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Returning 14 results for 'bad brown diffusing continent rotation'.
Monsters
The Wild Beyond the Witchlight
are captivated by music, though they can’t distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will
a song or a piece of music three or four times, the creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and
Monsters
The Wild Beyond the Witchlight
distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal
creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and speckles. A campestri moves by manipulating the mycelium that
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Backgrounds
Sword Coast Adventurer's Guide
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Campestris Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music, though they can’t distinguish a well-played performance from a bad one. If
color, from white to tan to dark brown, but they always have red or purple caps and speckles. A campestri moves by manipulating the mycelium that grows out of the base of its stem and supports it. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou
a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
home in their carnival. Diana greets patrons with good humor, but there’s a sadness behind her eyes. She’s quick to correct anyone who calls her a centaur, saying that she’s “a human who made a bad
tries to speak or write about these forbidden topics, she painfully coughs up brown tree sap, or mushrooms blister on her fingers until she ceases her attempts. The carousel’s wooden unicorns, however
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Separated from Eastern Oerik by the Tilva Strait, Hepmonaland is a relatively small continent that few people of the Flanaess known much about. Those who have explored the north spur of Hepmonaland
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
located. South of the Run are the slums, the “bad” area of town. Near the slums is the Captain’s Close, where the residences of High Captains Taerl and Suljack stand, but the area is otherwise quite poor
, Overwizard of the North Other notable members of the Brotherhood include Vaelish the Brown and Maccath the Crimson.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hanging on the wall. Treasure The hanging shield is a +1 shield with a sprocket on its front that slowly turns clockwise, making one rotation per hour. E16. Well This chamber is unlit. At the end of
tomes that used to run in neat, orderly rows. When the cultists arrived here, they discovered the patch of brown mold that has taken up residence here. After unsuccessfully trying to burn it (which caused
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear. The mounted bear’s head is meant to unnerve visitors. It serves as a subtle warning not to antagonize the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters must enter all four pools, whether the outcome is good or bad. When a character is submerged in the last pool, a silver key studded with polished red garnets appears in midair in the center of
chamber, read: The tunnel opens into a round room. Dirty brown water — sewage, judging by the smell — streams from pipes in the ceiling into a massive cesspool at the center of the room. A ten-foot






