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Returning 35 results for 'bad build diffusing carries rations'.
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Monsters
Curse of Strahd
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Backgrounds
Guildmasters’ Guide to Ravnica
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Hunters The Dark Hunters consist of Zhora Hallen (a drow elite warrior) and ten drow. Each carries adventuring equipment (bedroll, rope, a flask of oil), three days’ worth of food and water
rations, and 2d6 × 10 gp. Zhora and her comrades survived the purple worm attack that separated them from Hanne (see “Voice in the Dark”). Zhora believes that Hanne is dead. Twenty minutes after the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Invisibility when the characters happen upon them. The hateful, xenophobic duergar enlarge themselves and attack. They are too stubborn and determined to back down or surrender. Each duergar carries a small
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Further examination of the drow also yields an obsidian scarab bearing the insignia of House Freth (25 gp). One of the dead humans has a dungeoneer’s pack with spoiled rations and no torches
remaining. The other dead human carries a set of thieves’ tools. 11b. Silt Pit Carved into the floor of the narrow tunnel leading to this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Bad News As the party’s ship sails north toward the Thunder Cliffs, a southward-sailing vessel approaches them. The ships drop anchor and the captain of the other vessel, called the Uneasy Alliance
ship is only seen from a distance, but it is as hazy as the smoke from a cannon and emits a low moaning sound that carries across the water. She hasn’t personally seen the ghost ship, but she feels obligated to pass along the information.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vistani The Vistani (singular: Vistana) are wanderers, traveling about in horse-drawn, barrel-topped wagons, which they build themselves. Compared to Barovians, they are flamboyant, dressing in
gerontocracy, with the oldest member ruling the roost. This elder carries the bulk of the responsibility for enforcing traditions, settling disputes, setting the course for the group’s travels, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragon flew over the region, raining down fiery destruction. This bicentennial rampage ensured that people didn’t build their farms and villages too close to the valley. Xabazhut now carries out this practice of his forebear.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, each with its own chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing
the same tribe to commingle and build their camps close to one another, the four tribes avoid contact with one another. Members of one tribe are rarely found in another tribe’s camp unless some sort of diplomacy is taking place.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different ways that the demons and the dragons could be interpreting those words. Ultimately, the adventurers might be in the position of having to choose between an outcome that is bad for them but good
for the world in the long term, or a short-term triumph that carries tremendous risk for the world in the distant (or not too distant) future. Another possibility is that the adventurers are openly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and dock workers rush to load and unload goods before the boats return. The daily energy and bustle carries over into rowdy nights. The fishers chug ale and swap stories, each seeking to outdo the
d20 Result 1–6 Poor Catch. The townsfolk are frustrated and prone to bickering; everyone is in a bad mood. 7–12 Bountiful Catch. Music and merriment echo through town as everyone celebrates. 13–20
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bars blocks the northwest entrance and is usually locked. One of the derro cultists carries the key. The lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A creature with a
the scrutiny of a detect magic spell. Treasure Inside the tent are two flea-ridden bedrolls, a zurkhwood bucket containing edible fungi (the equivalent of two days of rations), and a wineskin full of Darklake Stout.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
shelf.
4 Any pets or animals with the group hiss, bark, or back away from an empty corner of the room.
5 Any rations that the group carries with them suddenly spoil and rot.
6 A voice
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
build a city. Ephara and Nylea are almost polar opposites, and there is no shortage of bad blood between the god of the cities and the god of the hunt. Nylea resents the construction of every
those who build new cities and those who free others from tyranny. Ephara knows that not all threats to a city come from outside it, and she encourages her followers to watch out for tyranny and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Krenko’s freedom, and are desperate to make him pay. GUILDLESS VILLAINS
Not every villain in a Ravnica campaign is a member of a guild, and not every scheme originates in the guildhalls. As you build
Kobold
Legacy
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Conversely, a bad guide can easily get an adventuring party into trouble. Use the Feywild Guide Names, Feywild Guide Identities, and Feywild Guide Quirks tables to create Fey guides on the fly
feet 7 Carries around a suitcase full of wigs, forks, ashes, glass orbs, left shoes, or something else strange 8 Full of folksy wisdom that usually starts with, “Papa always said …” or “Mama always said …”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Elemental Planes. This rift between the Plane of Water and the Plane of Earth resulted in a stream flowing through the caverns, which carries with it gemstones of extreme size and quality—particularly rubies
. When ancient peoples came upon these gems, their greed led them to gather as many as possible, and to build a temple at the site to honor Moloch. They built an ornate statue to the exiled archdevil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rigged with a trap.
The gear on the table can be assembled into one burglar’s pack and one explorer’s pack, lacking the rations. Treasure. Casting detect magic reveals an aura of abjuration magic
is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves’ tools and a successful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hang from chains above the table.
Supplies. On the table are three disguise kits and three backpacks. Each backpack is stuffed with 11 days of rations.
Posing as vampires, the bandits and the
. Each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command word for activating and deactivating the cauldron. They also know how to open the trapdoor in area K55. Treasure Each witch carries a potion of healing that she made herself. There is a 30
percent chance that a potion has “gone bad,” in which case it’s actually a potion of poison. Not visible from the entrance is a small table behind the cauldron on which sits an opened spellbook
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
of a ship remains fresh for 120 days. If a ship carries more creatures than its normal crew complement, they exhaust the supply of fresh air more quickly. Foul air is stale and partially depleted. It
is humid and smells bad. Any creature that breathes foul air becomes poisoned until it breathes fresh air again. The air aboard a ship with a normal crew complement degrades from fresh to foul on day
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Auvryndar (25 gp). The supplies stored in this cave include a set of carpenter’s tools, a set of leatherworker’s tools, five sets of manacles, and enough rations to feed one humanoid for 90 days or the
adventurers’ arrival. Treasure. The drow priestess wears two silver bracelets set with onyx (25 gp each). She carries a flask of wine and the key to the room’s zurkhwood chest, which contains 500 gp. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
door to this shed is locked, and Ghazrim carries the only key. In addition to his comfortable bed, Ghazrim has a morbid collection of tiny, malformed creatures in pickle jars on a shelf. Secret Door. A
hooded lanterns, 3d6 flasks of oil, 3d6 50-foot coils of hempen rope, 3d6 grappling hooks, and 3d6 tinderboxes.
Shed 4 holds five crates, each one containing 1d20 days of rations.
Shed 5 contains 2d10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage. Born to Be Bad. Cambions
Abyss, a cambion carries only as much authority as it can muster through sheer strength and force of will. Spawn of Graz’zt. The demon lord Graz’zt is fond of procreating with humanoids who have made
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
place, and gives it an iron token that it can use to confide in her. Over time, “Granny” convinces the child that it’s okay to have bad thoughts and do bad deeds — starting with breaking things or
wandering outside without permission, then graduating to pushing someone down the stairs or setting a house on fire. Sooner or later, the child’s family and community become terrified of the “bad seed” and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
to Mantol-Derith. Davra is an assassin. In addition to her weapons, she carries dust of disappearance and wears goggles of night while roaming the dark halls of Gauntlgrym.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
various tools and tiny devices she always carries with her. Rookledust talks rapidly and is always formulating new ideas for her next overdesigned contraption. Though many of her creations are
dangerous, she doesn’t build them with violence in mind. She’s particularly interested in devices for long-distance communication and inventions that mechanize the work of farm animals. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
out for master of the tower. If the characters get pushy or turn violent, the cultists attack them. Amarath carries a magic bag (see “Treasure”) with an invisible stalker inside it. On his first turn in
stalker leaves it. N’von carries a pouch containing ten pinches of faerie dust. He offers the pouch to Zephyros as a gift (see “Development”). One pinch of the faerie dust can substitute for the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
Crane carries a red wooden key that unlocks the door to area L3. Steel Crane Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 76 (9d8 + 36)
Speed 40 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founding: Lord Morgrave himself is said to have made his fortune selling Dhakaani artifacts on the black market, and some have claimed that the true purpose of the university was to help him build his
. Should your group needs a grant or resources from the Wayfinders, a letter of recommendation from someone at Morgrave carries some weight. Enemies. Morgrave University has few true enemies but many
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shaft and scuttles up to attack anyone who shines a light down on him. Mishka Belview. Mishka stands 5 feet tall and has a wiry, spindly build. He has three red spider eyes on the right side of his face
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several






