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Returning 35 results for 'badger being diffusing creation rewards'.
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Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body
, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck
Seeing
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventures have been designed to be fully compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-04.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventures have been designed to be fully compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-04.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-02.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-04.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-02.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-02.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventures have been designed to be fully compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
your own creation. If a mission ends in failure, the characters can try again after 24 hours, unless the failure has created circumstances where doing so is impossible.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
your own creation. If a mission ends in failure, the characters can try again after 24 hours, unless the failure has created circumstances where doing so is impossible.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
your own creation. If a mission ends in failure, the characters can try again after 24 hours, unless the failure has created circumstances where doing so is impossible.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creation of items such as earth elemental gems, rings of earth elemental command, and stones of controlling earth elementals. Elementals entering into the Material Plane here, whether by spell or other
of corrupted elementals as part of her efforts, and rewards characters who bring her a sample from any out-of-control earth elemental creature found in the unexplored areas of Blingdenstone. She pays
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creation of items such as earth elemental gems, rings of earth elemental command, and stones of controlling earth elementals. Elementals entering into the Material Plane here, whether by spell or other
of corrupted elementals as part of her efforts, and rewards characters who bring her a sample from any out-of-control earth elemental creature found in the unexplored areas of Blingdenstone. She pays
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creation of items such as earth elemental gems, rings of earth elemental command, and stones of controlling earth elementals. Elementals entering into the Material Plane here, whether by spell or other
of corrupted elementals as part of her efforts, and rewards characters who bring her a sample from any out-of-control earth elemental creature found in the unexplored areas of Blingdenstone. She pays
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Medusa Fates table to inspire what led to a medusa’s creation.
Medusa Fates 1d6 The Medusa Was...
1 Born a medusa and lives unaware of whatever curse
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Medusa Fates table to inspire what led to a medusa’s creation.
Medusa Fates 1d6 The Medusa Was...
1 Born a medusa and lives unaware of whatever curse
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Medusa Fates table to inspire what led to a medusa’s creation.
Medusa Fates 1d6 The Medusa Was...
1 Born a medusa and lives unaware of whatever curse
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the wisdom he chooses to impart. A storm, for all its unpredictability, can still be weathered by those who apply foresight and knowledge. So it is when dealing with Keranos. He rewards those who act
melding of Keranos’s inspiration with Purphoros’s passion is a formidable combination. This partnership resulted in the creation of Epiphany, Keranos’s mighty javelin.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the wisdom he chooses to impart. A storm, for all its unpredictability, can still be weathered by those who apply foresight and knowledge. So it is when dealing with Keranos. He rewards those who act
melding of Keranos’s inspiration with Purphoros’s passion is a formidable combination. This partnership resulted in the creation of Epiphany, Keranos’s mighty javelin.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the wisdom he chooses to impart. A storm, for all its unpredictability, can still be weathered by those who apply foresight and knowledge. So it is when dealing with Keranos. He rewards those who act
melding of Keranos’s inspiration with Purphoros’s passion is a formidable combination. This partnership resulted in the creation of Epiphany, Keranos’s mighty javelin.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer
amethyst dragon’s lair is ideal for the creation of clay golems, and the dragon can perceive everything those golems do.
Ancient Amethyst Dragon Connections d4 Connected Creatures
1 A yuan
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer
amethyst dragon’s lair is ideal for the creation of clay golems, and the dragon can perceive everything those golems do.
Ancient Amethyst Dragon Connections d4 Connected Creatures
1 A yuan
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer
amethyst dragon’s lair is ideal for the creation of clay golems, and the dragon can perceive everything those golems do.
Ancient Amethyst Dragon Connections d4 Connected Creatures
1 A yuan
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
know better than to enter the palace without an invitation. Badger Minstrels. Each of these four badgers received one of Skabatha Nightshade’s awaken spells, which granted it an Intelligence of 10 and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
know better than to enter the palace without an invitation. Badger Minstrels. Each of these four badgers received one of Skabatha Nightshade’s awaken spells, which granted it an Intelligence of 10 and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
know better than to enter the palace without an invitation. Badger Minstrels. Each of these four badgers received one of Skabatha Nightshade’s awaken spells, which granted it an Intelligence of 10 and






