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Returning 35 results for 'bad brother diffusing content respond'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
Good Wolf, Bad Wolf When the characters first approach the outskirts of Dougan’s Hole or shortly after they first leave town, they encounter two winter wolves named Koran and Kanan. Here’s how the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
Good Wolf, Bad Wolf When the characters first approach the outskirts of Dougan’s Hole or shortly after they first leave town, they encounter two winter wolves named Koran and Kanan. Here’s how the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
Good Wolf, Bad Wolf When the characters first approach the outskirts of Dougan’s Hole or shortly after they first leave town, they encounter two winter wolves named Koran and Kanan. Here’s how the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
expectations or the deadly tricks and accidents that frequently occur around the child. Gabrielle isn’t content to leave her son’s grand destiny to chance, though. Using her precious bone spirit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
expectations or the deadly tricks and accidents that frequently occur around the child. Gabrielle isn’t content to leave her son’s grand destiny to chance, though. Using her precious bone spirit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
expectations or the deadly tricks and accidents that frequently occur around the child. Gabrielle isn’t content to leave her son’s grand destiny to chance, though. Using her precious bone spirit
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carelessly strewn around matted heaps of furs, which would undoubtedly smell as bad as they look if not for the cold.
The chamber holds 12 kobolds when the characters enter. A few are sleeping but
respond to intruders. If the characters spend a few minutes searching the area, a successful DC 12 Intelligence (Investigation) check suggests that approximately two dozen kobolds live in this chamber
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carelessly strewn around matted heaps of furs, which would undoubtedly smell as bad as they look if not for the cold.
The chamber holds 12 kobolds when the characters enter. A few are sleeping but
respond to intruders. If the characters spend a few minutes searching the area, a successful DC 12 Intelligence (Investigation) check suggests that approximately two dozen kobolds live in this chamber
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
carelessly strewn around matted heaps of furs, which would undoubtedly smell as bad as they look if not for the cold.
The chamber holds 12 kobolds when the characters enter. A few are sleeping but
most are tossing knucklebones, sharpening blades, sewing clothing, carving whalebone, or picking on each other. See “Random Encounters” (above) for guidelines on how the kobolds respond to intruders
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
carelessly strewn around matted heaps of furs, which would undoubtedly smell as bad as they look if not for the cold.
The chamber holds 12 kobolds when the characters enter. A few are sleeping but
most are tossing knucklebones, sharpening blades, sewing clothing, carving whalebone, or picking on each other. See “Random Encounters” (above) for guidelines on how the kobolds respond to intruders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carelessly strewn around matted heaps of furs, which would undoubtedly smell as bad as they look if not for the cold.
The chamber holds 12 kobolds when the characters enter. A few are sleeping but
respond to intruders. If the characters spend a few minutes searching the area, a successful DC 12 Intelligence (Investigation) check suggests that approximately two dozen kobolds live in this chamber
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
carelessly strewn around matted heaps of furs, which would undoubtedly smell as bad as they look if not for the cold.
The chamber holds 12 kobolds when the characters enter. A few are sleeping but
most are tossing knucklebones, sharpening blades, sewing clothing, carving whalebone, or picking on each other. See “Random Encounters” (above) for guidelines on how the kobolds respond to intruders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the affected players—before introducing this content. Without any explanation or debate, if a single person gives a thumbs down or doesn’t respond, this action shouldn’t be performed. Players may
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Spice Brothers stall. Kasem’s Plan Kasem Aroon (chaotic neutral, human noble) and his twin brother, Vi Aroon, own and operate the Spicy Brothers stall, which features rare peppers and spices. While
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Spice Brothers stall. Kasem’s Plan Kasem Aroon (chaotic neutral, human noble) and his twin brother, Vi Aroon, own and operate the Spicy Brothers stall, which features rare peppers and spices. While
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Spice Brothers stall. Kasem’s Plan Kasem Aroon (chaotic neutral, human noble) and his twin brother, Vi Aroon, own and operate the Spicy Brothers stall, which features rare peppers and spices. While
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the affected players—before introducing this content. Without any explanation or debate, if a single person gives a thumbs down or doesn’t respond, this action shouldn’t be performed. Players may
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the affected players—before introducing this content. Without any explanation or debate, if a single person gives a thumbs down or doesn’t respond, this action shouldn’t be performed. Players may
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Watch by a group of corrupt officers. You still have friends among the guards, but there’s a lot of bad apples in the barrel. Do you want to clean up the Watch, or are you content to enforce justice on your own?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Watch by a group of corrupt officers. You still have friends among the guards, but there’s a lot of bad apples in the barrel. Do you want to clean up the Watch, or are you content to enforce justice on your own?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Watch by a group of corrupt officers. You still have friends among the guards, but there’s a lot of bad apples in the barrel. Do you want to clean up the Watch, or are you content to enforce justice on your own?
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
d20 Result 1–6 Poor Catch. The townsfolk are frustrated and prone to bickering; everyone is in a bad mood. 7–12 Bountiful Catch. Music and merriment echo through town as everyone celebrates. 13–20
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
d20 Result 1–6 Poor Catch. The townsfolk are frustrated and prone to bickering; everyone is in a bad mood. 7–12 Bountiful Catch. Music and merriment echo through town as everyone celebrates. 13–20
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
d20 Result 1–6 Poor Catch. The townsfolk are frustrated and prone to bickering; everyone is in a bad mood. 7–12 Bountiful Catch. Music and merriment echo through town as everyone celebrates. 13–20
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threat. Use this book to help you and your players communicate about a game’s rules, plots, and other content, assuring it includes only the elements you all enjoy. Focus on Fun. Suspenseful stories don’t
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threat. Use this book to help you and your players communicate about a game’s rules, plots, and other content, assuring it includes only the elements you all enjoy. Focus on Fun. Suspenseful stories don’t
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threat. Use this book to help you and your players communicate about a game’s rules, plots, and other content, assuring it includes only the elements you all enjoy. Focus on Fun. Suspenseful stories don’t
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel
or Large snake could pass through, allowing the yuan-ti’s serpentine pets, as well as abominations and malisons in snake form, to bypass human-style doors for convenience or in order to respond
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel
or Large snake could pass through, allowing the yuan-ti’s serpentine pets, as well as abominations and malisons in snake form, to bypass human-style doors for convenience or in order to respond






