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Returning 35 results for 'bad build diffusing ceiling revealing'.
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Human
Legacy
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Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
Monsters
Curse of Strahd
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Mounted above the stone hearth is a dire wolf’s head. The wind coming down the chimney howls in its stead. The trapdoor in the ceiling pushes open with a squeal, revealing the rooftop (area T6) and the stormy gray sky.
T5. Guard Tower, Upper Floor The upper level of the tower is an icebox with windows set in almost every wall. A rusted iron ladder bolted to the floor and ceiling leads up to a wooden trapdoor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Mounted above the stone hearth is a dire wolf’s head. The wind coming down the chimney howls in its stead. The trapdoor in the ceiling pushes open with a squeal, revealing the rooftop (area T6) and the stormy gray sky.
T5. Guard Tower, Upper Floor The upper level of the tower is an icebox with windows set in almost every wall. A rusted iron ladder bolted to the floor and ceiling leads up to a wooden trapdoor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Mounted above the stone hearth is a dire wolf’s head. The wind coming down the chimney howls in its stead. The trapdoor in the ceiling pushes open with a squeal, revealing the rooftop (area T6) and the stormy gray sky.
T5. Guard Tower, Upper Floor The upper level of the tower is an icebox with windows set in almost every wall. A rusted iron ladder bolted to the floor and ceiling leads up to a wooden trapdoor
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
6. Water Chamber Characters approaching this rough-walled cave hear the sound of pouring water. The water enters through cracks in the 10-foot-high ceiling. Given the rate at which the water flows in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
30. Throne Room Phosphorescent lichen illuminates this cave, the floor of which is covered with pools of green slime. More green slime clings to the ceiling and forms hideous drapes along the walls
the Dungeon Master’s Guide). More patches of green slime hang from the ceiling and form pools on the floor. The pools are easily avoided, while the patches on the ceiling don’t fall unless the Pudding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
30. Throne Room Phosphorescent lichen illuminates this cave, the floor of which is covered with pools of green slime. More green slime clings to the ceiling and forms hideous drapes along the walls
the Dungeon Master’s Guide). More patches of green slime hang from the ceiling and form pools on the floor. The pools are easily avoided, while the patches on the ceiling don’t fall unless the Pudding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
6. Water Chamber Characters approaching this rough-walled cave hear the sound of pouring water. The water enters through cracks in the 10-foot-high ceiling. Given the rate at which the water flows in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
30. Throne Room Phosphorescent lichen illuminates this cave, the floor of which is covered with pools of green slime. More green slime clings to the ceiling and forms hideous drapes along the walls
the Dungeon Master’s Guide). More patches of green slime hang from the ceiling and form pools on the floor. The pools are easily avoided, while the patches on the ceiling don’t fall unless the Pudding
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
76. Trial of the Octagon Carved into the door of this room is an octagon. When the characters open the door, read: The ceiling of this plaster-walled room is fifteen feet high. A leather-backed tome
of the secret compartment open, revealing a brass lever inside. If the lever is pulled, the octagon seal on the skeleton gate in area 71 rolls aside, revealing an octagonal keyhole behind it. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
6. Water Chamber Characters approaching this rough-walled cave hear the sound of pouring water. The water enters through cracks in the 10-foot-high ceiling. Given the rate at which the water flows in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
76. Trial of the Octagon Carved into the door of this room is an octagon. When the characters open the door, read: The ceiling of this plaster-walled room is fifteen feet high. A leather-backed tome
of the secret compartment open, revealing a brass lever inside. If the lever is pulled, the octagon seal on the skeleton gate in area 71 rolls aside, revealing an octagonal keyhole behind it. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
76. Trial of the Octagon Carved into the door of this room is an octagon. When the characters open the door, read: The ceiling of this plaster-walled room is fifteen feet high. A leather-backed tome
of the secret compartment open, revealing a brass lever inside. If the lever is pulled, the octagon seal on the skeleton gate in area 71 rolls aside, revealing an octagonal keyhole behind it. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
out of the cave to the northeast.
The pool is 20 feet deep in the middle. The stream to the northeast is 3 feet deep, and the ceiling of the passage is 2 to 3 feet above the water. Characters can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
out of the cave to the northeast.
The pool is 20 feet deep in the middle. The stream to the northeast is 3 feet deep, and the ceiling of the passage is 2 to 3 feet above the water. Characters can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
straightens the picture or otherwise tampers with it, the image of Halaster magically turns, revealing a withered skull face wearing a grin so horrifying that any creature looking at it must make a DC 15
Constitution saving throw; on a failed save, the creature drops to 0 hit points and is dying. After revealing its ghastly visage, the skull-faced Halaster then turns back around so that only its hair is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
out of the cave to the northeast.
The pool is 20 feet deep in the middle. The stream to the northeast is 3 feet deep, and the ceiling of the passage is 2 to 3 feet above the water. Characters can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
straightens the picture or otherwise tampers with it, the image of Halaster magically turns, revealing a withered skull face wearing a grin so horrifying that any creature looking at it must make a DC 15
Constitution saving throw; on a failed save, the creature drops to 0 hit points and is dying. After revealing its ghastly visage, the skull-faced Halaster then turns back around so that only its hair is






