Warlock with an Archfey Patron, and could also work with a Bard (likely following the College
young noble to take their place, and they never returned to take it back. It’s not a bad life, you take your responsibilities seriously, and you’re good at it—far better than the person you replaced. But
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
strong manifest zones to Lamannia, the source of the endless storms that give the region its name. Nearly two centuries ago, an unusually strong convergence amplified the effects of the manifest zones
people together and settle disputes. The College of Glamour could reflect the enthralling song of the siren, but the College of Lore is also an option for a Landwalker Bard. As a Kalamer Landwalker, you’ve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
explaining why bad things happen in the world. When a wildfire destroys a village, the Devourer is to blame. When someone commits a crime of passion, they were overcome by the Fury. When monsters prey on
experience life and emotion fully. A player character who follows this path might be a Path of the Berserker Barbarian, or a Bard using the College of Glamour or the College of the Fury (from Chronicles of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, a successful DC 20 Strength (Athletics) check is needed to push the door open. Each check requires an action. Disable the Statues. A statue can be disabled by blocking the flow of gas from its mouth
. Heavily damaging a statue is a bad idea, for doing so leaves the gas vents open. Reducing a statue to 0 hit points (AC 17; 20 hp; resistance to fire, piercing, and slashing damage; immune to poison
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of bad storytellers and inept musicians. One wall of the circular common room features a faded mural of two enormous crabs locked in combat, inlaid with brass details. The mural’s origins are lost to
the region and sought anonymity in Vogler. They’ve been in the village for over a year, throwing their wealth around and treating the people of Vogler as backward yokels. Wharf Local fishers crowd
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
located. South of the Run are the slums, the “bad” area of town. Near the slums is the Captain’s Close, where the residences of High Captains Taerl and Suljack stand, but the area is otherwise quite poor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Giants The giants presented here are more powerful than others of their kind, either because their gods have shown them favor or because fate has dealt them a bad hand and forced them to seek out
storm some have seen a face: a giant scowling visage.
— Elminster
A Quintessent’s Lair A storm giant quintessent has no need for castles or dungeon lairs. Its lair is usually a secluded region or






